REM Play Level Barbarian Stronghold

REM ******* Basic settings *******

SET_GENERATE_SPEED(450)

MAX_CREATURES(PLAYER0,24)

START_MONEY(PLAYER0,54321)

ALLY_PLAYERS(PLAYER_GOOD,PLAYER1)

ADD_CREATURE_TO_POOL(BUG,12)
ADD_CREATURE_TO_POOL(SPIDER,12)
ADD_CREATURE_TO_POOL(SORCEROR,12)
ADD_CREATURE_TO_POOL(BILE_DEMON,12)
ADD_CREATURE_TO_POOL(DRAGON,12)
ADD_CREATURE_TO_POOL(TROLL,16)
ADD_CREATURE_TO_POOL(ORC,16)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,12)
ADD_CREATURE_TO_POOL(TENTACLE,12)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)

IF(PLAYER0,SCAVENGER>=9)
	IF(PLAYER0,TEMPLE>=9)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	ENDIF
ENDIF

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** Game settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

REM ********** Parties **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,BARBARIAN,9,0,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(ONE,BARBARIAN,9,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,BARBARIAN,9,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,BARBARIAN,9,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,GIANT,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,GIANT,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,HELL_HOUND,8,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,HELL_HOUND,8,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,HELL_HOUND,8,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,HELL_HOUND,8,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BARBARIAN,9,0,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(TWO,GIANT,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,GIANT,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,BARBARIAN,9,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,BARBARIAN,9,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,BARBARIAN,9,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,BARBARIAN,9,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,HELL_HOUND,8,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,HELL_HOUND,8,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,HELL_HOUND,8,0,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,AVATAR,9,0,ATTACK_DUNGEON_HEART,0)
	ADD_TO_PARTY(FOUR,KNIGHT,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,GIANT,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,KNIGHT,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,GIANT,10,0,ATTACK_ENEMIES,0)

REM ********** Triggers & End game **********

SET_TIMER(PLAYER0,TIMER0)
SET_TIMER(PLAYER0,TIMER1)

IF(PLAYER0,TIMER0>=10)
	NEXT_COMMAND_REUSABLE
	RESET_ACTION_POINT(1)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER0,TIMER0)
ENDIF

IF(PLAYER0,TIMER1>=1800)
	IF_ACTION_POINT(1,PLAYER0)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,2,1,10,0)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,3,1,10,0)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER0,TIMER1)
	ENDIF
ENDIF

IF_ACTION_POINT(12,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,10,2,2,0)
ENDIF

IF_ACTION_POINT(13,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,10,2,2,0)
ENDIF

IF_ACTION_POINT(14,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,10,2,2,0)
ENDIF

IF_ACTION_POINT(15,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,10,2,2,0)
ENDIF

IF_ACTION_POINT(16,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,10,2,2,0)
ENDIF

IF_ACTION_POINT(17,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,10,2,2,0)
ENDIF

IF_ACTION_POINT(18,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,11,2,2,0)
ENDIF

IF_ACTION_POINT(19,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,11,2,2,0)
ENDIF

IF_ACTION_POINT(20,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,11,2,2,0)
ENDIF

IF_ACTION_POINT(21,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,11,2,2,0)
ENDIF

IF_ACTION_POINT(22,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,11,2,2,0)
ENDIF

IF_ACTION_POINT(23,PLAYER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TENTACLE,11,2,2,0)
ENDIF

IF(PLAYER0,TOTAL_CREATURES>=20)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,4,4,3,400)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,5,4,3,400)
ENDIF

IF(PLAYER0,TOTAL_CREATURES>=24)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HELL_HOUND,4,3,5,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HELL_HOUND,5,3,5,0)
	SET_TIMER(PLAYER0,TIMER2)
	SET_TIMER(PLAYER_GOOD,TIMER0)
ENDIF

IF(PLAYER0,TIMER2>=2500)
	SET_TIMER(PLAYER_GOOD,TIMER1)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,4,3,4,400)
ENDIF

IF(PLAYER0,TIMER2>=5000)
	SET_TIMER(PLAYER_GOOD,TIMER2)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,5,3,4,400)
ENDIF

IF(PLAYER0,TIMER2>=7500)
	SET_TIMER(PLAYER_GOOD,TIMER3)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HELL_HOUND,4,3,5,0)
ENDIF

IF(PLAYER0,TIMER2>=10000)
	SET_TIMER(PLAYER_GOOD,TIMER4)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,HELL_HOUND,5,3,5,0)
ENDIF

IF(PLAYER0,TIMER2>=12500)
	SET_TIMER(PLAYER_GOOD,TIMER5)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,4,3,6,0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,5,3,6,0)
ENDIF

IF(PLAYER0,TIMER2>=30000)
	SET_FLAG(PLAYER0,FLAG0,1)
ENDIF

IF(PLAYER_GOOD,TIMER0>=15000)
	IF(PLAYER0,FLAG0==0)
		NEXT_COMMAND_REUSABLE
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,4,1)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER0)
	ENDIF
ENDIF

IF(PLAYER_GOOD,TIMER1>=15000)
	IF(PLAYER0,FLAG0==0)
		NEXT_COMMAND_REUSABLE
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,5,1)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER1)
	ENDIF
ENDIF

IF(PLAYER_GOOD,TIMER2>=15000)
	IF(PLAYER0,FLAG0==0)
		NEXT_COMMAND_REUSABLE
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,4,1)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER2)
	ENDIF
ENDIF

IF(PLAYER_GOOD,TIMER3>=15000)
	IF(PLAYER0,FLAG0==0)
		NEXT_COMMAND_REUSABLE
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,5,1)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER3)
	ENDIF
ENDIF

IF(PLAYER_GOOD,TIMER4>=15000)
	IF(PLAYER0,FLAG0==0)
		NEXT_COMMAND_REUSABLE
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,4,1)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER4)
	ENDIF
ENDIF

IF(PLAYER_GOOD,TIMER5>=15000)
	IF(PLAYER0,FLAG0==0)
		NEXT_COMMAND_REUSABLE
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,5,1)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER5)
	ENDIF
ENDIF

IF(PLAYER0,FLAG0==1)
	SET_TIMER(PLAYER_GOOD,TIMER6)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,7,ACTION_POINT,6,8,0)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,8,ACTION_POINT,9,8,0)
	ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ENDIF

IF(PLAYER_GOOD,TIMER6>=1000)
	NEXT_COMMAND_REUSABLE
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-1,1,10,0)
	NEXT_COMMAND_REUSABLE
	SET_TIMER(PLAYER_GOOD,TIMER6)
ENDIF

IF(PLAYER_GOOD,BARBARIAN==0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-1,1)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-1,5,10,0)
	IF(PLAYER_GOOD,AVATAR==0)
		WIN_GAME
	ENDIF
ENDIF