******* DOOM MEGADEMOS ******** For V1.2 only. DOOM kicks ass! These cool demos were all recorded in "Ultra Violent" mode, and all of them are "winning" games. I have managed to verify that each demo (except for the boss levels) contains 100% kills, 100% secrets, and 100% items. This is proof you CAN win all of these levels when starting out with almost nothing. I have timed these demos at a total of 5, yes FIVE hours! (If you only have the shareware version which contains only the first episode, that lasts about 1 & 1/2 hours.) +------------------------------------------+ | Grab some popcorn and watch the carnage! | +------------------------------------------+ These demo .LMP files have been recorded using DOOM version 1.2. Considering that version 1.0 demo files would not work with version 1.1, and version 1.1 demo files do not work with version 1.2, I think it would be safe to conclude that these demos probably will not work with future versions of DOOM. (such as a version 1.3 maybe). Running these demos under the wrong version of DOOM will cause the player to move differently than what it is supposed to. As a result the simulated player starts shooting at air, running into walls for no reason, ignoring critters that are attacking, and eventually gets killed. To play these demos, copy all of the files into your DOOM directory and run the DEMOS.BAT file. If you only have the first episode (the shareware version) run the EPISODE1.BAT file. If you just want to run one of the demos, then run DOOM with the parameter "-PLAYDEMO", followed by the demo name without the .LMP extension. For 5 hours of carnage, these demo files zip really good! It is not possible to make "winning" demos in the new NIGHTMARE mode, because the levels become literally mathematically unfair. I would guess that it MIGHT be possible to play through the game in nightmare mode by picking up as much ammo as you can, and using save/restore a lot. Note that in nightmare mode, ammo counts as double what it would be. For example, the "Four shotgun shells" that you can pick up will actually register as having been 8 shells when you pick them up. WUS mode does the same thing, but here you REALLY need it! You can not even use the cheat keys in nightmare mode, except for the IDDT map cheat. They probably left that in there intentionally so you can see how many guys are after you. *************************STRATEGIC INFORMATION*********************** FORMER HUMAN - weapon: pistol [gun] Best defense: pistol, shotgun, or machine gun. Anything else is an overkill. These guys are downright friendly compared to the other monsters. SERGEANT - weapon: shotgun [gun] Best defense: shotgun or machine gun. Just kill them. IMP - weapon: fireball [projectile], scratch [contact] Best defense: shotgun and up. The fireballs are slow enough to dodge easily, but if you get too close, they will tear you to shreds. DEMON - weapon: bite [contact] Best defense: Chainsaw. Fist with berserk is ok if you have it, but you usually get hurt less with the chainsaw. Demon is such a generic name I need to specify "pink demon" These guys make such a cool "THWUNK" when they hit the ground. SPECTER - weapon: bite [contact] Best defense: Chainsaw. Fist with berserk is ok if you have it, but you usually get hurt less with the chainsaw. These guys are identical to the pink demons, the only difference is that these guys are partially invisible. BARON OF HELL - weapon: green acid [projectile], scratch [contact] Best defense: Rocket launcher, plasma gun, or BFG. If you get a good shot, you can get them with a single blast from the BFG9000. From a distance, the plasma gun can be just as effective. It takes about 8 rockets, on average (from a safe distance), to get these guys with the rocket launcher. I am not really sure what that green stuff is and I don't think I really want to know, because these guys keep pulling this stuff out of their butt! (the rest of these guys only appear in the last two episodes) CACODEMON - weapon: bad breath [projectile] Best defense: Certs, lots of them. Unfortunately there are no breath mints in this game, so use the plasma gun instead. They tend to keep their mouths shut when they are being stung by bullets, so the chain gun is equally effective but takes a lot of ammo. Two rockets can usually take one of these guys out. If you are really good, sometimes you can take a single cacodemon head on (is there any other way?), and get them with the chainsaw or berserk fists, but be ready to be hurt. Considering what their breath is like, I would hate to see what would happen if they farted! LOST SOUL - weapon: burn [contact] Best defense: RUN!!!!!! Their only weapon is contact, but they make the cyber demon look friendly in comparison. They usually take 3 shotgun blasts to kill, and the BFG