REM Level Circular
REM A Dzjee Ar Production

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,40)

START_MONEY(PLAYER0,10000)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(DRAGON,30)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
ADD_CREATURE_TO_POOL(SKELETON,1)
ADD_CREATURE_TO_POOL(GHOST,1)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
ADD_CREATURE_TO_POOL(VAMPIRE,1)
ADD_CREATURE_TO_POOL(TENTACLE,50)
ADD_CREATURE_TO_POOL(HORNY,1)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER_GOOD,KNIGHT==0)
	SET_CREATURE_HEALTH(KNIGHT,6000)
	SET_CREATURE_ARMOUR(KNIGHT,255)
	SET_CREATURE_STRENGTH(KNIGHT,255)
ENDIF

REM ********** Action points **********

IF(PLAYER_GOOD,TOTAL_CREATURES==0)
	IF(PLAYER_GOOD,ENTRANCE==0)
		IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,1,3,10,0)
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,1,3,1,0)
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,1,5,10,0)
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,1,5,10,0)
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,1,5,10,0)
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,1,5,10,0)
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,1,5,10,0)
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,1,5,10,0)
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,1,5,10,0)
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,1,5,10,0)
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,1,5,10,0)
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,1,5,10,0)
			IF(PLAYER_GOOD,TOTAL_CREATURES==0)
				ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,1,1,10,30000)
				ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,1,2,6,0)
				IF(PLAYER_GOOD,KNIGHT==0)
					WIN_GAME
				ENDIF
			ENDIF
		ENDIF
	ENDIF
ENDIF