PLUG IN AND MOD POSSABILITY'S
    New Game Marks for Teleport to Set Mark
    New Realms
    New Areas (Caves etc)
    New Buildings
    New Scripts
    New Stat stats - eg change points per level or change bonuses for various levels
    New Planes of Existance and Realms within those Planes
    New NPC's
    New Dialoge
    New Dreams
    New Replay Events and Cutscenes
    New Gods and Devils
    New Music, Sound, and Speech
    New Creatures
    New Species Skins - eg extra noses, hair shapes, mouths, heads etc.
    New Objects
    New Herbs and Plants. Plus Herb Combination Effects
    Realm Creature Look up Tables In Overlapping Regions

    And if plugins overlap, options to choose which parts you keep
REPLAYS
    Record major events to be seen through the eyes of a God or Devil etc.
        Eg    Visually display the battle between this Angel and Demon in the past. maybe due to Cupid
            Forging of Weapons by God of the Forge
    Record what happens in real time
    Save Recordings
        Under Player Name. Game Date and Time, Realworld Date and Time, Players Name, Title
    Edit Recordings later
        Camera Angles and Pathways (Change the speed of Camera)
        Title Screens and Cutscene Fades and Titles
        String Recordings together to create Player Movies
        Cut out unwanted Footage
        In Game Dialoge
        Add Text Overlays
        Add Music, and Speech (Naration etc)
        Look at Maps, Inventory, Journal
GRAPHICS
    Third and First Person
SCREEN / INTERFACE
    Small Icons for Diseases and Magick On
    Skill/Stat Popup - Option Hotkey
    Journal Popup - Option Hotkey
    Minimap Popup - Option Hotkey
    Coloured Number or Line Max and Current - Option : On/Off for each
        HitPoints
        ManaPoints
        DodgePoints
        FatiguePoints
    Intuition
        Coloured Line at four borders around screen when creature(s) are coming in that direction - Option for different colours
    Hotkeys
        For Journal Popup
        For Movements and Attack
            Jumping
                Default, or set Distance with Mouse Cursor or Number Slider
        For Skill and Inventory Popups
        For Weapon/Spell/Potion/Object/Skill/Ability Quickkeys
            Able to put up to five Cycleable for each Hotkey
                and/or Cntrl, Shift, Alt Keys
            Use F1-12 Keys
        For Quick Save/Load
CURRENCY
    Beryllium Coins (BC): Very Small and light Weigh 0.001 each
TRADING
    Price
        Plus and Minus Buttons as well as Increment Amount for selling price and Buying price (Two seperate). Type In Increment Amount sets how many BCoins goes up/down per hit of Button (Up to 100 000).
    Enchanting
        Only at mages shop or certain high level blacksmiths
        Enchanting : Costs X? BCoins per mana point spent to Enchant Item
    Repairing
        Armor and Weapons at Blacksmiths
        Wagons and chariots at Wagoneers
INVENTORY
    Start with Magick Backpack (Cos no way could you carry as much as most CRPG's let you all at once)
    Gathering Like objects in one slot with little number. (Classic CRPG style)
    Shown as Where about person (Default Backpack but others include, robe pockets, sacks, belt etc)
     or Sorted By
        Gems and Coins
        Potions/Ointments/Powders
        Food
        Body Parts
        Plants
        Weapons
        Armor
        Clothes and Ornamental
        Ammo
        Wands
        Misc.
OBJECTS
    All weigh there own amount in pounds or similar down to 0.001

    Quality

    Enchantments - Anything from MAGICK Components
        Increases Worth of Object according to power of Enchantment
        Enchantments