doesn't really help because you usually wont see them until they bashed your skull. The plasma gun seems to have been built for the job, but you had better take along an extra cell pack. These guys will zoom in on you from a mile away and knock your head right off! If you can spot them before they spot you, you might have a chance of surviving. A single rocket can take one out, but in practice using the rocket launcher on them is not such a good idea, because they can zoom in on you before you know what happened and the rocket will go off in your face. CYBER DEMON - weapon: rocket [projectile] Best defense: BFG9000. Unfortunately, the BFG9000 does not appear until episode 3. With testing, I found that it took 600 bullets, 100 shells, 50 rockets OR 300 cells to kill that dude. This guy only appears in 2 places: 1 the boss level of episode 2, and the secret level of episode 3. Both levels supply you with enough rockets to kill that thing, if it doesn't kill you first. (I dare you to go after that guy with your fists!) SPIDER BRAIN CREATURE -weapon: machine gun [gun] Best defense: BFG9000 or plasma gun. This dude only appears in the boss level of episode 3. A few rockets are supplied, but I strongly recommend that you bring your own ammo. If you do bring your own ammo, (mainly cells), then this guy isn't so hard to kill. ********* WEAPONS ********** fist [contact] - You won't find any fists laying around to be picked up, but your fists are usually useless unless you have picked up a berserk pack. Your fists, of course, use no ammo. pistol [gun] - You start out with a pistol and 50 bullets, not much, but its a start. The pistol uses bullet ammunition, and has a rather slow response time. CHAINSAW [contact] - This chainsaw kicks ass! This chainsaw is proof that you are cooler than other people. Why don't you go saw down some power lines? If you get an invulnerability sphere, you can go right up to a baron of hell and saw off his tweeter. That would rule! Chainsaws take no ammo and never run out of power. SHOTGUN [gun] - Probably the best weapon in the game. This single gun can fulfill all of your killing needs! There is a slow response time, but well worth it for the amount of damage it can deliver. If you get close enough, you can kill an imp with just one shot. The shotgun uses special shotgun shells for ammo. (its not like Wolf-3d where all of the ammo is interchangeable.) Each new shotgun comes with 8 shells, used shotguns dropped by sergeants come with 4. CHAINGUN [gun] - This weapon is cool, but not terribly effective. It is good for taking out large groups of bad guys, and for taking out cacodemons. The chaingun uses the same type of bullets that the pistol uses, and has a fast response time. Each new chaingun comes with 20 bullets. ROCKET LAUNCHER [projectile] - This can deliver a ton of damage to your opponent as well as to you. Never fire this thing in small spaces! This is really good for taking out large masses of small bad guys or a few big bad guys. Rockets are usually hard to come by (except for the levels with the cyber demon) Each new rocket launcher comes with 2 rockets. PLASMA GUN [projectile] - This is a weird looking gun, but it is more potent than any of the other guns. The plasma gun uses power cells, and has a very fast response time. This really gives you control over exactly how each cell should be used. Each new plasma gun comes with 40 cells. BFG9000 [unknown class] - The Big Fucking Gun model 9000 quickly discharges a pulse, which appears to be a projectile, but on impact of the pulse, damage is delivered to ALL bad guys that are currently visible on your screen. (the guys around the corner are unaffected). Each blast uses 40 power cells, so don't get carried away. Each new BFG comes with 40 cells. ***************************** POWER UPS ****************************** --AMMO-- Note that ammo values double for wus and nightmare mode. (skill 1 and skill 5) Also, you will pick up an ammo item even if you only have 1 space to hold it, and any extra ammo disappears. For example if you have 49/50 shotgun shells, and pick up a box of shells, you will end up holding 50/50 shells and the other 19 shells that were in the box just disappear into thin air. To get the most out of these larger ammo packs, try to avoid picking them up unless you have enough space to hold all of them. For example, do pick up a box of shells if you currently have 30/50 or less. Also, remember that once you leave a level you can not come back. Before leaving a level try to gather up any extra ammo that you left lying around. For example, level 2 of episode 1 has somewhat of an excess of boxes of bullets (probably so you can have a lot of fun with the chaingun.) Before pressing the button to leave, check to see how much ammo you are holding. If