REM SECRET 1

START_MONEY(PLAYER0,0)

IF(PLAYER0,KNIGHT==0)
        LOSE_GAME
ENDIF

SET_CREATURE_STRENGTH(THIEF,20)

SET_CREATURE_HEALTH(KNIGHT,1400)

MAGIC_AVAILABLE(PLAYER0,POWER_HEAL_CREATURE,1,1)

IF_ACTION_POINT(1,PLAYER0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,2,5,1,0)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,4,7,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,4,2,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,5,7,2,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,5,3,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,6,9,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,6,3,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,7,10,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,7,2,3,0)
ENDIF

IF(PLAYER_GOOD,BILE_DEMON==0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DEMONSPAWN,8,2,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DEMONSPAWN,9,3,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DEMONSPANW,10,2,2,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DEMONSPAWN,11,2,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DEMONSPAWN,12,3,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DEMONSPAWN,13,4,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,13,12,1,0)
        IF(PLAYER_GOOD,TOTAL_CREATURES==0)
                IF_ACTION_POINT(15,PLAYER0)
                        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,14,1,6,50000)
                        IF(PLAYER_GOOD,KNIGHT==0)
                                WIN_GAME
                        ENDIF
                ENDIF
        ENDIF
ENDIF


