                                  The X-30
                         by Luke Douglas (70003,4037)

  The X-30 is an experimental research aircraft designed to be able to take
off horizontally from a conventional runway, achieve Earth orbit at a speed
of Mach 25 (17,500 miles per hour), and land horizontally on a runway. This
X-30 has been designed to imitate as many of these characteristics as poss-
ible within the limitations of Flight Simulator. 

FILES:
  Included with this file are:
    X-30____      FS4 aircraft file
    X-30____.SIM  FS4 flight file
    X-30.AFX      Packaged AAF file for those with AAF
    X-30.TXT      This file
    747SX-30.SIM  The 747 AF source sim
    747SX-30.PRF  The 747 AF source sim preference file
    AIR2.ADV      An adventure for those with AAF
    AIR2.TXT      The source code for AIR2.ADV

FLIGHT HINTS:
  - When taxiing the X-30, use idle power. This will bring the X-30 to a
     sufficient taxiing speed.
  - If you need to bring the X-30 to a complete stop for an extended period
     of time, either apply the parking brake or switch the magnetos to off.
  - If you need to manuever shortly after takeoff, only apply about 30%
     power.
  - If you apply full power after takeoff, you will take off from the Meigs
     runway a little before the halfway mark. If you take off like this, be
     sure to assume a very high angle of attack (about 80 degrees). 
  - Be cautious on takeoff. If you go too fast too low, you will lose control
     and most likely smash into the earth.
  - The X-30 cruises at about 250,000 to 275,000 feet. Be careful that you
     don't go above around 310,000 feet, or your controls will become almost 
     useless. If you do happen to get above this altitude, apply as much 
     down elevator as possible. 
  - When you decelerate, cut the engines to idle and apply the speedbrakes.
     This may take a while if you have been cruising at full speed.
  - When you dive from cruising altitudes, be sure that you don't go too fast
     too low. If you do, the X-30 will twirl violently out of control. I don't
     know what this altitude and speed is.
  - Upon landing, sometimes, especially on short fields, it's best to use Jim
     Ross' CABLE adventure (if you have AAF). You can find it in the FSFORUM
     "Aircraft-Adventures" library.

THE ADVENTURE:
  AIR2.ADV is provided as a quick way to determine your airspeed and altitude
when you're travelling too fast or too high to measure. Once you've started AIR2,
push / to get your altitude above ground level, \ to get your altitude above sea
level, 0 to get your airspeed in knots, and d to exit. 