you do not have 400/400, then it would be a good idea to go back and look for more bullets. Chances are that you will find a box of ammo or two that you couldn't pick up because at the time you had a full load. This way, you may not need to seek out ammo on the next level quite as badly. BACKPACK - The first time you encounter a backpack, It will double how much you can hold, and give you a little extra ammo to go with that. If you already have a backpack, It will simply try to add the extra ammo from the backpack if it is possible. CLIP - contains 10 bullets. Clips dropped by former humans only have 5 bullets. BOX OF BULLETS - contains 50 bullets 4 SHOTGUN SHELLS - contains 4 shells BOX OF SHOTGUN SHELLS - contains 20 shells ROCKET - contains 1 rocket. BOX OF ROCKETS - contains 5 rockets. ENERGY CELL (SMALL) - contains 20 cells ENERGY CELL PACK (LARGE) - contains 100 cells. --MEDICAL SUPPLIES-- Similarly to the ammo, you should not pick these up unless you need them. For example if you have 90% health, and you see both a stimpack and a medkit, take the stimpack, because both will only take you back up to 100% health. Taking the medkit would waste 15% potential healing. Also as with ammo, you should try to pick up any medical supplies you need before leaving the level. STIMPACK - If your health is below 100%, this will increase your health by 10%, but only up to 100%. MEDKIT - If your health is below 100%, this will increase your health by 25%, but only up to 100%. --ARMOR-- Again with armor, before leaving a level take any extra armor if you need it. There usually are only a few armor outfits on a level, so chances are you already picked them all up. ARMOR - If you have less than 100% armor, taking this will set your armor amount to 100%. If you have 100% armor or more, you will not pick this item up. MEGA ARMOR - If you have less than 200% armor, taking this will set your armor amount to 200%. If you have 200% armor or more, you will not pick this item up. --OTHER COOL STUFF-- SUPERCHARGE - this will increase your health by 100%, but only up to 199%. HEALTH BONUS - this will increase your health by 1%, but only up to 199%. ARMOR BONUS - This will increase your armor by 1%. INVULNERABILITY - This lasts only 30 seconds, but during this time nothing can hurt you. Realize though, that invulnerability will NOT increase your health, and once it wears off, everything can hurt you just as before. You can pick up medkits and stuff while you are invulnerable. Try to make the best use of this as you can, let it save you some ammo. Before using invulnerability, you really need either berserk or the chainsaw. Regular fists wont help you much. A good example would be getting invulnerability, and use the chainsaw on a baron of hell. BERSERK - This will increase the amount of damage your fists can deliver. If your health is less than 100%, picking up a berserk pack will set your health to 100%, regardless of how hurt you are. A really good deal, increased fist power AND complete healing. The only creature this is good as a weapon against are those pink demons and the specters (which are just invisible pink demons.) If you also have the chainsaw, you can toggle between the chainsaw and your fists by pressing the "1" key when one of these has already been selected. Berserk only stays with you for one level. INVISIBILITY - This makes you partially invisible, like the specters. This is most effective when used against guys with guns. Guys with projectiles will fire them at your approximate location, but often miss. The down side to this is that you don't know exactly what direction they are firing at you, making it harder to dodge their projectiles. For example, I would not use invisibility around a baron of hell because I would not know weither I dodge to the left or right. RADIATION SUIT - This will let you walk on poisonous surfaces such as that green acid or hot lava. Note that there are some places (mainly level 6 of episode 3), where the radiation suit is not entirely effective and you get hurt some anyway. Radiation suits only last for a couple of minutes. ALLMAP - This gives you the complete map of the level you are on. Areas that you have not been to will appear as grey. An allmap stays with you for one level only. LIGHT AMPLIFICATION VISOR - This trick shuts off shading and lets you see everything as it would appear in maximum light. This is perfect for really dark areas. The light amp only lasts for about 2 minutes. BARRELS - Hit one of these with a couple of bullets and it can turn anybody standing by it (including you) to a bloody red mess. **************************COMMAND LINE PARAMETERS********************* COMMAND LINE PARAMETERS FOR THE DOOM.EXE VERSION 1.2 FILE. -NOMOUSE Inhibits the use of the mouse. -NOJOY Inhibits the use of the