    Liquids
        Potions
            Ground Ingredients Mixed in water
        Water
            From Wells and Rain
            River Water
            Sea Water
        Oil - Flamable
        Ink - For Writing with
    Dirts
        Dirt
        Forest Soil
        Desert Sand
        Beach Sand
    Clothes - Hats and Caps, Gloves, Belts, Shirts, Robes, Cloaks, Capes, Shoes and Boots, Pants, Skirts, Dresses
    Worn Ornaments = Necklaces, Rings, Braclets, Anklets, Ear-Rings
    Armor - (Helmets, Cuirass, Gauntlets, Bracers, Shields, Boots, Greaves, Pauldrons) Leather, Plate, Mithrel,
    Shields - Various Sizes and Materials
    Weapons
        Whips - General Whip, Cat O Nine Tails
        Axes - Battle Axes, Wood Axes,
        Nets - Various Sizes
        Bows - Longbow, Shortbow, Crossbow
        Throwing Weapons - Sling & Stones, Shuriken, Throwing Knives, Throwing Axes
        Bashing Weapons - Maces, Flail, Hammers, Staffs
        Swords - Katana, Wakisashi, Great Sword, Broad Sword, Short Sword, Dagger
    Ammo
        Stones, Arrows, Bolts
    Ointments
    Poultrices
    Vegetable Parts
        Herbs and Fruits and Plants that may/may-not have healing-curing properties alone or when mixed in a mortar and pestle
            Properties
                Edable Yes/No
                    By Herbavor, Omnivor, Carnivor
                Magick Components
    Entity Parts that may/may-not have healing-curing properties alone or when mixed in a mortar and pestle
        Droppings, Head, Ear, Teeth, Toes, Feet, Hands, Heart, Loins, Liver, Fingers, Hair, Eye, Nose, Skin, Scale, Feather, Bones
            Properties
                Edable Yes/No
                    By Herbavor, Omnivor, Carnivor
                Magick Components
    Scrolls
        Of Magick Components
    Magick Wands
        Has Charges
        Magick Components
    Ointment Containers
        Jars
    Liquid Containers with cork/lid
        Vials, Flasks, Bottles, Ink Wells
    Containers without Containment (cork/lid) so contents can spill
         Cups, Goblets, Vases, Bowls, Plates
    Body Containers
        Pockets, Belt Pockets, Bags, Backpacks, Sacks, Saddle Bags
    Containers
        Chests, Desks, Bookshelves, Barrels, Boxes
    Candle Containers
        Candelbra
    Books
    Paper
    Quills
    Jars of Ink
    Flint and Stone - for making fires
    Torches - Burn Down
    Candles - Burn Down
    Lamps (Need Oil)
    Rope of various strengths and lengths
    Mechanical
        Fishing Rods, etc
    Saddles and Saddle Bags - For Horses, Dragons, etc
    Wagons - One or Two Horse
        Enchantable. (Container Magick Only)
    Carriages - One or Two Horse
    Chariots - One or Two Horse
    Siege Engines
        Catapolts
        Ballista
    Dwelling Items
        Tapestrys and Paintings
        Rugs
        Tables
        Chairs
        Pillows
        Blankets
        Beds
        Hammocks
BODY
    Clothes
    Armour
    Weapons
    Thrown, Dragged, Picked Up, Carried
    Jump
    Stand Still
    Colds, Diseases, Plagues and Looking Pale because of These
    Male/Female
    Muscles for working hard, lack of for not working
    Fat and Skinny
    Scars
    Expressions
    Nervous Ticks
    Ageing Lines - Changeable with ointments
    Tanning and Paling
    Weight
    Height
    Eye Colour and Eyebrow Look
    Eye Size and Shape
    Forehead Look
    Nose Look
    Ear Look
    Hair - Haircuts, Balding, Greying
    Beards - Growing, Trimming, Shaving
ENTITY MOVEMENT - FLOURISHES
    Animations
        Sit and Getup
        Lie Down and Getup
        Mount Creature - Maybe used to jump onto huge creatures to attack from there
        Push, Drag
        Stand, Creep, Walk, Jog, Run
        Jump
        Dodge in the Four directions
        Asleep/Unconcious
        Stumble backwards
        Fall to one Knee
        Fall to Knees and from there Fall Face Forward
        Fall Forwards or Backwards
        Flung and Hit Wall Forwards and Backwards and Sideways
        Pick Up Smaller or Larger Creature
        Pick Up Object
        Attack
            Bite
            Kick
            At Smaller Creature
            At Bigger Creature

            Throw
            Bow, Sling
            Swing Weilding
            Hand To Hand        

        Four Legged Creatures
            Different Actions Obviously
        Creatures with Tails
            Whip Left or Right or for Scorpions/Wyrvyns/Cockatrices Over Head Strike
        Flying Creatures
            Swoop
            Hover
            Pickup in Flight (eg. For a Dragon to Pickup a Cow)

    Flourishes
        Vomit
            May happen when killing for the first few times
            When overly sick
        Bow
        Dance
        Wave
ATTACKING AND DODGING
    Knockout/Kill Button For Making Entities Unconcious Instead of Killing

    When Hit
        And Damage is greater than 2/5 Hitpoints - Stumble Backwards
        And Damage is greater than 3/5 Hitpoints - Fall To Knee
        And Damage is greater than 4/5 Hitpoints - Flung Back in direction of Hit or Blast and lands on back
        And Damage is greater than all Hitpoints
            
