REM Play Level *** Anoumordis ***

REM ******* Basic settings *******

SET_GENERATE_SPEED(350)

MAX_CREATURES(PLAYER0,40)
MAX_CREATURES(PLAYER1,40)
MAX_CREATURES(PLAYER2,40)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)

START_MONEY(PLAYER0,15000)
START_MONEY(PLAYER1,16000)
START_MONEY(PLAYER2,16000)

ADD_CREATURE_TO_POOL(FLY,40)
ADD_CREATURE_TO_POOL(BUG,40)
ADD_CREATURE_TO_POOL(SPIDER,30)
ADD_CREATURE_TO_POOL(DEMONSPAWN,5)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,40)
ADD_CREATURE_TO_POOL(DRAGON,40)
ADD_CREATURE_TO_POOL(TROLL,50)
ADD_CREATURE_TO_POOL(ORC,60)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,30)
ADD_CREATURE_TO_POOL(TENTACLE,1)
ADD_CREATURE_TO_POOL(HORNY,1)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** settings **********
	
IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

SET_CREATURE_STRENGHT(KNIGHT,255)
SET_CREATURE_HEALTH(KNIGHT,6800)
SET_CREATURE_ARMOUR(KNIGHT,255)

REM ********** Party's **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,SAMURAI,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,THIEF,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,SAMURAI,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,THIEF,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,SAMURAI,9,500,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,BARBARIAN,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BARBARIAN,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BARBARIAN,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,GIANT,8,400,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,GIANT,9,500,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,FAIRY,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,FAIRY,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,FAIRY,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,ARCHER,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WITCH,9,500,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,DWARFA,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,DWARFA,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,FAIRY,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,SAMURAI,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,SAMURAI,9,500,ATTACK_ENEMIES,0)

CREATE_PARTY(FOURB)
	ADD_TO_PARTY(FOURB,WITCH,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOURB,SAMURAI,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOURB,FAIRY,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOURB,SAMURAI,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOURB,SAMURAI,9,500,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
	ADD_TO_PARTY(FIVE,WIZARD,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,WIZARD,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,MONK,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,MONK,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,SAMURAI,9,500,DEFEND_PARTY,0)

CREATE_PARTY(SIX)
	ADD_TO_PARTY(SIX,SAMURAI,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,SAMURAI,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,DWARFA,8,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,BARBARIAN,9,500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,DWARFA,9,500,ATTACK_ENEMIES,0)

REM ********** Action points **********

IF(PLAYER1,DUNGEON_DESTROYED==1)
	IF(PLAYER2,DUNGEON_DESTROYED==1)
		SET_TIMER(PLAYER0,TIMER0)
		IF(PLAYER0,TIMER0>=200)
			ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,1,DUNGEON_HEART,PLAYER0,8,300)
			ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,DUNGEON_HEART,PLAYER0,8,300)
			ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,3,DUNGEON_HEART,PLAYER0,8,300)
			ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,4,DUNGEON_HEART,PLAYER0,8,300)
			ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,5,DUNGEON_HEART,PLAYER0,8,300)
			ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,5,DUNGEON_HEART,PLAYER0,8,300)
			ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOURB,6,DUNGEON_HEART,PLAYER0,8,300)
		ENDIF
	ENDIF
ENDIF

IF_ACTION_POINT(7,PLAYER0)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,10,ACTION_POINT,13,8,300)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,10,1)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,16,1,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,17,1,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,18,2,10,0)
ENDIF

IF_ACTION_POINT(8,PLAYER0)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,11,ACTION_POINT,14,8,300)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,11,1)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,16,1,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,17,1,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,18,2,10,0)
ENDIF

IF_ACTION_POINT(9,PLAYER0)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,12,ACTION_POINT,15,8,300)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,12,1)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,16,1,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,17,1,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,18,2,10,0)
ENDIF

IF_ACTION_POINT(19,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-1,5,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,5,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,6,10,0)
ENDIF

IF_ACTION_POINT(20,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-2,5,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-2,5,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-2,6,10,0)
ENDIF

IF_ACTION_POINT(21,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-4,5,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-4,5,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-1,5,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-1,6,10,0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-3,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-2,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-3,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-2,1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,1,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,3,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,4,1)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,AVATAR,4,2,10,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,KNIGHT,4,2,10,0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,5,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-3,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-2,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-3,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-2,1)
	IF(PLAYER_GOOD,KNIGHT==0)
		WIN_GAME
	ENDIF
ENDIF

IF_ACTION_POINT(22,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,23,12,10,0)	
ENDIF