joystick. -NET [x] Starts a network game with X players. -NOSFX Turns sound effects off. -NOMUSIC Turns background music off. -DEBUGFILE Creates a file with a series of internal events for debugging purposes. -RECORDFROM [savegame number 0-5] [filename]<.LMP> Gets the episode, level, and difficulty from a savegame and starts recording a demo at the beginning of this level. Note that DOOM automatically adds the .LMP extension on the filename. example: DOOM -recordfrom 3 mydemo -NOMONSTERS This command has been added to enhance "deathmatch" mode. When this parameter is used, DOOM will not place any monsters on any of the levels. Now deathmatch players will not need to be concerned with clearing the area of monsters first. -RESPAWN This parameter will make badguys "respawn" at any skill level. Nightmare mode already does this by default. Respawning means that the bad guys are weebles and they wobble but they won't fall down. The concept of killing becomes obsolete in this mode. -DEVPARM Activates "Development mode". This parameter is required to use some of the other parameters. In development mode, you will see a CPU usage meter in the lower left hand corner of the screen, and pressing F1 will take a PCX picture of the screen. -WART [episode] [map] Loads in an EXTERNAL map. This parameter will search for a file called E[episode]M[map].WAD, where episode is a number form 1 to 3 and map is a number from 1 to 9. The external file is then loaded into memory and its files are used instead of the files from the DOOM.WAD file. Once the external file is loaded, it then warps directly to this level. This parameter requires that -DEVPARM be specified. This parameter could be VERY useful for a map editor since there would be no need to modify the DOOM.WAD file. Example: If you have a map file called E1M1.WAD, and you want to play it at "ultra violent" mode then type: DOOM -devparm -wart 1 1 -skill 4 Note that if DOOM can not find a file called E1M1.WAD, then it will simply warp you to the level 1 episode 1 that is in its DOOM.WAD. -FILE [filename] Loads in a supplemental WAD file, and issues a message that DOOM has been modified (which it has not). This apparently allows you to add or replace existing "lump" files that exist in the DOOM.WAD file. Despite the warning message, the DOOM.WAD file is never altered by this parameter. No .WAD extension is automatically added. Example: DOOM -file mymaps.wad -PLAYDEMO [filename]<.LMP> Plays a DOOM demo that has been recorded to a .LMP file. (To find out how to record a demo, see -RECORD.) Note that .LMP demo files may not be compatible with different versions of DOOM, and may not work with altered maps. Also note that DOOM adds the .LMP extension automatically, and the filename may not be a name that exists in the WAD file. (for example the name E1M1 is already used in the WAD file, so a demo can not be named E1M1.LMP) Example: DOOM -playdemo le1m1 -TIMEDEMO [filename]<.LMP> This plays back a demo, forcing DOOM to completely draw a screen for each time element in the demo file. This means that the demo may run faster or slower than it normally would. Note that demo synchronization is lost, and your guy will usually get killed before the demo ends. -DEATHMATCH Specifies that you want to play in deathmatch mode. This is meant for multi-player mode, but you can specify this in single-player mode as well. -SKILL [skill level] This is usually used in conjunction with -RECORD, -NET, -EPISODE, -WARP, or -WART. The skill level is a value from 1 through 5. (1 through 4 in older versions of DOOM). 1 is "I'm to young to die!" mode, and 5 is "Nightmare" mode. Example: DOOM -devparm -warp 1 8 -skill 4 -EPISODE [episode] Starts you off at the first level of the specified episode. The episode is a number from 1 through 3, where 1 is "Knee Deep in the Dead" and 3 is "Inferno!". -WARP [episode] [map] Takes you directly to the specified level of the specified episode when you start up doom. This parameter requires the -DEVPARM command. If -SKILL is not specified, the default will be 3. Example DOOM -devparm -warp 3 5 -skill 5 -RECORD [filename]<.LMP> Records the actions that occur during game play, and stores them in an external .LMP file. Note that DOOM automatically adds the .LMP extension. This parameter requires the -DEVPARM parameter to work. If -SKILL is not specified, the default is 3. If -WARP is not specified, then the default is episode 1, level 1. When recording a demo, you may not cheat. The reason is that the cheat keys are not recorded. If you give yourself a BFG9000 while recording, and blast a room full of guys away, you will be disappointed by the playback. Your guy will just stand there and shoot his pistol a couple of times just before getting slaughtered. There are only a couple of cheats that can be used