REM Play Level Frozen plains

REM ******* Basic settings *******

SET_GENERATE_SPEED(300)

MAX_CREATURES(PLAYER0,20)

START_MONEY(PLAYER0,20000)
START_MONEY(PLAYER2,9000000)
START_MONEY(PLAYER3,9000000)

ALLY_PLAYERS(PLAYER2,PLAYER_GOOD)
ALLY_PLAYERS(PLAYER3,PLAYER_GOOD)

ADD_CREATURE_TO_POOL(FLY,40)
ADD_CREATURE_TO_POOL(BUG,40)
ADD_CREATURE_TO_POOL(SPIDER,40)
ADD_CREATURE_TO_POOL(DEMONSPAWN,12)
ADD_CREATURE_TO_POOL(SORCEROR,6)
ADD_CREATURE_TO_POOL(ORC,16)
ADD_CREATURE_TO_POOL(HELL_HOUND,16)

REM ********** Available creatures ********** 

                CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)

REM ********** Available rooms **********

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)

SET_TIMER(PLAYER_GOOD,TIMER0)

IF(PLAYER_GOOD,TIMER0>=4000)
	IF(PLAYER0,TOTAL_CREATURES>=60)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,PLAYER_GOOD,20,10,0)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER0)
	ENDIF
ENDIF

SET_TIMER(PLAYER_GOOD,TIMER1)

IF(PLAYER_GOOD,TIMER1>=4000)
	IF(PLAYER0,TOTAL_IMPS>=50)
		NEXT_COMMAND_REUSABLE
		ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BUG,PLAYER_GOOD,20,9,0)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER_GOOD,TIMER1)
	ENDIF
ENDIF

REM ********** Available spells **********

                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
        	MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
	        MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) 
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)

REM ********** Available doors & traps **********

                DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
                DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

REM ********** Game settings **********

IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

REM ********** Parties **********
    
CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,TROLL,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,TROLL,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,TROLL,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,TROLL,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,TROLL,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,TROLL,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,TROLL,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,GIANT,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,GIANT,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,GIANT,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,GIANT,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,GIANT,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,GIANT,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,WIZARD,7,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WIZARD,7,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WIZARD,7,0,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,WIZARD,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,WIZARD,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,WIZARD,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,WIZARD,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
	ADD_TO_PARTY(FIVE,DWARFA,8,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,DWARFA,8,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,DWARFA,8,0,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
	ADD_TO_PARTY(SIX,WIZARD,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,WIZARD,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,KNIGHT,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,MONK,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,MONK,10,0,ATTACK_ENEMIES,0)

REM ********** Triggers & End game **********

SET_TIMER(PLAYER_GOOD,TIMER2)
SET_TIMER(PLAYER_GOOD,TIMER3)

IF(PLAYER_GOOD,TIMER2>=18000)
	ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,PLAYER_GOOD,DUNGEON_HEART,PLAYER0,8,0)
	SET_TIMER(PLAYER2,TIMER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,TROLL,7,6,5,0)
ENDIF

IF(PLAYER_GOOD,TIMER2>=24000)
	SET_TIMER(PLAYER3,TIMER0)
	ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GIANT,8,5,4,0)
ENDIF

IF(PLAYER2,TIMER0>=8000)
	IF(PLAYER2,TOTAL_CREATURES>0)
		NEXT_COMMAND_REUSABLE
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,7,1)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER2,TIMER0)
	ENDIF
ENDIF

IF(PLAYER3,TIMER0>=8000)
	IF(PLAYER3,TOTAL_CREATURES>0)
		NEXT_COMMAND_REUSABLE
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,8,1)
		NEXT_COMMAND_REUSABLE
		SET_TIMER(PLAYER3,TIMER0)
	ENDIF
ENDIF

SET_TIMER(PLAYER2,TIMER1)
SET_TIMER(PLAYER3,TIMER1)

IF(PLAYER2,TIMER1>=400)
	IF(PLAYER2,TOTAL_CREATURES>0)
		IF(PLAYER2,TOTAL_CREATURES<19)
			NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER2,TROLL,7,1,9,0)
			NEXT_COMMAND_REUSABLE
			SET_TIMER(PLAYER2,TIMER1)
		ENDIF
	ENDIF
ENDIF

IF(PLAYER3,TIMER1>=400)
	IF(PLAYER3,TOTAL_CREATURES>0)
		IF(PLAYER3,TOTAL_CREATURES<12)
			NEXT_COMMAND_REUSABLE
			ADD_CREATURE_TO_LEVEL(PLAYER3,GIANT,8,1,10,0)
			NEXT_COMMAND_REUSABLE
			SET_TIMER(PLAYER3,TIMER1)
		ENDIF
	ENDIF
ENDIF

IF(PLAYER2,TOTAL_CREATURES==0)
	IF(PLAYER3,TOTAL_CREATURES>0)
		SET_FLAG(PLAYER_GOOD,FLAG0,1)
	ENDIF
ENDIF

IF(PLAYER3,TOTAL_CREATURES==0)
	IF(PLAYER2,TOTAL_CREATURES>0)
		SET_FLAG(PLAYER_GOOD,FLAG0,1)
	ENDIF
ENDIF

IF(PLAYER2,TOTAL_CREATURES==0)
	IF(PLAYER3,TOTAL_CREATURES==0)
		SET_FLAG(PLAYER_GOOD,FLAG0,2)
	ENDIF
ENDIF

IF(PLAYER_GOOD,TIMER3>=8000)
	IF(PLAYER_GOOD,FLAG0==1)
		IF(PLAYER_GOOD,DUNGEON_DESTROYED==0)
			NEXT_COMMAND_REUSABLE
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,5,1)
			NEXT_COMMAND_REUSABLE
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,6,1)
			NEXT_COMMAND_REUSABLE
			SET_TIMER(PLAYER_GOOD,TIMER3)
		ENDIF
	ENDIF
ENDIF

IF(PLAYER_GOOD,TIMER3>=8000)
	IF(PLAYER_GOOD,FLAG0==2)
		IF(PLAYER_GOOD,DUNGEON_DESTROYED==0)
			NEXT_COMMAND_REUSABLE
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,5,1)
			NEXT_COMMAND_REUSABLE
			ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,6,1)
			NEXT_COMMAND_REUSABLE
			SET_TIMER(PLAYER_GOOD,TIMER3)
		ENDIF
	ENDIF
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED==1)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,1,ACTION_POINT,3,8,0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,2,ACTION_POINT,4,8,0)	
	SET_TIMER(PLAYER_GOOD,TIMER5)
	IF(PLAYER_GOOD,TIMER5>=100)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,1,1)
		ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,2,1)
		IF(PLAYER_GOOD,WIZARD==0)
			IF(PLAYER_GOOD,MONK==0)
				IF(PLAYER_GOOD,KNIGHT==0)
					WIN_GAME
				ENDIF
			ENDIF
		ENDIF
	ENDIF
ENDIF