To start things off, I made a mistake. It was 1995. I started doom modding firstly before even playing doom, and also before knowing what the hell I was doing. I saved everything since the start, which was also weird. I also published the shit on FTP without knowing that it was critiqued by a community of judges. Oops! Needless to say I became notorious without even meaning to be. I was young and stupid.

I was messing around with DEU (Doom Editing Utility) in MS-DOS trying to get a level to work.Behind the mistakes I couldn't figure out sidedefs were needed to be added to the linedefs so that fully functioning sectors could exist. I didn't know this. I didn't know what the hell anything was. Eventually one level worked which was a semi-Z-shaped shitty room that I just copied over and over for three games worth of megawad. Yes, I made a fucking trilogy out of this haha. Check them out at pCloud, or Mega.NZ.
These are for DOOM 1 and not DOOM 2.







The second time around, I made another room shape. This was a large and longer zig-zag that wrapped around 3-4 times and finally ended. There was meant to be a trilogy but after figuring out doors and what I did wrong initially, I started up with the Nightmares series. This one had differing MIDI files again that were often fun or sometimes just weird. If you are feeling brainless or are super young and can't play doom yet due to its difficulty, perhaps someone can put the cheat code in for you to not die and you can go crazy on this one! Episode 4 is actually impossible without said GOD MODE cheat code! Give it a try here.

This is also for DOOM 1 not DOOM 2









These started out often even more primitive than the ones before, because I actually started figuring things out during the creation of Chambers of Death 1-3 and The Doom Battlefields. I don't even think I figured out doors much on the first one, just a bunch of broken walls, and levels that require you to run and gun but not necessarily be even able to kill everything. Its a hunt for the exit or other switches that operate a series of other bullshit to get to the exit switch. In Nightmares II I started figuring out platforms, switches more, and doors. Nightmares III was like a precursor to Doom Chaos 1-3.

On the subject of Doom Chaos 1-3, the first two were fully mapped out on graph paper and never made, as prequels to one I had been working on that just this year has been renamed to Doom Nightmares 4 (Established now in 2026). It was originally Doom Chaos 3, but there was never a 1 or a 2 for over three decades.

Doom Nightmares 4 uses no ZDoom/GZDoom/UZDoom scripting, as it was also made in 1995, just under a different name as mentioned. It was sheerly vanilla-format DOOM, and though better than its former Nightmares games, it was still pretty bad to the Doom Community. All of these wads, again, are for DOOM 1.

Doom Nightmares 1
Doom Nightmares 2
Doom Nightmares 3
Doom Nightmares 4






This was started in the past decade as a sequel just for fun to the compilation trilogy of my very first level over and over again. I made use of Z-Scripting and ACS Script. I basically used this as a way to experiment and learn, as I will be doing with New Battlefieldz.

DOWNLOAD CHAMBERS OF DEATH 4

But finally, this one is for DOOM II and not the first one. It still has three episodes but it is full of Doom II enemies and the super shotgun. There are 25 total levels, including the final 25th map where you kill a cyberdemon from far away with a BFG as he blows a bunch of rockets in your face with enemies behind you. A lot of these are gimmick levels and some have pretty weird ways to beat them. One however has 100 lost souls. The object is to kill the right one, but this is the only indication (in this text) that tells you that that is the goal. Honestly its just a lot of fun.






COMING SOON

This is my next one. I'm shooting for 5 episodes and I planned out how I'm going to do every level. One episode is done but I kind of got bored with it for the time being. It will be for Doom II this time, but will also make use of Z-Scripting and ACS. So its not vanilla either.






COMING SOON

This one will be created in vanilla format exclusively for both this website and for Wad Mania 1, a mock shovelware compilation on doomworld where I'm already going to share Nightmares 1-4. This one will also be for Doom II, but will be vanilla.