REM Play Level 2 campain 2 gold island

REM ******* Basic settings *******

SET_GENERATE_SPEED(600)

MAX_CREATURES(PLAYER0,20)

START_MONEY(PLAYER0,8000)


ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,8)
ADD_CREATURE_TO_POOL(DEMONSPAWN,3)
ADD_CREATURE_TO_POOL(SORCEROR,9)
ADD_CREATURE_TO_POOL(BILE_DEMON,16)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(TROLL,30)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,12)
ADD_CREATURE_TO_POOL(SKELETON,20)
ADD_CREATURE_TO_POOL(GHOST,30)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(VAMPIRE,14)
ADD_CREATURE_TO_POOL(TENTACLE,12)
ADD_CREATURE_TO_POOL(HORNY,20)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)


REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

REM ********** settings **********
	


IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER_GOOD,KNIGHT == 0)
        IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
                WIN_GAME
        ENDIF
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
        SET_TIMER(PLAYER_GOOD,TIMER0)
ENDIF

SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_HEALTH(KNIGHT,6500)
SET_CREATURE_(KNIGHT,255)

IF(PLAYER_GOOD,TIMER0 >= 100) 
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,IMP,1,3,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,IMP,2,3,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,IMP,3,3,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,IMP,-1,3,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,IMP,6,3,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,IMP,7,3,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,IMP,8,3,1,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,IMP,9,3,1,0)
ENDIF


REM ********** Party's **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,HORNY,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,HORNY,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,HORNY,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,HORNY,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,HORNY,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,HORNY,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DRAGON,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,WIZARD,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,WIZARD,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BILE_DEMON,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,DRAGON,10,200,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,DRAGON,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,AVATAR,10,2000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,KNIGHT,10,10000,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,THIEF,10,100,STEAL_GOLD,0)
	ADD_TO_PARTY(THREE,THIEF,10,100,STEAL_GOLD,0)
	ADD_TO_PARTY(THREE,THIEF,10,100,STEAL_GOLD,0)
	ADD_TO_PARTY(THREE,THIEF,10,100,STEAL_GOLD,0)
	ADD_TO_PARTY(THREE,THIEF,10,100,STEAL_GOLD,0)
        ADD_TO_PARTY(THREE,THIEF,10,100,STEAL_GOLD,0)
	ADD_TO_PARTY(THREE,THIEF,10,100,STEAL_GOLD,0)


REM ********** Action points **********

IF_ACTION_POINT(5,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,5,1)
ENDIF

IF(PLAYER_GOOD,AVATAR <= 1)
	IF(PLAYER_GOOD,IMP == 0)
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-2,1)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,3,10,200)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HORNY,-2,5,10,400)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-2,7,10,200)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,-2,4,10,200)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-2,3,10,200)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-2,3,10,200)
        ENDIF
ENDIF

IF_ACTION_POINT(10,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-1,1)
ENDIF









