REM Play Level deadly forces

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

COMPUTER_PLAYER(PLAYER3,0)

MAX_CREATURES(PLAYER0,25)
MAX_CREATURES(PLAYER3,35)

START_MONEY(PLAYER0,7500)
START_MONEY(PLAYER3,9000000)

ADD_CREATURE_TO_POOL(FLY,5)
ADD_CREATURE_TO_POOL(BUG,2)
ADD_CREATURE_TO_POOL(SPIDER,2)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(SORCEROR,30)
ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(TROLL,30)
ADD_CREATURE_TO_POOL(ORC,2)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,12)
ADD_CREATURE_TO_POOL(HELL_HOUND,100)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)


REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(PLAYER3,PRISON,1,0)
		ROOM_AVAILABLE(PLAYER3,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

IF(PLAYER0,TORTURE>0)
 	ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)       
ENDIF

IF(PLAYER0,PRISON>0)
 	ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)       
ENDIF

REM ********** Available spells **********

		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********
	
DISPLAY_OBJECTIVE(45,PLAYER0)

SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_HEALTH(KNIGHT,5000)
SET_CREATURE_ARMOUR(KNIGHT,255)

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER3,DUNGEON_DESTROYED == 1)
	IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
                IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
                        WIN_GAME
                ENDIF
        ENDIF
ENDIF

REM ********** Party's **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,WIZARD,8,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,GIANT,7,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,WIZARD,8,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,GIANT,7,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,WIZARD,8,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,GIANT,7,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,WIZARD,8,100,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,MONK,8,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,MONK,8,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,SAMURAI,7,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,SAMURAI,7,100,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,SAMURAI,7,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,SAMURAI,7,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,SAMURAI,7,100,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,WIZARD,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WIZARD,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,FAIRY,10,10,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,FAIRY,10,10,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,FAIRY,10,10,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,GIANT,10,10,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,GIANT,10,10,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,BARBARIAN,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,BARBARIAN,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,THIEF,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,THIEF,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,THIEF,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,DWARFA,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,DWARFA,10,100,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
	ADD_TO_PARTY(FIVE,DRAGON,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,SAMURAI,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,SAMURAI,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,SAMURAI,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,SAMURAI,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,AVATAR,10,5000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,KNIGHT,10,20000,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
	ADD_TO_PARTY(SIX,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)


REM ********** Action points **********

SET_FLAG(PLAYER0,FLAG0,0)

IF_ACTION_POINT(3,PLAYER0)
	MAX_CREATURES(PLAYER0,30)
        SET_FLAG(PLAYER0,FLAG0,1)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,-1,1,5,500)        
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-4,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,1,3)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-2,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-2,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-3,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-3,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,3,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,3,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,3,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,3,1)
ENDIF



IF_ACTION_POINT(2,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,1,4,5,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,1,5,5,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,1,2,5,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,1,4,5,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,1,3,5,200)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
        SET_TIMER(PLAYER_GOOD,TIMER0) 	
ENDIF

IF(PLAYER_GOOD,TIMER0>=10000)
        IF(PLAYER0,FLAG0==0)
                DISPLAY_OBJECTIVE(129,PLAYER0)
        ENDIF
ENDIF

IF(PLAYER0,FLAG0 == 0)
        IF(PLAYER_GOOD,TIMER0 >= 20000)
                DISPLAY_OBJECTIVE(130,PLAYER0)
	        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,1,10,10,100)
	        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,1,12,10,100)
          	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,1,2,7,100)
	        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,1,4,8,100)
	        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,1,9,10,200)
        ENDIF
ENDIF

IF_ACTION_POINT(4,PLAYER0)
	ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)	
ENDIF

IF_ACTION_POINT(5,PLAYER0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,5,3,6,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,4,12,6,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,5,6,6,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,5,5,6,100)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,5,4,6,200)	
ENDIF

