geddit - A Doom Level Editor

Version 0v3
07/03/94 - G. Whitehead
gary@stek.demon.co.uk

Requires:
    Windows 3.1
    vbrun300.dll

Features:
    90% Point, Click, Drag interface
    Can run alongside DOOM (1.2 only), allowing level editing and playing
        without restarting either program. (Requires 8MB)
    AGD: Auto Gap detection featuring advice on whether players can move up
        steps, under roofs, etc.
    Full save enabled (only registered DOOM)
    Does not touch your DOOM.WAD file.
    Editing done on interfaces as opposed to zones for much better
        understanding of level layout from editor.
    sidedef/linedef/etc structure hidden from user and presented in a more 
        understandable way.

Changes from Version 0v2

    Bugs fixed. All levels can be edited.
    Monster facing directions work.
    Scroll through active areas and display/change them.
    Refresh Box added.
    Test Text removed.
    Floor/Ceiling presentation rearranged.
    Light level is editable.
    Flashing/Blinking light effects can be added.
    Monsters are colour coded.
    More textures can be edited.
    
To install:
    Move *.vbx and *.dll into your \windows\system directory

To use:
    Load up your master DOOM file (DOOM.WAD) to enable game saving.
    Pick a level to edit or load up a WAD file that you are already working on
    Edit it.
    Save the finished level as geddit.wad
    Run doom eg:
        doom -file geddit.wad

Other stuff:
    Be prepared to fiddle to find out what stuff does.
    When typing in textures, ensure they are correct or doom may error. (This
        will be made into a choice box)