REM Play Level 1  dargan

REM ******* Basic settings *******

SET_GENERATE_SPEED(500)

MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,20)
MAX_CREATURES(PLAYER2,20)
MAX_CREATURES(PLAYER3,20)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)

START_MONEY(PLAYER0,8000)
START_MONEY(PLAYER1,8000)
START_MONEY(PLAYER2,8000)
START_MONEY(PLAYER3,8000)

ALLY_PLAYERS(PLAYER0,PLAYER1)
ALLY_PLAYERS(PLAYER0,PLAYER2)
ALLY_PLAYERS(PLAYER0,PLAYER3)
ALLY_PLAYERS(PLAYER1,PLAYER2)
ALLY_PLAYERS(PLAYER1,PLAYER3)
ALLY_PLAYERS(PLAYER2,PLAYER3)

ADD_CREATURE_TO_POOL(FLY,40)
ADD_CREATURE_TO_POOL(DEMONSPAWN,30)
ADD_CREATURE_TO_POOL(SORCEROR,30)
ADD_CREATURE_TO_POOL(VAMPIRE,10)

REM * RED *
ADD_CREATURE_TO_POOL(BUG,40)
ADD_CREATURE_TO_POOL(SPIDER,40)
ADD_CREATURE_TO_POOL(GHOST,40)

REM * GREEN *
ADD_CREATURE_TO_POOL(DRAGON,40)
ADD_CREATURE_TO_POOL(SKELETON,40)
ADD_CREATURE_TO_POOL(TENTACLE,40)

REM * BLUE *
ADD_CREATURE_TO_POOL(BILE_DEMON,40)
ADD_CREATURE_TO_POOL(ORC,40)
ADD_CREATURE_TO_POOL(HORNY,2)

REM * YELLOW *
ADD_CREATURE_TO_POOL(TROLL,40)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,40)
ADD_CREATURE_TO_POOL(HELL_HOUND,40)


REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1) 
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)

                CREATURE_AVAILABLE(PLAYER0,BUG,1,1)
                CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1)
                CREATURE_AVAILABLE(PLAYER0,GHOST,1,1)

	        CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
        	CREATURE_AVAILABLE(PLAYER1,ORC,1,1)
                CREATURE_AVAILABLE(PLAYER1,HORNY,1,1)

                CREATURE_AVAILABLE(PLAYER2,DRAGON,1,1)
                CREATURE_AVAILABLE(PLAYER2,SKELETON,1,1)
                CREATURE_AVAILABLE(PLAYER2,TENTACLE,1,1)
       
                CREATURE_AVAILABLE(PLAYER3,TROLL,1,1)
                CREATURE_AVAILABLE(PLAYER3,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(PLAYER3,HELL_HOUND,1,1)

IF(PLAYER1,DUNGEON_DESTROYED == 1)
	CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
	CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
        CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)
ENDIF

IF(PLAYER2,DUNGEON_DESTROYED == 1)
        CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)		
        CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
        CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
ENDIF

IF(PLAYER3,DUNGEON_DESTROYED == 1)
        CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
        CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
        CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
ENDIF

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

IF(PLAYER1,DUNGEON_DESTROYED == 1)
	IF(PLAYER2,DUNGEON_DESTROYED == 1)
		IF(PLAYER3,DUNGEON_DESTROYED == 1)
                        IF(PLAYER_GOOD,BATTLES_LOST>=30)
                               	ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
                                ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
                        ENDIF
                ENDIF
        ENDIF
ENDIF


REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********
	


IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
	IF(PLAYER2,DUNGEON_DESTROYED == 1)
		IF(PLAYER3,DUNGEON_DESTROYED == 1)
			IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
		                IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
                                        WIN_GAME
                                ENDIF
                        ENDIF
	        ENDIF
        ENDIF
ENDIF

REM ********** Party's **********

CREATE_PARTY(PATROL)
	ADD_TO_PARTY(PATROL,MONK,7,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,WIZARD,6,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,BARBARIAN,5,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,GIANT,6,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,GIANT,6,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROL,ARCHER,5,200,ATTACK_ENEMIES,0
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,WIZARD,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,WIZARD,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,WIZARD,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,HORNY,9,600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,HORNY,9,600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,AVATAR,4,1000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,KNIGHT,10,50000,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,BARBARIAN,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BARBARIAN,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,GIANT,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,GIANT,10,300,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,GIANT,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,MONK,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,MONK,10,400,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,ARCHER,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,ARCHER,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,ARCHER,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,ARCHER,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,ARCHER,10,200,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,DWARFA,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,DWARFA,10,200,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF_ACTION_POINT(3,PLAYER0)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,-1,1)	
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,-1,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,2,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,1,1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROL,4,1)	
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,4,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,4,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,4,1)
ENDIF





