REM Play Level 1 ***** a cold day in Artocia *******
REM level by DZJEE AR

REM ******* Basic settings *******

SET_GENERATE_SPEED(400)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

MAX_CREATURES(PLAYER0,40)

START_MONEY(PLAYER0,10000)

ADD_CREATURE_TO_POOL(FLY,50)
ADD_CREATURE_TO_POOL(BUG,4)
ADD_CREATURE_TO_POOL(SPIDER,4)
ADD_CREATURE_TO_POOL(DEMONSPAWN,3)
ADD_CREATURE_TO_POOL(SORCEROR,7)
ADD_CREATURE_TO_POOL(BILE_DEMON,10)
ADD_CREATURE_TO_POOL(DRAGON,10)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(ORC,30)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,12)
ADD_CREATURE_TO_POOL(SKELETON,6)
ADD_CREATURE_TO_POOL(VAMPIRE,2)
ADD_CREATURE_TO_POOL(TENTACLE,2)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

IF_ACTION_POINT(16,PLAYER0)
	ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)              
ENDIF

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)


IF_ACTION_POINT(6,PLAYER0)
        IF_ACTION_POINT(7,PLAYER0)
                IF_ACTION_POINT(8,PLAYER0)
                        IF_ACTION_POINT(9,PLAYER0)
                                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
                        ENDIF
                ENDIF
        ENDIF
ENDIF


 
REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********

SET_CREATURE_STRENGTH(KNIGHT,255)
SET_CREATURE_HEALTH(KNIGHT,4500)
SET_CREATURE_ARMOUR(KNIGHT,255)

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
        IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
                WIN_GAME
        ENDIF
ENDIF

REM ********** Party's **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,WIZARD,10,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,WIZARD,10,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,WIZARD,10,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,MONK,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,MONK,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,MONK,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,FAIRY,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,MONK,8,900,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,WIZARD,7,800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BARBARIAN,7,700,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,GIANT,6,600,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,GIANT,6,600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,5,400,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,DWARFA,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,DWARFA,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,DWARFA,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,DWARFA,10,200,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,ARCHER,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,ARCHER,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,DRAGON,10,900,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,DRAGON,10,900,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,VAMPIRE,10,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,VAMPIRE,10,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,ARCHER,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,ARCHER,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,ARCHER,10,200,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
	ADD_TO_PARTY(FIVE,SAMURAI,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,SAMURAI,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,SAMURAI,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,AVATAR,10,2000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,AVATAR,10,2000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,DEMONSPAWN,10,200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,KNIGHT,10,30000,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
	ADD_TO_PARTY(SIX,DEMONSPAWN,10,10,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,DEMONSPAWN,10,10,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,DEMONSPAWN,10,10,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,DEMONSPAWN,10,10,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,DEMONSPAWN,10,10,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,DEMONSPAWN,10,10,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,DEMONSPAWN,10,10,ATTACK_ENEMIES,0)

CREATE_PARTY(SEVEN)
	ADD_TO_PARTY(SEVEN,WITCH,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,WITCH,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,FLY,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,FLY,10,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SEVEN,SPIDER,10,300,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF_ACTION_POINT(4,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,5,1)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,1,ACTION_POINT,3,5,300)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,3,DUNGEON_HEART,PLAYER0,5,300)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-1,DUNGEON_HEART,PLAYER0,5,300)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-2,DUNGEON_HEART,PLAYER0,5,300)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,3,1)
ENDIF

IF_ACTION_POINT(10,PLAYER0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,10,5,8,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,10,5,8,100) 	
ENDIF

IF_ACTION_POINT(11,PLAYER0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,11,5,8,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,11,5,8,100) 		
ENDIF

IF_ACTION_POINT(12,PLAYER0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,13,5,8,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,14,5,8,100) 
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,15,5,8,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,13,5,8,100) 
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,14,5,8,100)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,15,5,8,100) 
ENDIF

IF_ACTION_POINT(16,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,17,7,10,0)
ENDIF

IF_ACTION_POINT(18,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,19,8,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,19,8,10,0)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,19,1)
        IF(PLAYER_GOOD,TOTAL_CREATURES <= 10)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,-3,5,10,0)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,-3,5,10,0)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,-3,5,10,0)
                ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FLY,-3,5,10,0)
        ENDIF
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-3,1)        
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,19,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,19,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,19,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,19,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SEVEN,19,1)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,19,3,10,0)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,19,3,10,0)
ENDIF






