Ultima V Spell Chart

1st Circle:
  An Nox           cure poison          anytime        ginseng, garlic
  An Zu            awaken               combat         ginseng, garlic
  Grav Por         magic missile        combat         ash, pearl
  In Lor           light                noncombat      ash
  Mani             heal (10-30hp)       anytime        ginseng, silk

2nd Circle:
  An Sanct         unlock               anytime        ash, moss
  An Xen Corp      repel undead         combat         garlic, ash
  In Wis           location             noncombat      nightshade
  Kal Xen          summon animal        combat         silk, mandrake
  Rel Hur          change wind          noncombat      ash, moss

3rd Circle:
  In Flam Grav     wall of fire         dng./combat    pearl, ash, silk
  In Nox Grav      wall of poison       dng./combat    nightshade, silk,
                                                       pearl
  In Por           blink (teleport)     anytime        silk, moss
  In Zu Grav       wall of sleep        dng./combat    ginseng, silk, pearl
  Vas Flam         fireball             combat         ash, pearl
  Vas Lor          great light          noncombat      ash, mandrake

4th Circle:
  An Grav          dispell field        anytime        pearl, ash
  Des Por          downward move        dungeon        moss, silk
  In Sanct         protection           anytime        ash, ginseng, garlic
  In Sanct Grav    protection field     dng./combat    mandrake, silk, pearl
  Uus Por          upward move          dungeon        moss, silk
  Wis Quas         reveal invisible     combat         silk, nightshade

5th Circle:
  An Ex Por        magic lock           anytime        ash, moss, garlic
  In Bet Xen       insect swarm         combat         moss, silk, ash
  In Ex Por        magic unlock         anytime        ash, moss
  In Zu            sleep                combat         ginseng, nightshade,
                                                       silk
  Rel Tym          quickness            combat         ash, mandrake, moss
  Vas Mani         great heal (hitmax)  noncombat      ginseng, silk, mandrake

6th Circle:
  An Xen Ex        charm (possess)      combat         pearl, nightshade, silk
  In An            negate magic         anytime        garlic, mandrake, ash
  In Vas Por Ylem  tremor               combat         moss, ash, mandrake
  Quas An Wis      confuse              combat         mandrake, nightshade
  Wis An Ylem      xray                 noncombat      mandrake, ash

7th Circle:
  In Nox Hur       poison wind          combat         nightshade, ash, moss
  In Quas Corp     fear                 combat         nightshade, mandrake,
                                                       garlic
  In Quas Wis      peer (view)          noncombat      nightshade, mandrake
  In Quas Xen      clone                combat         mandrake, silk, moss,
                                                       ginseng, ash, nightshade
  Sanct Lor        invisibility         combat         mandrake, nightshade,
                                                       moss
  Xen Corp         kill                 combat         pearl, nightshade

8th Circle:
  An Tym           time stop            anytime        mandrake, garlic, moss
  In Flam Hur      flame wind           combat         ash, moss, mandrake
  In Mani Corp     resurrect            noncombat      garlic, ginseng, silk,
                                                       ash, moss, mandrake
  In Vas           cone of energy       combat         mandrake, nightshade,
  Grav Corp                                            ash
  Kal Xen Corp     summon               combat         mandrake, garlic,
                                                       moss, silk
  Vas Rel Por      gate travel          noncombat      ash, pearl, mandrake


For any of you interested:  (Lord British's attention to detail...)


                              The Language of Magic

Syllable     Idea          Sound        Syllable     Idea          Sound

An           negate             ah n    Nox          poison           n ah ks
Bet          small            b eh t    Por          movement           p oar
Corp         death           k oar p    Quas         illusion        kw ah ss
Des          down            d eh ss    Rel          change            r eh l
Ex           freedom              ex    Sanct        protection    s aa ng kt
Flam         flame           fl ah m    Tym          time              t ih m
Grav         energy          gr ah v    Uus          up                 oo ss
Hur          wundd            h oo r    Vas          great            v ah ss
In           create             ih n    Wis          knowledge        w ee ss
Kal          invoke           k ah l    Xen          creature          z eh n
Lor          light             l oar    Ylem         matter        aye l eh m
Mani         life          m ah n ee    Zu           sleep               z oo


                              The Mixtures of Magic

Reagents:    Reagents must be mixed for a spell before it is cast. Don't try 
             mixing your own spells; bad mixtures are either acid (-hp), 
             poison, gas (all poisoned), or bomb (all -hp).

Black Pearl                Projection
Blood Moss                 Movement
Garlic                     Warding
Ginseng                    Healing
Mandrake Root              Power
Nightshade                 Poison, Illusion
Spider Silk                Binding
Sulphrous Ash              Energy