without messing up the outcome of the playback. First, the light-amp cheat can be used (IDBEHOLDL). Second, any map cheat can be used, such as the computer area map (IDBEHOLDA) or the map-show all (IDDT on the map screen one or more times). Also, note that pressing the PAUSE key will be recorded into your demo, causing the playback to "PAUSE" and eventually continue. Calling up the DOOM main menu by pressing escape will freeze the game you are recording, but will keep on recording anyway. The result is loss of game synchronization in your playback. While you are messing around in the menu, you guy may be getting slaughtered, but you wont see this while recording, only during playback. Finally, the demos have a maximum time limit of about 16 minutes. Exceeding this time limit will generate a Z_CT error, and DOOM will terminate without writing any demo file data. Example: To record a demo of episode 1 level 2 in "ultra-violent" mode to a file named MYLE1M2.LMP, type: DOOM -devparm -record myle1m2 -skill 4 -warp 1 2 -LOADGAME [save game number] Starts up doom from a previously saved game. The save game number is a number from 0 to 5. Example: If you have a save game DOOMSAV0.DSG and want to start up DOOM with that game, type DOOM -loadgame 0 -NODRAW This parameter only works with the -TIMEDEMO parameter. This prevents DOOM from writing to the screen. Supposedly this should tell you how much time is spent on things other than the screen updated. -NOBLIT This parameter only works with the -TIMEDEMO parameter. Also prevents writing to the screen, but does not speed up the demo play time. -CONFIG [filename] Tells DOOM to start up with a configuration file by the name of the filename specified in the parameter. ***************************CHEAT KEYS********************************* IDDQD - Degrelessnes mode. You can not get hurt. IDKFA - Kick Fucking Ass. Sets armor to 200%, sets all ammo to maximum, gives you all of the weapons (unless you have the shareware version which does not have the plasma gun or BFG9000). IDBEHOLDA - Toggles computer area map IDBEHOLDI - Toggles partial invisibility IDBEHOLDL - Toggles light amplification visor IDBEHOLDR - Toggles radiation protection suit IDBEHOLDS - Toggles berserk mode. IDBEHOLDV - Toggles invincibility mode IDSPISPOPD- Toggles clipping mode. IDDT - Shows the entire map when used once on the map screen. Second time reveals position of all objects. A third time returns the map to normal. IDCLEV - Warps to a level. Follow IDCLEV by the number of the episode, and the map number. (Example: IDCLEV19 takes you to E1M9, the secret level of the first episode) IDMYPOS - Displays your angle, X and Y coordinates. IDCHOPPERS- Gives you the chainsaw and temporary invincibility. **************************** MAP HINTS ******************************* There is no reason to go over all of secrets, you can find secret rooms easily by using the computer area-map cheat, and all of secrets are covered in the demos. I will simply point out a few things that may not be obvious from the demos. E1M1 -There is a new secret room that has been added in version 1.2. Check it out! E1M3 -This level leads to the secret level of episode 1. E1M5 -There is a new secret room that has been added in version 1.2. It even has a teleport! Really cool. E1M6 -This is a relatively big level, at least there is a lot of ammo. E1M7 -Be careful around those windows, there are usually guys on the other side shooting at you. Also, in the "computer area", you may be shot at and yet not see anybody. Look UP. (as best you can) There is a platform that will take you up to them. E1M8 -Boss level. Bring your own ammo, especially rockets. E1M9 -The secret area near the exit has a bunch of stuff on pillars. You need to jump from one to another. The way to jump is to aim towards the next pillar, back up as much as you can on the pillar you are on without falling off of it. Then RUN (shift-up arrow). When you are over the next pillar, hit RUN in reverse (shift-down arrow). E2M1- When the panel rises from the floor, there are buttons on both sides. Press both, and go back up to get the plasma gun. E2M2- Lots of secrets. First, when getting the plasma gun you may want to ride the column back up. When you flip the switch up there, the column will stay down. This is usually most important in cooperative multiplayer mode. Also, there is a hidden supercharge near the blue key. You can bring it down by stepping over a "trigger" in the corner. This trigger appears as a small area that is lit up. This is a one-shot thing, so if it goes back up before you can get it, that's it. (it would seem). E2M4- There are a lot of crushing ceilings in this level. Use them to your advantage. Save some ammo. That first crushing area will shut off when leave and is only re-activated