REM PLAY Level ARCHER ATTACK

REM ******* Basic settings *******

SET_GENERATE_SPEED(500)

MAX_CREATURES(PLAYER0,40)

SET_CREATURE_STRENGTH(ARCHER,0)


START_MONEY(PLAYER0,7500)



REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		








REM ********** settings **********
	


IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
	IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
                WIN_GAME
                                
                       
	        
        ENDIF
ENDIF

REM ********** Party's **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,KNIGHT,10,30000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,AVATAR,10,30000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,IMP,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,TROL,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,HELL_HOUND,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,SKELETON,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,ORC,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,BILE_DEMON,1,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BILE_DEMON,1,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BILE_DEMON,1,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BILE_DEMON,1,0,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,BILE_DEMON,1,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BILE_DEMON,1,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BILE_DEMON,1,0,ATTACK_ENEMIES,0)



REM ********** Action points **********

IF_ACTION_POINT(1,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER0,TWO,2,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,1)
ENDIF








