REM Play Level 20 *** Dzjee Ar's empire ***

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,40)
MAX_CREATURES(PLAYER1,25)
MAX_CREATURES(PLAYER2,50)
MAX_CREATURES(PLAYER3,25)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)

ALLY_PLAYERS(PLAYER1,PLAYER2)
ALLY_PLAYERS(PLAYER1,PLAYER3)
ALLY_PLAYERS(PLAYER1,PLAYER_GOOD)
ALLY_PLAYERS(PLAYER2,PLAYER3)
ALLY_PLAYERS(PLAYER2,PLAYER_GOOD)
ALLY_PLAYERS(PLAYER3,PLAYER_GOOD)

START_MONEY(PLAYER0,4000)
START_MONEY(PLAYER1,10000)
START_MONEY(PLAYER2,6000000)
START_MONEY(PLAYER3,10000)

ADD_CREATURE_TO_POOL(FLY,5)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,30)
ADD_CREATURE_TO_POOL(SORCEROR,40)
ADD_CREATURE_TO_POOL(BILE_DEMON,60)
ADD_CREATURE_TO_POOL(DRAGON,70)
ADD_CREATURE_TO_POOL(TROLL,40)
ADD_CREATURE_TO_POOL(ORC,50)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,35)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(PLAYER0,MAGIC,1,0)
		DOOR_AVAILABLE(PLAYER1,MAGIC,1,3)
		DOOR_AVAILABLE(PLAYER2,MAGIC,1,3)
		DOOR_AVAILABLE(PLAYER3,MAGIC,1,1)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********

IF(PLAYER_GOOD,KNIGHT==0)
        SET_CREATURE_STRENGTH(KNIGHT,255)
        SET_CREATURE_HEALTH(KNIGHT,7895)
        SET_CREATURE_ARMOUR(KNIGHT,255)
ENDIF

REM ****** imp/creatures maximum lock ******

IF(PLAYER0,IMP>50)
        LOSE_GAME
ENDIF 

IF(PLAYER0,IMP>=40)
        NEXT_COMMAND_REUSABLE 
        MAGIC_AVAILABLE(PLAYER0,POWER_IMP,0,0)
ENDIF

IF(PLAYER0,IMP<40)
        NEXT_COMMAND_REUSABLE 
        MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
ENDIF

IF(PLAYER0,DARK_MISTRESS>=6)
        NEXT_COMMAND_REUSABLE 
        CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,0)
ENDIF

IF(PLAYER0,DARK_MISTRESS<6)
        NEXT_COMMAND_REUSABLE 
        CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
ENDIF


IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
	IF(PLAYER2,DUNGEON_DESTROYED == 1)
		ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
        REM
REN

IF(PLAYER1,DUNGEON_DESTROYED == 1)
	IF(PLAYER2,DUNGEON_DESTROYED == 1)
		IF(PLAYER3,DUNGEON_DESTROYED == 1)
                        IF_ACTION_POINT(6,PLAYER0)
                                IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
                                        IF(PLAYER_GOOD,KNIGHT==0) 
                                                WIN_GAME
                                        ENDIF
                                ENDIF
                        ENDIF
	        ENDIF
        ENDIF
ENDIF

REM ********** Party's **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,DWARFA,7,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DWARFA,7,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DWARFA,7,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DWARFA,7,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,FAIRY,6,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,FAIRY,6,0,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,GIANT,7,1200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,GIANT,7,1200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BARBARIAN,7,1000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,MONK,7,700,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,WIZARD,7,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,7,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,WIZARD,7,300,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,DEMONSPAWN,7,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,DEMONSPAWN,7,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,DEMONSPAWN,7,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,DEMONSPAWN,7,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,DEMONSPAWN,7,0,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,DEMONSPAWN,7,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,DEMONSPAWN,7,0,ATTACK_ENEMIES,0)

CREATE_PARTY(X)
	ADD_TO_PARTY(X,WIZARD,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,WIZARD,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,SAMURAI,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,SAMURAI,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,SAMURAI,10,0,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(X,AVATAR,10,3000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(X,AVATAR,10,3000,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF(PLAYER0,TOTAL_CREATURES>=40)
        ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,1,ACTION_POINT,2,3,400)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,3,ACTION_POINT,4,5,400)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,5,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,4,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,2,1)
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED==1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,5,1)
ENDIF

IF_ACTION_POINT(6,PLAYER0)
        IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
                ADD_PARTY_TO_LEVEL(PLAYER_GOOD,X,-1,1)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-1,1,10,50000)
        ENDIF
ENDIF

ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,-2,1,10,0)