when you run under it. Make sure it stops with enough space under it to activate it again. E2M5- The bridge to the plasma gun is raised by pressing a button in that area surrounded in vines that you can see through. (don't forget the other cell pack near the plasma gun, you will have to walk over some green ooze, but it is worth it) E2M6- Save the first few medkits for later. Any immediate injuries can be healed by the berserk pack. There are some more crushing ceilings you should make use of, as long as you don't get blocked out of the room. E2M7- Really cool level. Flip 2 switches to get to the super charge next to the entrance. (its hidden). The first switch can be found in the "tunnels", which require the blue key. The switch is mounted on a wall just over a pit of that green acid, and it has a couple of those green torches in it. The second switch is a skull switch located in a room that can be accessed by a teleport (the rocket launcher is next to the teleport, but don't use it there!). This can be seen in the demo, but it is important to remember that there 2 switches rather than just 1. E2M9- The best way to do this level, if you did not bring enough ammo with you, is to get the cacodemons fighting with the barons of hell. There are some boxes of shells, bullets, and rockets in the cacodemons' lair which you will need in order to finish off the barons (they always seem to win). What is really cool is activating degrelessnes mode (IDDQD), and just watching the morons fight. E3M1- This level is a little short on ammo. Get a head start by releasing the cacodemons and letting them kill the imps for you. Then kill the cacodemons with your pistol. That way, you SHOULD have enough bullets to kill those pink demons in that tunnel while keeping some shells to kill those last few imps. E3M2- Get the berserk pack. That will save you enough ammo to get started. Once you have some real ammo, you should do ok. E3M3- You may want to use the invulnerability sphere as a radiation suit to get over that lava to get the BFG9000. E3M4- Near the beginning of this level, there is a room with two specters which is accessible through a teleport. The specters usually come out after you. This room is counted as a secret although there is nothing in there. E3M5- There is a chainsaw located in a secret compartment (with a supercharge) just to the right of a large sign in the central area. The sign looks something like "-+ -+ +-+ " |- | +-+ | +- It requires the yellow key, which is located in the compartment with the cacodemons. Using the teleport in the radioactive area releases them. E3M6- This leads the secret level for episode 3. The problem is that there is this blue box that you need to jump in to. I have not been able to find any way to get enough speed (without hacking a demo) to jump into the box. The only time I could think of that I would move faster than normal is when I get hit by a rocket. I discovered that by lining up just right, I could shoot a rocket at the brick wall to blow me backward into the box. You do get hurt, but if you are supercharged and had the mega armor, you will be ok. If you bring your own ammo, you may be able to save one of those invulnerability spheres which could keep you from being hurt during this trick. I noticed that this method did not work in "I'm to young to die!" mode, not enough kickback from the rocket. You don't need to get inside the box unless you want 100% secrets. If you poke around the side of the box enough, you will find that you can flip the switch from outside. E3M8- Bring your own ammo! E3M9- You can deliver the most rockets while invincible by securing yourself in the corner where the rocket launcher and invincibility sphere were. This way you will not go flying all over the place which would require you to adjust your aim all over. Boy, that's a lot of stuff just for one video game hu? **************************** DISCLAIMER ****************************** I make no guarantee that any of this stuff is accurate or useful or will work properly or mess your system up (although i doubt it could), and all of that sort of stuff. ************************** COPYRIGHT CRAP **************************** This stuff is more or less copyright 1994 by Nathan Lineback. These demo *.LMP files and this text file is free. Upload, grab some popcorn, watch the carnage, and be happy. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸ º This File Was Downloaded From . . . ³ º . . . The Library Of Trantor BBS ³ º ³ º (404)920-7711 2100+ MOD/669/S3M/STM/6CM/8CM/FAR/MTM's ³ º v.32bis 250+ VGA/Sound Blaster Demos & Intros ³ º v.42bis Megs of Shareware/Freeware/PD Utilities ³ º Lots of Programming Tools/Utilities ³ º 1 Gig Online -=> *Renegade Support Site* <=- ³ ÓÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