Adept Spell List - 4th - Level

Cure Critical Wounds
Conjuration (healing)
Components:: V,S
Casting Time :: 1 standard action
Range:: Touch
Target :: Creature touched
Duration:: Instantaneous
Saving THrow:: Will Half (Harmless); see text
Spell Resistance:: Yes (Harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage + 1 point per caster level (maximum +40)
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Minor Creation
Conjuration (Creation)
Components: V,S,M
Casting time:: 1 minute
Range:: 0 ft.
Effect:: Unattended, non-magical object of non-living plant matter, up to 1 cu. ft. / level
Duration:: 1 hour / level (D)
Saving Throw:: none
Spell Resistance:: No

You create a non-magical, unattended object of non-living, vegetable matter --- linen clothes, a hemp rope, a wooden ladder, and so forth. The volume of the item created cannot exceed 1 cubic foot per caster level. You must succeed on an appropriate skill check to make a complex item, such as a Craft (bowmaking) check to make straight arrow shafts.
Attempting to use any created object as material component causes the spell to fail.
Material Component::A tiny piece of matter of the same sort of item you plan to create with minor creation --- a bit of twisted hemp to create rope and so forth.

Polymorph
Transmutation
Components::V,S,M
Casting Time:: 1 standard action
Range:: Touch
Target:: Willing living creature touched
Duration :: 1 min. / level (D)
Saving Throw:: None
Spell Resistance:: no

This spell functions like Alter Self, except that you change the willing subject into another form of living creature. The new form may be of the same type as the subject or any of the following types:: Aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. The assumed form can't have more Hit Dice than your caster level (or the subject's HD, whichever is lower), to a maximum of 15 HD at 15th level. You can't cause a subject to assume a form smaller than fine, nor can you cause a subject to assume an incorporeal or gaseous form. The subject's creature type and sub-type (if any) change to match the new form (see the Monster Manual for more information).
Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain, the subject reverts to its original form, though it remains dead.
The subject gains the Strength, Dexterity and Constitution scores of the new form but retains his own Intelligence, Wisdom, and Charisma scores. It also gains all extraordinary special attacks possessed by the form (such as constrict, improved grab, and poison) but does not gain the extraordinary special qualities possessed by the new form (such as blindsense, fast healing, regeneration, and scent ) or any supernatural or spell like abilities.
Incorporeal or gaseous creatures are immune to being polymorphed,and a creature with the shapechanger subtype (such as lycanthrope or a doppelganger) can revert to its natural form as a standard action.
Material Component:: An empty cocoon.

Restoration
Conjuration (Healing)
Components:: V,S,M
Casting Time:: 3 rounds
Range:: Touch
Target::Creature touched
Duration:: Instantaneous
Saving Throw:: Will Negates (harmless)
Spell Resistance:: Yes (harmless)

This spell functions like Lesser Restoration, except that it also dispels negative levels and restores one experience level to a creature who has had a level drained. The drained level is restored only if the time since the creature lost the level is equal to or less than one day per caster level. Thus, if a 10th level character has been struck by a wight and drained to 9th level, restoration brings the character up to exactly the minimum number of experience points necesarry to restore him to 10th level (45,000 XP), gaining him an additional Hit Die and level Functions accordingly.
Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.
Restoration does not restore levels or Constitution points lost due to death.
Material Component:: Diamond dust worth 100 gp that is sprinkled over the target.
Restoration, Lesser::
Conjuration (healing)
Components:: V,S
Casting Time:: 3 rounds
Range:: Touch
Target:: Creature touched
Duration :: Instantaneous
Saving Throw:: Will negates (harmless)
Spell Resistance:: Yes (harmless)

Lesser Restoration Dispels any magical effects reducing one of the subject's ability scores (such ray of enfeeblement) or cures 1d4 points of temporary ability damage to one of the subject's ability scores (such as from a shadow's touch or from poison). It also eliminates any fatigue suffered by the character and improves an exhausted condition to fatigued. It does not restore permanent ability drain.

Stoneskin
Abjuration
Components::V,S,M
Casting Time:: 1 standard action
Range:: touch
Target:: Creature touched
Duration:: 10 min. / level or until Discharged
Saving Throw:: Will negates (harmless)
Spell Resistance:: Yes (harmless)

The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains damage reduction 10/adamantine (it ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.) Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.
Material Component:: Granite and 250 gp worth of diamond dust sprinkled on the target's skin.

Wall of fire
Evocation [Fire]
Components:: V,S,M/DF
Casting Time:: 1 standard action
Range:: Medium (100 ft. + 10 ft. / level)
Effect:: Opaque sheet of flame up to 20 ft. long / level or a ring of fire with a radius of up to 5 ft. per two levels; either form 20 ft. high
Duration:: Concentration +1 round / level
Saving Throw:: None
Spell Resistance:: Yes

An immobile, blazing curtain of shimmering violet fire springs into existence. Once side of the wall, selected by the caster, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears and on the caster's turn each round to all creatures in the area. In addition, the wall deals 2d6 points of fire damage + 1 point of fire damage per caster level (maximum + 20) to any creature passing through it. The wall deals double damage to undead creatures.
If you evoke the wall so that it appears where creatures are, each creature takes damage as if passing through the wall.
If any 5-foot length of wall takes 20 points of cold damage or more in 1 round, that length goes out. (Do not divide cold damage by 4, as normal for objects).
Wall of fire can be made permanent with a permanency spell. A permanent Wall of Fire that is extinguished by cold damage becomes inactive for 10 minutes, then reforms at normal strength.
Arcane Material Component:: A small piece of phosphorus.



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