REM Play Level bad heroes

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER3,0)

MAX_CREATURES(PLAYER0,35)
MAX_CREATURES(PLAYER1,30)
MAX_CREATURES(PLAYER3,35)

START_MONEY(PLAYER0,7500)
START_MONEY(PLAYER1,7500)
START_MONEY(PLAYER3,7500)

ADD_CREATURE_TO_POOL(FLY,10)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(SPIDER,10)
ADD_CREATURE_TO_POOL(DEMONSPAWN,10)
ADD_CREATURE_TO_POOL(SORCEROR,15)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(DRAGON,30)
ADD_CREATURE_TO_POOL(TROLL,10)
ADD_CREATURE_TO_POOL(ORC,12)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)

REM ********** heroes **********

ADD_CREATURE_TO_POOL(TUNNELLER,5)
ADD_CREATURE_TO_POOL(DWARFA,10)
ADD_CREATURE_TO_POOL(THIEF,9)
ADD_CREATURE_TO_POOL(ARCHER,12)
ADD_CREATURE_TO_POOL(BARBARIAN,20)
ADD_CREATURE_TO_POOL(GIANT,20)
ADD_CREATURE_TO_POOL(WIZARD,20)
ADD_CREATURE_TO_POOL(MONK,20)
ADD_CREATURE_TO_POOL(FAIRY,15)
ADD_CREATURE_TO_POOL(WITCH,7)
ADD_CREATURE_TO_POOL(AVATAR,1)
ADD_CREATURE_TO_POOL(KNIGHT,1)
ADD_CREATURE_TO_POOL(SAMURAI,8)


REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
                CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
                CREATURE_AVAILABLE(PLAYER1,SPIDER,1,1)
                CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
                CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
                CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
	        CREATURE_AVAILABLE(PLAYER1,ORC,1,1)
                CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)

                CREATURE_AVAILABLE(PLAYER3,FLY,1,1)
                CREATURE_AVAILABLE(PLAYER3,BUG,1,1)
                CREATURE_AVAILABLE(PLAYER3,SPIDER,1,1)
                CREATURE_AVAILABLE(PLAYER3,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(PLAYER3,SORCEROR,1,1)
                CREATURE_AVAILABLE(PLAYER3,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(PLAYER3,DRAGON,1,1)
                CREATURE_AVAILABLE(PLAYER3,TROLL,1,1)
	        CREATURE_AVAILABLE(PLAYER3,ORC,1,1)
                CREATURE_AVAILABLE(PLAYER3,DARK_MISTRESS,1,1)

                CREATURE_AVAILABLE(PLAYER0,TUNNELLER,1,1)
                CREATURE_AVAILABLE(PLAYER0,DWARFA,1,1)
                CREATURE_AVAILABLE(PLAYER0,THIEF,1,1)
                CREATURE_AVAILABLE(PLAYER0,ARCHER,1,1)
                CREATURE_AVAILABLE(PLAYER0,BARBARIAN,1,1)
                CREATURE_AVAILABLE(PLAYER0,GIANT,1,1)
                CREATURE_AVAILABLE(PLAYER0,WIZARD,1,1)
                CREATURE_AVAILABLE(PLAYER0,MONK,1,1)
	        CREATURE_AVAILABLE(PLAYER0,FAIRY,1,1)
                CREATURE_AVAILABLE(PLAYER0,WITCH,1,1)
                CREATURE_AVAILABLE(PLAYER0,AVATAR,1,1)
                CREATURE_AVAILABLE(PLAYER0,KNIGHT,1,1)
                CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,1)


REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
		ROOM_AVAILABLE(PLAYER3,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(PLAYER1,PRISON,1,0)
		ROOM_AVAILABLE(PLAYER3,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
		MAGIC_AVAILABLE(PLAYER1,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(PLAYER1,POWER_DESTROY_WALLS,1,0)

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********
	


IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
	IF(PLAYER3,DUNGEON_DESTROYED == 1)
                IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
                        WIN_GAME
                ENDIF
        ENDIF
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
        MAX_CREATURES(PLAYER3,45)
	MAGIC_AVAILABLE(PLAYER3,POWER_IMP,1,1)
ENDIF

REM ********** Action points **********

IF_ACTION_POINT(2,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,1,8,1)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,1,8,1)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,1,8,1)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,1,8,1)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
	ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ENDIF




