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LOCATION OF CHARACTERS ON SCENARIO DISKETTE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





THE CHARACTER RECORDS ON THE SCENARIO DISKETTE

BEGIN ON TRACK 35, HEAD 1, SECTOR 2 OR THREE.

EACH CHARACTER RECORD BEGINS WITH AN ASCII SYMBOL

TRANSLATING TO THE LENGTH OF THE CHARACTER NAME.

COUNTING THIS LENGTH BYTE AS BYTE ZERO, THE 

FOLLOWING RELATIONSHIPS APPLY.





 OFFSET         DESCRIPTION

34 - 35         RACE OF CHARACTER

                01 = HUMAN

                02 = ELF

                03 = DWARF

                ETC

36 - 37         CLASS OF CHARACTER

                02 = PRIEST

                07 = NINJA

                04 = BISHOP

                05 = SAMAURRI

                ETC

40 - 41         STATUS

                00 = OK



                ETC

42 - 43         ALIGNMENT

                01 = GOOD

                02 = NEUTRAL

                03 = EVIL

44 - 51         STRENGHT, IQ, PIETY, ETC

                (I DON'T UNDERSTAND HOW 

                THESE ARE DECODED, BUT

                CHANGING 44 - 51 TO ALL

                HEX FF WILL DO THE TRICK NICELY).

52 - 56         GOLD CARRIED BY THE CHARACTER

58              NUMBER OF ITEMS CARRIED BY THE

                CHARACTER

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

66, 74, 82, 90, 98, 106, 114, 122



                THESE POSITIONS ARE EXACTLY

                WHAT IS BEING CARRIED BY THE

                CHARACTER.  SOME INTERESTING

                VALUES FOR THESE ARE:



                [ = RING OF HEALING

                ! = DRAGON SLAYER



                ; = BLADE CUSINART

                < = AMULET/MANIFO

                Z = SHIELD + 3

                U = LORD'S GARB

                V = MURASAMA BLADE

                T = BREAST PLATE + 3

                H = DAGGER OF SPEED

                A = AMULET/MAKANITO

                B = DIADEM OF MALOR

                P = SILVER GLOVES

                8 = MAGE MASHER

                6 = RING OF PORFIC

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

124 - 127       EXPERIENCE POINTS

134 - 135       HIT STATUS

136 - 137       NUMBER OF HITS

132             LEVEL

146 - 158       NUMBER OF MAGE SPELLS (NOT NEEDED)

160 - 172       NUMBER OF PRIEST SPELLS (NOT NEEDED)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



TO BUILD A *SUPER* CHARACTER (FROM EXPERIENCE)





        1.  CREATE SEVERAL PRIESTS IN THE TRAINING

            GROUNDS.

        2.  USE DISK EXPLORER OR DEBUG TO CHANGE

            STRENGTH, IQ, PIETY, ETC.  TO ALL

            HEX FF'S  (WHICH WILL EQUAL 31 WHEN

            YOU PLAY).

        3.  GO BACK TO TRAINING GROUNDS AND MAKE

            YOUR PRIESTS INTO BISHOPS.

        4.  USE DE OR DEBUG TO CHANGE THE EXPERIENCE

            POINTS TO SOME ASTRONOMICAL VALUE.

        5.  GO TO THE ADVENTURER'S INN AND STAY

            AT THE STABLES UNTIL THE CHARACTER HAS

            ALL THE MAGE AND PRIEST SPELLS (NINE

            LEVEL SEVEN SPELLS EACH).

        6.  GO INTO THE MAZE AND COME OUT AGAIN

            (WHY THIS IS NECESSARY, I HAVE NO

            IDEA, BUT IT WORKS).

        7.  RE-ROLE YOUR CHARACTER IN THE TRAINING

            GROUNDS TO WHATEVER YOU LIKE.

        8.  USE DE OR DEBUG TO DO THE FOLLOWING:



                A.  MAKE YOUR CHARACTER YOUNG;

                B.  GIVE YOUR CHARACTER SOME



                    MAGIC TOOLS (PERSONALLY I

                    LIKE THE LORD'S GARB).

                C.  ADJUST HIT POINTS TO SOME

                    ASTRONOMICAL VALUE.

        9.  GO GET 'EM.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NOTE:  BEGINNING AT ABOUT TRACK 37, YOU WILL SEE

THE MONSTERS.  CHANGE THEIR NAMES TO SOMETHING YOU

LIKE OR SOMETHING HUMOROUS.  FOR EXAMPLE, CHANGE

'WEREBEARS' TO 'NERDBEARS'; 'DRAGON FLIES' TO 

'MEATBALLS   '; AND SO ON (DO NOT CHANGE THE LENGTH

OF THE ORIGINAL NAME!!).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                














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