    Attacks
        Still Attack,
        Forward Attack : When Moving Forwards
        Running Attack : When Running for more than 2 seconds
        Jumping Attack : When Jumping
        Sidewards Attack : When Strafing
        Backwards Attack : When Moving Backwards
    Dodges
        Double click in any direction and jumps that way
NPC's and Entitys Including Creatures etc.
    MOOD - Of Entity
        Normal,FeelingGuilty,Charmed,MagickCharmed,Ally,MagickAlly,Fleeing,MagickFleeing,Enemy,MagickEnemy
    Travelled to Regions
    Friend Of
    Trainer In Skill
    Faction(s)
    Spell(s)
    Stats and Skills
    Extra Knowledge Of
    Inventory
        Applied - Eg Weapons and Armour being used
        In Store - Eg Useable by NPC (Potions and Scrolls)
        Pack - Eg on Person
LAND AND REGIONS
    Area Labels (drawn with polygon) All Enchantable at very high Mana Cost
        City / Town / Village / Farm
        Forest - Deep Dark Forests
        Glades - In Deep Dark Forests
        Plains
        Hills
        Mountains
        Rivers
        Sea
    Lots of Grass in many places, of various height and shades of green
    Able To Bury Objects and Corpses
    Various Regions
    Camps - Smaller Regions set up within each region
QUEST TYPES
    Date got quest
    Date must complete quest/part by
    VARIABLES
        and
        if
            Entity
                Believes this
                Did this
                Alive
                Dead
                Escorted Here
                Found Here
                Sees This Entity(s) - eg in love with someones girl/boyfriend
                Plots to
                
        or
        and/or
        whilst
    TYPES
        Visit Region
        Clear World, Region, Area, Town, Dwelling, Camp of
            Entity(s)
            Species
            So Faction, etc can move in or not
        Unite Factions, Tribes, etc.
        Collect Object(s), Gold etc
        Steal Object(s), Gold etc
        Find Object(s)
            Herbs or Plants
            Minerals or Crystals
            Weapons
            Armour
            Misc.
            Etc.
        Deliver Object
            To Entity
            To Place
        Escort for Entity(s) or Caravans
            For Duration
            To Place
            As Prisoner
        Bodyguard For Duration
        Seek Entity(s)
            Debt Collection
            For Info
            For Killing
            For Banishing
            For Imprisonment
            To see if alive
        Spy on Person
        Proove a Theory
    COMPLETION TYPES
        This will happen now (Completed, Not Completed)
        Lie - (Didn't Complete Quest/QuestPart but said it was)
        Truth - (Did Complete Quest/QuestPart)
        Proof : Lie or Truth
            Bring Object
            Body Part (skull, head, finger, etc)
            Bring Witness
            Bring Prisoner
            Via Rumor
HAPPENINGS
    THE DAYS HAPPENINGS ACROSS THE WORLD
        Calculated each time Player sleeps
        Each NPC's approximate place in the World
    REAL TIME HAPPENINGS AROUND PLAYER
        Exact Movements and Nuances of NPC's calculated from The Days Happenings for ??km around where Player is
            Eg. Is a certain Caravan or Wagon on the road your travelling on
    Scripting Language
        
        example : Theres a 3 day Festival and The Player Enters Town on the 3rd Day
            NPC's that Live
    THE HAPPENINGS
        Angel / God Happenings
            Demon falls in love with Angel
            Blessed Birth Happens
                The Birth of a Hero, or God Avatar
                Someone Somewhere might Forsee Birth (Especially In Temples)
            Chasing off Demons
            Good Luck
        Demon / Devil Happenings
            Cursed Birth Happens
                The Birth of An Anti-Hero, or Devil Avatar
                Someone Somewhere might Forsee Birth (Especially In Temples)
            Spoiled Crops
            Bad Weather
            Soured Milk Straight from Cows
            Bad Luck
        Time Happenings
            Something happens at a certain time
        Hold Ups
            Bandits Hold up Caravan or Trader on road
        Pickpocketing
        Robberies
            A Thief steals from Players/NPC's Property
        Gatherings
            Festivals : Gathering of Actors and Musicians. Feasts etc. Celebrations of Gods or Devils with prayer and offerings and sacrifices
        Coming Together
            Two creatures one male, one female (The only 2 creatures of that species in exsistance) come together to mate every 30 years.
        Ship
            Sirens Lure sailers/passangers aboard ship over into sea
            Leviathon attacks ship
            Kraken attacks ship
KNOWLEDGE
    BEGUN - Used to calculate range of Knowledge Via Rumor
        Date Begun
        Place Begun
        Entity Begun
    TYPE
        Common Knowledge
        History Knowledge
        Region(s) Knowledge
        Occupation(s) Knowledge
        Faction(s) Knowledge
            Minimum This Level
        Friend Group Knowledge
            Knowledge (Eg. This Item Stolen from me) kept in one person and shared by friend group
        Entity(s) Knowledge
HISTORY AND LORE
    Creation Myths
    Gods and Devil Myths
    Hero Myths
    Species Myths
    Faction Myths

