REM Play Level Gainer

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)
MAX_CREATURES(PLAYER0,40)
START_MONEY(PLAYER0,20000)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,3)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(DRAGON,30)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,10)
ADD_CREATURE_TO_POOL(TENTACLE,10)
ADD_CREATURE_TO_POOL(HORNY,1)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)

REM ********** settings **********
	


IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_HALTH(KNIGHT,7500)
SET_CREATURE_ARMOUR(KNIGHT,255)

REM ********** Party's **********


CREATE_PARTY(PATROLX)
	ADD_TO_PARTY(PATROLX,MONK,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROLX,WIZARD,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROLX,BARBARIAN,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROLX,GIANT,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROLX,GIANT,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(PATROLX,ARCHER,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,GIANT,8,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,GIANT,8,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,GIANT,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,BARBARIAN,8,300,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(ONE,BARBARIAN,9,300,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,FAIRY,8,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,FAIRY,8,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,FAIRY,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,9,300,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,WITCH,9,300,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,SAMURAI,8,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,THIEF,8,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,SAMURAI,8,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,SAMURAI,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,THIEF,9,300,ATTACK_ENEMIES,0)

CREATE_PARTY(LORD)
	ADD_TO_PARTY(LORD,ARCHER,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORD,ARCHER,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORD,ARCHER,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORD,ARCHER,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORD,WIZARD,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORD,KNIGHT,9,3000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORD,KNIGHT,10,5000,ATTACK_ENEMIES,0)

CREATE_PARTY(LORDX)
	ADD_TO_PARTY(LORDX,ARCHER,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORDX,ARCHER,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORDX,SAMURAI,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORDX,SAMURAI,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORDX,WIZARD,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(LORDX,KNIGHT,10,3000,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF(PLAYER0,TOTAL_CREATURES>=40)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,15,77,1,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,15,13,1,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SPIDER,15,10,1,1000)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,14,20,1,0)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,6,8,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,6,8,10,0)
	IF_ACTION_POINT(13,PLAYER0)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
	ENDIF
ENDIF

IF_ACTION_POINT(12,PLAYER0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,7,ACTION_POINT,12,8,300)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,8,ACTION_POINT,12,8,300)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,9,ACTION_POINT,12,8,300)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,10,ACTION_POINT,12,8,300)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,11,ACTION_POINT,12,8,300)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LORD,-1,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-2,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-2,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-2,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PATROLX,-1,1)
	IF(PLAYER_GOOD,KNIGHT==0)
		SET_FLAG(PLAYER_GOOD,FLAG0,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LORDX,-2,1)
		IF(PLAYER_GOOD,KNIGHT==0)
			WIN_GAME
		ENDIF
	ENDIF
ENDIF

IF_ACTION_POINT(16,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,4,4,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,4,6,10,0)
ENDIF

SET_FLAG(PLAYER_GOOD,FALG0,0)

REM *** Hero Gaining ***
IF_ACTION_POINT(3,PLAYER0)
	SET_TIMER(PLAYER_GOOD,TIMER0)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
	IF(PLAYER_GOOD,FLAG0==0)
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,2,1,10,0)
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,14,1,10,0)
		SET_TIMER(PLAYER_GOOD,TIMER6)
        	IF(PLAYER_GOOD,TIMER6>=400)
			NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,2,1,10,0)
			NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,14,1,10,0)
        		NEXT_COMMAND_REUSABLE
			SET_TIMER(PLAYER_GOOD,TIMER6)
		ENDIF
	ENDIF        
ENDIF
IF(PLAYER_GOOD,TIMER0>=400)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,2,10,0)
	SET_TIMER(PLAYER_GOOD,TIMER1)
ENDIF
IF(PLAYER_GOOD,TIMER0>=800)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,2,10,0)
	SET_TIMER(PLAYER_GOOD,TIMER2)
ENDIF
IF(PLAYER_GOOD,TIMER0>=1200)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,2,10,0)
	SET_TIMER(PLAYER_GOOD,TIMER3)
ENDIF
IF(PLAYER_GOOD,TIMER0>=1600)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-1,2,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,-1,1,10,0)
	SET_TIMER(PLAYER_GOOD,TIMER4)
ENDIF
IF(PLAYER_GOOD,TIMER0>=2400)
IF(PLAYER_GOOD,FLAG0==0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-2,2,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-2,1,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-2,1,10,0)
	SET_TIMER(PLAYER_GOOD,TIMER5)
ENDIF
ENDIF
IF(PLAYER_GOOD,TIMER1>=2800)
IF(PLAYER_GOOD,FLAG0==0)
        NEXT_COMMAND_REUSABLE
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,2,10,0)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER_GOOD,TIMER1)
ENDIF
ENDIF
IF(PLAYER_GOOD,TIMER2>=2800)
IF(PLAYER_GOOD,FLAG0==0)
        NEXT_COMMAND_REUSABLE
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,2,10,0)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER_GOOD,TIMER2)
ENDIF
ENDIF
IF(PLAYER_GOOD,TIMER3>=2800)
IF(PLAYER_GOOD,FLAG0==0)     
	NEXT_COMMAND_REUSABLE
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,2,10,0)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER_GOOD,TIMER3)
ENDIF
ENDIF
IF(PLAYER_GOOD,TIMER4>=2800)
IF(PLAYER_GOOD,FLAG0==0)
	NEXT_COMMAND_REUSABLE
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,-1,2,10,0)
        NEXT_COMMAND_REUSABLE
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,-1,1,10,0)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER_GOOD,TIMER4)
ENDIF
ENDIF
IF(PLAYER_GOOD,TIMER5>=2800)
IF(PLAYER_GOOD,FLAG0==0)
        NEXT_COMMAND_REUSABLE
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-2,2,10,0)
        NEXT_COMMAND_REUSABLE
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-2,1,10,0)
        NEXT_COMMAND_REUSABLE
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-2,1,10,0)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER_GOOD,TIMER5)
ENDIF
ENDIF
