Enter now if one dares for now You have reached the home of the Dyrk ones. We are a secretive people and our rules are simple and must be followed or death will occur. For
we have two that lead us. We follow the Laws of the High Elder and the Head Guild Master. If one does nae care for this then they should nae have traveled down to our depths and wished audience with
the Guild Master. For his ways are that of Dyrkest powers, and his skills are those to only be seen in the worst of Nightmares. Enter now If You see Your self worthy. For the Dyrk Lord and the Guild
follow only the law of the High Elder an no other is safe when he wishes them removed from his sight forever. There is no man or beast , or anything safe from the law of the High Elder. Even as
Elders they follows his own laws. An NO man or beast has ever challenged the Elder's wishes an lived to see the next sun rise. So are You brave enough, have enough wit an guile? If You truly think so
then please meet the Guild and all who call its darkened corners an shadows home.
Enter the Dyrkness
All materials are copyrighted by its respective author. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing
copyright is intended. All rights reserved.
Copyright Dyrklord ® 2002-2003 All Rights Reserved