    HISTORY SCRIPTING LANGUAGE
        This Happened         EG. God Gave a message
            to                        eg. to
                Plane
                Universe
                World
                Land
                Race
                    Leader
                    Leaders
                Faction,
                NPC
            and                    eg. and to Gellus and
        When it Happened
        This was Said About It        eg.
            When and Where
                By Public
                By Faction
                By Nobles
                By Angels
                By Gods

    In Various Categories : Plane, Gaia, World, Realm, Species, Race, Feudal, Faction, Town, Peer Group, Family
        All backed up in text histories
        All created by the game itself
            and about you.... eg Songs and Storys about your exploits in various realms and planes.
        Hero Worship
            Heros Styles and paths imitated by people
ABILITIES
    Any of the MAGICK Components can be done with/without mana cost Once Per Day or At Will or off/on Constant Effect
MAGICK / ABILITIES
    Magick Schools
        Healing
        Summoning/Banishing
        Vampiric
        Psychic
        Destruction
        Conjuring
        Ilusion
        Extra Planar
        Druidic
        Enchant

    Enchant Item - With Components
        Permanent or for a Duration
        Re-Enchant (F)
            Scroll Making
            Constant Effect
            Cast When Stike
            Cast When Used
                ?? Per Day

        Extra Magick Components (For Enchanting Only)
            Need No Repair : Items stay in Prime Shape
            Teleport to Set Mark : Teleport to a set Mark specified by game or player
            Teleport Party to Set Mark : Teleport whole Party to a set Mark specified by game or player
            Containers Contain More and/or Contents Weigh Less
    Trap Magick
        Area/Door Triggers Magick Effect
            Duration, When Used/Entered
            1-10 times or Permanent
    Ritual Magick
        Enchant Area - Put Magick Components in An Area
        Change Weather
        SUMMONING POSSABILITIES (Creature and Dead Spirt)
            Give tasks from section on Quests
            Summon Spirit of the Dead : Of Dead NPC's and Heroes
            Summon Demon : Must Know secret name of
            Summon Angel : Must Know secret name of
        Foot Movement
        Hand Movement
        Symbols and Floor Drawings - eg. Pentagrams, Lines,
        Implements
            Candles
            Daggers
            Cups
            Bells
            Gongs
    Real Time Spells - Same as Normal Spells but Set Variables (Damage, Duration, Distance, Levels, etc.) when casting
    Enough Mana Spells - Same as Normal Spells but Variables change depending on what your doing, eg extra mana points spent for curing a huge disease
        Able to set whether mana points spent on Levels A&B are set or go up depending on enemy.
            Damage until Dead.
            Damage until Unconcious.
            Heal until fully healed.
            or on until you specify off
            Sliders available could be up to 1..20/20ths of mana maximum
    Normal Spells - A Spell made up of one/many Components in Spell Book
        Set Physical animation for each spell. Eg. Build up power in hands and throw. Or Pray. etc.
        Deletable from spell book
        Percent chance of Casting
        Mana Cost
        Duration
            Option to have spell on or off during spell duration
            Instant, Seconds, Minutes, Hours, Days, Weeks, Years, Decades, Permanent
        Level A and B
            With Meaning for each. Eg for
        Effects
            Aura Types : Coloured Flames, Spere or Egg of shimmering colour, Coloured Halo, Eye Colour Change
            Affect OtherTarget Types : Beam, Cone, Ball
            Area Types : Cloud
        Affect
            Self (Aura)
            Other
                From One to another - eg. jumps from person to person            
                Touch
                Throw Ball
                Throw Ball Seek
                Beam
                From Above, From Below
        Explosion : Expanding Sphere or Expanding Circle of Influence, When hits
        Area : Stays in area
        Foe Only, Friend Only, Anything Touched by
    COMPONENTS - Learnable by other mages who know those effects Plus start with some for each school and gain some per ? levels
