Boss Strategies


In this section you'll get the lowdown of all the bosses in the game, including the Emerald and Ruby Weapon bosses. Just scroll down until you find the boss you're looking for and you should have all the strategies you need to beat them. Note: All the bosses are strategized in the order in which you meet them in the game.

Guard Scorpion

Stats: 800 HP, 0 MP
Bonuses: 100 Exp., 100 Gil, Assault Gun
Attacks: Search Scope, Scorpion Tail, Tail Laser, Rifle Tail
Weakness: Lightning

This is fairly an easy fight, so you shouldn't have much trouble beating him. Have Cloud use Bols spells on it while Barret use physical attacks, but keep a close eye on Cloud and Barret's HP levels. If it falls below 100, use Potions to heal. Also, after it's been attacked several times, it will raise it's tail and begin to shake. At this point, DON'T ATTACK!! If you do, it'll unleash it's Tail Laser, which can take up to 75-85 points of damage to both characters. Wait for it to return to it's normal stance and attack him as usual. You'll get a new weapon for Barret once you beat him.

Air Buster

Stats: 1200 HP, 0 MP
Bonuses: 180 Exp., 150 Gil, Titan Bangle
Attacks: Counter Attack, Big Bomber, Rear Gun
Weakness: Lightning

You may have the Air Buster surrounded, but that doesn't mean it's not a hell of a boss at this point of the game. Your best bet is to get Air Buster from behind; it has to turn around to attack one of your characters. Watch out for it's attacks--they're really hard-hitting stuff. If you have your Level 1 Limit Breaks, you can take it down in less than 3 rounds, if not, use your normal attacks and use Bolt as much as possible. You'll earn a Titan Bangle, a piece of armor, for your troubles.

Aps

Stats: About 1500 HP, 0 MP
Bonuses: About 300 Exp.
Attacks: Sewer Tsunami
Weakness: Fire

After falling for Don Corneo's trap, you and the party find yourselves in the sewers. Aps will be your first encounter when you enter. He's not really that hard to beat. When he does his Sewer Tsunami attack, it hurts him as well and it comes from two directions. If it comes from behind him, it hurts him more than you and vice versa. He's weak to Fire attack so have someone equipped with Fire Materia to capitalize on it. If you have Cloud's Cross Slash LB at this moment, it will paralyze Aps for three rounds.

Reno (1st Meeting)

Stats: About 1000 HP, 0 MP
Bonuses: None.
Attacks: Pyramid, Electro-mag Rod
Weakness: None

When you fight your way up the pillar, Reno sets off the release mechanism in which you attempt to stop him. His Electro-mag Rod attack does a good amount of damage and can occasionally paralyze one of your party members during battle. The one thing to watch out for is his Pyramid attack in which he encases one of your characters in a pyramid and your character won't be able to do anything until one of your other characters breaks the pyramid. Watch out, though, if he encases all of your characters in pyramids, it's light's out time. Game over. Fire and Ice magic tend to work well against him, so give him all you got and once he's had enough of your games, he'll escape.

Sample: HO512 and HO512-OPT

Stats: (HO512) 1000 HP, 120 MP (HO512-OPT) 300 HP, 48 MP
Bonuses: (HO512) Talisman, (HO512-OPT) Grenade
Attacks: Poison Gas
Weakness: None

You run into these guys during your escape from Shinra Tower. The first thing to do is equip one of your characters with the Elemental-Poison combo into their armor (if you have the Elemental Materia at this point). This guy does a lot of poison-based attacks and any character equipped with this combo will not be affected by the poison. Second, don't kill off the little guys 'cause it'll only make more of 'em. Since the boss is in the back row, characters with short-range weapons may have a hard time doing any damage against it, which is why you want to have Barrett in your party as he is the only one at this point in the game who is able to attack from long-range. Red-XIII should be the main magic user in this battle because his spells have the most effectiveness against this boss and the rest of your characters should attack it physically.

Hundred Gunner

Stats: 1600 HP, 0 MP
Bonuses: None
Attacks: Sensor Cannon
Weakness: Lightning

You'll fight the first of two robot bosses going down the elevator in the Shinra building. Characters with short-range weapons are not going to be that effective in battle unless they have Spell Materia. Again, Barrett is your best choice for this fight if you want to inflict physical damage to it. When you cause enough damage to it, it begins to charge its cannon, which does a ton of damage to your party. Your best bet is to get it out of the way as quickly as possible before it has a chance to fire the cannon and use the Bolt spell judiciously.


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