::
::  This is the default conversion script used by D2: Help on Earth to convert
::  pwads created for DOOM 1.666 (Registered) to DOOM 2:Hell on Earth.
::
::
::  (c) 1994, Simply Silly Software
::

~~WALL_TEXTURES

:: The format for any conversion is doom_registered_item = doom2_item.  The
:: below wall textures MUST be changed when using DOOM pwads with DOOM 2.
:: DOOM 2 does not contain these sprites, and it will crash if you leave any
:: of them alone.

AASTINKY=ASHWALL2
ASHWALL =ASHWALL2
BLODGR1 =BROWNHUG
BLODGR2 =BROWNHUG
BLODGR3 =BROWNHUG
BLODGR4 =BROWNHUG
BRNBIGC =BRNSMALC
BRNBIGL =BRNSMALL
BRNBIGR =BRNSMALR
BRNPOIS2=BRNPOIS
BROVINE =BROVINE2
BROWNWEL=BROWNHUG
CEMPOIS =CEMENT6
COMP2   =COMPTALL
COMPOHSO=COMPBLUE
COMPTILE=COMPBLUE
COMPUTE1=COMPSTA1
COMPUTE2=COMPSTA2
COMPUTE3=COMPTALL
DOORHI  =DOOR3
GRAYDANG=GRAYBIG
ICKDOOR1=DOOR1
ICKWALL6=ICKWALL7
LITE2   =LITE3
LITE4   =LITE3
LITE96  =LITE3
LITEBLU2=LITEBLU1
LITEBLU3=LITEBLU1
LITEBLU4=LITE5
LITEMET =LITE5
LITERED =LITE5
LITESTON=LITE5
MIDVINE1=MIDGRATE
MIDVINE2=MIDGRATE
NUKESLAD=NUKEPOIS
PLANET1 =COMPSTA1
REDWALL1=REDWALL
SKINBORD=SKINCUT
SKINTEK1=SKINSCAB
SKINTEK2=SKINSYMB
SKULWAL3=SKSPINE1
SKULWALL=SKSPINE1
SLADRIP1=SLADPOIS
SLADRIP2=SLADPOIS
SLADRIP3=SLADPOIS
STARTAN1=STARTAN2
STONGARG=STONE5
STONPOIS=STONE6
SP_DUDE3=SP_DUDE8
SP_DUDE6=SP_DUDE5
SP_ROCK2=SP_ROCK1
TEKWALL1=TEKGREN1
TEKWALL2=TEKGREN2
TEKWALL3=TEKGREN3
TEKWALL4=TEKGREN4
TEKWALL5=TEKGREN5
WOODSKUL=WOODGARG

~~FLOOR_TEXTURES

:: Use this section just like the WALL Textures above.  In this file, there
:: are no changes to the floor/ceiling textures.  DOOM 2 contains all of the
:: floor/ceiling textures used in DOOM 1.

~~THINGS

:: Use this section just like the rest.  The only change that HAS to be made,
:: is that the floor lamp (thing #2028) must be changed to something else.
:: In this case, D2 will just make it a blood splot.

2028=24
3004=65
58=66
3005=67
3003=64