        Healing
            Resist - Fire, Lightning, Force, Frost, Acid, Poison, Magick, Projectile, Polymorph, Paralysis, Soul Steal, Charm, Insanity, Disease
            Heal : Health or Fatigue or DodgePoints - Amount to heal by, Duration (If heals for an amount of time)
            Cure Disease : Strength of Cure (Diseases etc have various strengths)
            Cure Poison :
            Recharge Mana : Costs 1 Mana Restored for each 1 Mana Spent
            Restore Stat
            Restore Skill
        Druidic
            Purify Liquid : Take any negative effects out of a liquid
            Increase Maximum Mana
            Ethereal Body : Pass through Trees,Walls,Doors,etc (Non Magickal Weapons pass right through)
            Grasping Vines : Only From Ground
            Tree Growth
            Talk to Animals
            Breathe Water : Breathe Water for duration
            Water Walk : Walk on water
            Web Person : A spiders web entangling an entity
            Web Walls : A spiders web in a corridor or between trees etc.
            Bring Wind : From Direction and Force
            Eagle Eye : See from above at variable distance
            See In The Dark
            See Nature Plane
            Silence : Area in silence
            Infravision
            XRay Vision : See through walls etc.
        Extra Planar
            Teleport To Plane : Extreme Mana Cost
            Teleport Party To Plane : Extreme Mana Cost
            Banish to Plane : Banishes Entity to A Certain Plane (Extreme Cost of Mana per level of Victem)
            Sacred Space : No Evil Allowed within space
            Spoiled Ground : No Good Allowed within space
            Teleport Party to Mark
            Teleport to Mark
            Teleport Mark (1-15) (With Name Typed in by Player)
            Teleport Return Party : Return to place you last casted Teleport to Mark
            Teleport Return : Return to place you last casted Teleport to Mark
        Summoning/Banishing
            Turn Undead
            Summon Creature : Only if you've killed that type of creature with soul stealing
            Banish Summoned Creature
        Destruction
            Increase Attack Skill : Makes it more likely to hit target with weapon or hand to hand
            Weakness : Fire, Lightning, Force, Frost, Acid, Poison, Magick, Projectile, Polymorph, Paralysis, Soul Steal, Charm, Insanity, Disease
            Damage - Fire, Lightning, Force, Frost, Acid, Poison, Crush,
            Damage DodgePoint
            Damage ManaPoint
            Damage FatiguePoint
            Damage Skill : Damage Skill being used at that time, Damage Major or Minor Skill(s), Damage One Skill
            Blind
        Conjuring
            Sheild :
            Telekenisis - Open Doors or bring object to you
            Levitate
            Slowfall : Makes target fall slowly
            Polymorph Liquid
            Polymorph Object
            Polymorph Entity
            Lock : Lock Door, Chest
            UnLock : Open Lock - Door, Chest, etc
            Light :
        Vampiric
            Possess : Take control of an Entity, whilst body rests
            Raise Dead : Raise a Corpse as a Zombie
            Give Disease
            Drain Health : Vampirises Health from target to caster
            Drain Mana : Vampirises Mana from target to caster
            Drain DodgePoint : Vampirises DodgePoints from target to caster
            Drain FatiguePoint : Vampirises FatiguePoints from target to caster
            Drain Skill : Must know effect for each seperate skill
            Soul Steal : Creature must die for soul to be stolen
        Psychic
            Dispel Negative Magick
            Dispel Positive Magick
            Increase Skill : Must know effect for each seperate skill
            Increase Stat
            Detect Any or Species of Creature
            Detect Magick
            Detect Key
            Charm
            Make Foe
            Make Ally : Makes Entity Fight for you. Mana cost increases with Entities XP Level and Stat Levels
            Insanity
            Fear
            Paralyse
        Illusion
            Dispel Illusion : More Mana for
            Illusionary Creature(s)
            Fireworks
            Fairy Fire
            Double : Create false double
            Invisibility
            Disguise
STATS - per level amounts changed to balance play but definately NO Maximum
    Remembers Starting Levels for each stat

    INCREASES PER LEVEL. No Maximum. Increases ? points per level plus bonus of Function Stats
        HitPoints - How much damage you can withstand
            1 Hitpoint = Unconcious            
            Restored every time you rest for 8 hours
            A Function of Strength : Starting Strength+((Strength / 20) per level)
        DodgePoints - How many hits can you dodge
            (Restored every time you slay)
            A Function of Dexterity and Intuition : (Starting Dexterity/2)+(Starting Intuition/2)+((Dexterity / 40)+(Intuition / 30) per level))
        ManaPoints - How many varied powered spells can you cast
            Restored by half every time you rest for 8 hours
            A Function of Intelligence and Willpower : (Starting Intelligence/2)+(Starting Willpower/2)+((Intelligence / 20) per level))
        FatiguePoints - How long you can go without resting
            A Function of Endurance : Endurance*10
    INCREASE OF ? POINTS SHARED OUT PER LEVEL. No maximum
        Intelligence - How Good you are at holding mana
        Willpower - How Good you are at helping the realm of magick work for you
        Strength - How much you can cary, Plus bonus to Non Projectile Weapon Damage and Hand To Hand Damgage
        Dexterity - eg Muscle Speed
        Endurance - eg How Far can you run or swing a sword - SMALL BONUS FROM WILLPOWER/50
        Constitution - eg How your body copes with not sleeping and colds and diseases
        Charm - How well you come across to people and convince people to your side
        Intuition - eg luck
        Sight - How well you can see, and how far you can see (zoom in)
        Hearing - How well you can hear
    STAT LEVEL ABILITIES
        At certain levels gain special abilities from Magick Components
SKILLS
    Increase with practise, can practise anywhere
    Abilities - On/Off From Magick Components, Per Day, Constant Effect, As Spell (Mana Cost)
Skills - Speed and Efficiency
    Magick Schools
        Healing
        Summoning/Banishing
        Vampiric
        Destruction
        Psychic
        Conjuring
        Ilusion
        Extra Planar
        Druidic
        Enchant

    Alchemy - Combining Reagents to make potions
    Hold Breath - For Under Water
    Stand Ground - Stops Knockbacks
    Hand To Hand
    Sword Weapon Expertise
    Whip Weapon Expertise
    Net Weapon Expertise
    Axe Weapon Expertise
    Blunt Weapon Expertise
    Bow Weapon Expertise
    Throwing Weapon Expertise
    Shield Expertise
    Sleight of Hand :  Steal whilst people around or Poison Drink etc without being seen
    Pickpocet : Steal from people
    Backstab : Attacking from behind does extra damage
    Open Lock :
    Find/Disarm Trap
    Stalk : Stalk an Entity
    Hide : Using Cover - eg Bushes
    Hide in Shadows
    Move Silently
    Disguise
    Gem Smith
    Repair Item
    Forge Item
    Build/Repair Dwelling
    Saddelry : Making Saddels for Mounted Beasts
    Baker : Of Breads and Cakes etc.
    Agriculture : Grow and Harvest Crops
    Wagon Repair
    Track
    Cover Tracks
    Jumping
    Landing
    Climbing
    Mercantile : Buying and Selling
INTUITIONS
    Someone following
    Cold Feelings
    Stomach clenching Feelings
ALIGNMENT STATS
    SLY - How sly you've been, eg. how many have you tricked
        A function of intelligence
    GOOD - What good you've done for the world
    CONVERSIAN - What evils have you converted
        A Function of Willpower and Intellegence
    NECECARY EVIL - How many evils have you slain
    EVIL - What evil you've done to the world and people

    Overall Alignment plus : Gaia, Planes, Rumor, Faction
MAPS AND PLAYER A.I. MOVEMENT
    Move To
        Rarely, but can get lost in certain environments.
        Moves at Slowest in Party
        To Waypoint Variables
            Use Roads - Yes/No
            Use Ridable Animals - Yes/No
            Push Ridable Animals to limit - Yes/No
                Set Where and for how long
                Set how long to let animals rest
            Random Cutscenes and all Sunsets/Sunrises and Camp Preperations shown graphically
            Encounters
                Flee/Fight
            Practise Skills during Move
            Hunting for Food
            Move at Night or Day
            Camping
            Stops at impassable regions - eg. Cliffs, Deep Rivers, Oceans
    Realm map and Local Map (local map scrollable to anywhere dark where haven't travelled [if too big loads regions])
    Writable on (In any direction with a line or surrounding polygon) and/or Marker with notes when hovered over with mouse cursor
    Certain Places mark when entered
    People can mark places on your map
JOURNAL
    SORTING : Alphabetical and Date/Time
    All sections searchable for words
    Sections for Quests
        Display/Don't for completed/not-completed quests
        Date and Time Recieved
        Date and Time Completed (For each Quest Part and Whole)
        Entity(s) to Notify when finished (With Notified check box)
        Subsections (When More Info about Quest found)
        Refers to NPC and (if appropriate) faction who gave quest
        Players Notes (For each quest)
    Section for Conversations
    Section for Books
    Section for Soul Steals
    Section for Killings
    Section for Convertians
    Notes With Headings
NPC's
    Avatars - Eg Gods in Mortal Form
    People with Jobs
    Factions
        Nobles
        Feudal Heirarchies
        Merchant Heirarchies
        Societies
        Guilds
        Cults
        Groups of People gathering for a cause
OCCULT
    Astrology and Signs in the Sky (Planetary Alignments, Comets, etc)
    Possesion
    Auras
    Mind Control
CREATURES
All have auras visable through the Earth Gaia plane
Many/All have reagents collectable from corpse or body. Eg. Feathers, Hearts etc.
Gods and Angels
    Gods In Heaven - Each one Unique
        Various Birth Marriage and Creation Myths for Each God
        UNNAMED : Goddess of Wisdom
        UNNAMED : Goddess of The Arts (Verse, Poetry, Music)
        UNNAMED : God of Healing
        UNNAMED : God of Intoxication
        UNNAMED : God of The Dead
        UNNAMED : God of The Hunt
        UNNAMED : Goddess of Good Luck
        UNNAMED : Goddess of Lore
        UNNAMED : God of The Forge : Lives in Volcano and has Forged many Items there
        UNNAMED : God of Thieves
        UNNAMED : God of Satyrs : Looks and acts like Pan. Such a loud voice when he speaks entities are stunned
        UNNAMED : Goddess of Nymphs
        UNNAMED : Goddess of Nature
        UNNAMED : God of Mountains
        UNNAMED : God of The Woods
        UNNAMED : God of Merchants
        UNNAMED : God of Agriculture
        UNNAMED : Goddess of Weather
        UNNAMED : God of Magick
        UNNAMED : Goddess of Magick
        UNNAMED : Goddess of Motherhood
        UNNAMED : Goddess of Pregnancy and Childbirth
        UNNAMED : God of Romance
        UNNAMED : Goddess of Love
        UNNAMED : God of the Sea
    Angels    
        Various Slave Angels of Gods.
        Elemental Angels : - Heaven
            Earth, Water, Air, Fire
        Cupid : Unique - Heaven
Higher Creatures
    Unicorn : White Horse with Single Twisted Horn on Forehead
    Phoenix : Unique Fire Bird with Magickal fire Surrounding it.
    Pegasus : White, Winged Horse
    White Stag
Peacefull Creatures
    Birds
    Eagles
    Bats
    Frogs
    Rats
    Cattle
    Sheep
    Horses
    Deer
    Rabits
    Camels
    Bears
    Monkeys
    Elephants
    Goats
Insects
    Flies
    Dragonflies
    Giant Scarab Beetles
Were and Vampiric Creatures
    Dracula : Unique - Lord of the Vampires
    Vampires
    WereWolves
Flying Creatures
    Dragons
        White Gold : Charm Breath
        Red : Fire Breath
        White : Frost Breath
        Blue : Lightning Breath
        Green : Acid Breath
        Black : Fear Breath
    Wyrvyn : A Small Two Legged Dragon
    Cockatrice : A Wyrvn with a Cocks Head
    Griffins : Head Beak and Wings of an Eagle, Body of a Lion, Tail of a Serpant
    Giant Eagles
    Roc : Giant Birds
    Giant Bats
    Harpys : Half Human and Half Vulture
Sea Creatures
    Selkie : Seal like creature. Can come ashore and shed its skin taking on the form of a beautiful woman.
        With the skin a man is able to force the Selkie to marry him. But if she gains the skin she will return to the sea.
    Whales
    Dolphins
    Seals
    Penguins
    Fish - Rainbow fish, etc.
    Tuna
    Sharks
    Merfolk : Human upper half with orange scaley skin and lower half fish
    Sea Horse : A Horse with two forelegs changed to webbed feet and back forelegs changed to a single fin
    Sea Wolf : A Wolf with two forelegs changed to webbed feet and back two forelegs changed to a single fin
    Sirens : Beautiful Ethereal Women who lure sailers from their ships into the sea
    Sea Serpent
    Kraken : Giant Squid that drowns ships
River, Lake, Waterhole Creatures
    Bunyip
    Trout
Guardians
    Ents : Treelike Giants that protect Forests, move very slowly
    Gargoyles : Statues of winged monsters that come alive
Unpeacefull Creatures
    Snakes
    Lions
    Tigers
    Panthers
    Wolves
    Dire Wolves : Wolves as big as horses
    Giant Snakes
    Giant Badgers
    Giant Spiders
    Giant Rats
    Giant Lizards
    Chimera : Head of a lion, Body of a She-Goat, Tail of a Serpant
    Hydra : Seven Headed Flightless Dragon
    Manticore : Human Head, Lions Body, Scaly Tail with a ball of poison darts it shoots at enemies, rows of sharp teeth
Fairy Races
    Fairys
        Fairy Queen : Unique
    Pixies
        Pixie King and Queen : Unique
    Brownies
Nymph/Satyr Races - (Nature Spirits) - Nymph Female, Satyr Male
    Dryads : Forests
    Oceanids : Sea
    Oreads : Mountains
    Limoniads : Meadows
    Limniads : Lakes, Marshes and Swamps
    Napaea : Valleys
    Daiads : Springs And Rivers
    Hamadryads : Nymph of a particular tree
Peacefull Races
    Humans : 5-6ft tall
    Elves : 6ft tall
    Dwarves : 4ft tall - Great Forgers of Weapons
    Gnomes : 4ft tall
    Hobbits : 4ft tall
    Centaurs : Horse with human torso and arms and head
    Fauns : Short Human with Small Horns, Goat Hind Legs, Ears of Goat.
    Giants : 21-25 ft tall
Unpeacefull Races
    Orcs : 5-6ft tall
    Goblins : 3.5ft tall
    Minotaurs : 8ft tall (including horns) - Human Body, Bulls Head
    Exiled Giants : 21-25 ft tall
    Ogres : 11-15 ft tall
    Trolls : 7-9 ft tall
    Cyclops : 21-25 ft tall
Undead Races
    Skeletons
    Skeleton Lords
    Skeleton Kings : Each Unique
    Zombies
    Liches : Magick Users
Devils and Demons
    Devils In Hell - Each one Unique
        Various Birth Marriage and Creation Myths for Each Devil
        UNNAMED : Devil of Deceit
            Speaks in more than one voice, Saying - Give In, Evil is You, Come With Us, stuff like that etc, Plus whispering in the background
        UNNAMED : Devil of War
        UNNAMED : Devil of Conflict
        UNNAMED : Devil of Jealousy
        UNNAMED : Devil of Bad Luck
        UNNAMED : Devil of Disease
        UNNAMED : Devil of Magick
        UNNAMED : Devil of The Sea
    Demons
        Various slave demons of Devils
        Guardian Demons summoned to guard places
        Inccubi : Charm and take experiance points from women
        Succubi : Charm and take experiance points from men
        Elemental Demons - Hell
            Earth, Water, Air, Fire
        Leviathan : Unique - A Giant Whale that lives on Earth in the sea and attacks ships with Saintly people aboard
        Ice Demons : Hell, Realm of Ice. heirarchy of 5 species of Ice demon
PLANES OF EXISTANCE
    Creation - Extremely hard to reach
        GOD The Creator
        From this plane alter much of the game according to Willpower, Mana, Fame - Spend as much as you have and gain and that only
            Change Landscape
            NPC and Creature Creation
            Plane Creation
    Heaven
        Realms
            Nirvanna
                Weapons turn into elegant feathers and symbolic tools when you enter
                Armour turns into flowing robes when you enter
                No need to eat but for taste - Fruit Vines hanging from classic Oak like trees in HemiSpherical Clearings
                Extremely Brightly coloured Creatures roaming sensually, softly
                Meditating Gurus with Random Bodies and Faces
                    Outrageously happy faces
                    Some with blue skin
                    Colourful Auras
                    (Get real wisdom to plug in to em from real Gurus Zen,Sufi,Budhist,Cristian,Islamic,Hindu,etc)
            Elysian Fields
                Paradise of Heroes
                Hunting and Banqueting
                Vast Plains and Forests
                Many grazing animals
        Infinite
        Gods and Angels
        Angels - Eg messangers of Gods
        Mists of Bright Cyans and Electrick Violets with pure white background occasional fairy fire like bursts of other colours
            Diferent every time eg. Not there when you leave unless an extremely important node
    Earth
        Material Plane
            eg. Normal Default Plane
        Plane of Nature (GAIA)
            In certain areas stronger and even visable with the naked eye. Eg Within Elven forest.
    Limbo
        Infinite grey mists with grey lifeless faces that have nothing to say except "I can't remember where I am."
    Hell
        Demons Everywhere,
        Massive 20ft Demon Lords
        Tiny Devils that suck on your willpower
        Realms of Fire and lotsof it

        Realms
            Realm of Ice
                Where people are buried up to there heads in Ice



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