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                        ****        Z O R K II       ****
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     Ok.  You have collected the 20 treasures of Zork I and are now ready
to start out on a quest to destroy (or render helpless) the Wizard of
Frobozz.  The only way to do this is to take his wand.  I suggest that you
play Zork II for a while before resorting to this solve.  Mapping beforehand 
would be helpful in the event that you make a mistake and get lost somewhere.
Well, it's time to make your first move so, get everything, go south, south, 
south, southwest, south.  It will be dark here so light the lamp. Go southeast 
to the North End of the Garden then enter and get the teapot.  Now, leave the 
Gazebo and go north, then northeast.  Get some water.  Now go south, southeast,
south, south, west to the Carousel Room.  From here go southeast (until you get
to the Riddle Room).  To get by this room you must answer the riddle.  The 
answer is a well.  Now that you have answered the riddle go east to the Pearl 
Room and get the pearls.  Go east again to the Circular Room.  Get into the 
bucket and pour the water.  You have now risen to the top of the well.  Get 
out of the bucket and head east to the Tea Room.  Get the red, blue, and the 
green cakes.
 
     Now, it's time to play Alice in Wonderland, eat the green cake.  The 
room should be getting smaller around you.  Go east and throw the red cake 
into the pool.  Get the candies.  Ignore the flask, it is poison and will
just kill you if you open the bottle.  Now go west and eat the blue cake
to get back to your normal size.  Go northwest to the Low Room.  Tell the 
robot to go east then go east yourself.  Tell the robot to push the triangular
button.  You will hear a dull thud in the distance.  Now, tell the robot to
go south and you follow him (her or it) to the Dingy Closet.  Get the sphere.
A cage will fall over you and trap you but don't worry too much.  Tell the
robot to lift the cage.  He, she, and/or it will throw it across the room.
Now head for the Top of the Well (you may have a bit of trouble doing this 
because of the magnetic field you created by pressing the triangular button).
Get the sphere.  You may want to look into the sphere.  It's very interesting.
Get in the well then get the water.  Down you go!  Get out of the bucket and 
drop the teapot.  Go west twice then northwest to the Carousel Room.  Open the
box and get the violin.  Now go east then north twice and then enter the 
Gazebo.  Drop all but the lamp and the sword.  Get the mat and the opener.
 
     Go to the Carousel Room and from there north to the Marble Hall.  Get
the brick.  I bet you never guessed that it was plastique.  Now go north, 
north, then up to the Tiny Room.  Put the mat under the door, open the lid,
and then put the opener in the hole.  It seems that you have pushed the key
that was in the other side of the lock out onto the mat.  Pull the mat and
then get the key.  Get the opener, unlock the door, drop the opener and the 
key, then open it.  Now, go north into the Dreary Room.  You may remember this
from looking into the red sphere.  Get the blue sphere and return to the
Gazebo.  Drop the sphere. Get the newspaper and the matches.  Head for the
Carousel Room.
 
     This time go southwest to the Cobwebby Corridor.  Get the string.  Now
go northeast, north, north, north, west, and the north again into the Dragon
Room.  Just think if everyone had this game, everyone would have a chance to
kill a dragon.  Grip onto your sword and attack that dragon.  You won't hurt
him much but you do get his attention.  Go south.  The dragon should follow
you.  Just to keep the dragon's attention attack him again.  Go south again.
Now for one last time attack the dragon and go west.  I always thought dragons
were supposed to be smart but I guess I was wrong.  Go west, get the ruby, and
then go south.  Get into the basket and open the receptacle.  Put the paper
into the receptacle.  Light a match then light the paper with the match.  Now
off you go into the wild blue yonder.  Wait twice then land on the Narrow 
Ledge.  Tie the wire to the hook then get out of the basket.  Go south to the 
Library.  Open the purple book and get the stamp.  Now, go north and get the
zorkmid.  Time to some more ballooning.  Get in the balloon and untie the wire.
Now wait four times.  Land the balloon on the Wide Ledge.  Tie the wire to the
hook and get out.  Go south.  Since the string is a fuse and the brick is 
plastique, put the string into the brick.  Now put the brick in the hole.  
Light a match then light the string with the match.  Go north and then back 
south.  You have blasted the box open.  Get the crown and go north.  Get into 
the balloon, close the receptacle, and then untie the wire.  Wait until the 
balloon reaches the Volcano Botton.  Get out of the balloon and head for the 
Gazebo.
 
     Once in the Gazebo drop all but the lamp.  Now go south, west, southwest,
north, north, north, west, north, north to the Dragon's Lair.  Get the chest.
Now kiss the Princess.  If you're not feeling very heroic, just awaken her.
Now go back to the Gazebo and wait for the Princess.  Once she gets there,
wait for her to give you the key from the unicorn.  Now open the chest.  It
won't open the first time so open it again.  Take the dragon statuette.  Drop
the chest and the rose and get the candy, both spheres, and the pearls.  Now 
go back to the Carousel Room once again.  From here go south twice, down, and
then south to the Oddly-Angled Room. Take the club and go southeast, northeast,
northwest, southwest, north, up, north, north, and finally southwest twice to
the Guarded Room.  A lizard head in the door will be sniffing at you.  I think
he may be hungry.  So, feed the lizard the candies and he will go to sleep.
This will give you a chance to unlock the door with the gold key and open it.  
Go south then west to the Wizard's Workshop.  Drop all but the lamp.  Now head
for the Carousel Room AGAIN.  
 
     From the Carousel Room, go north three times, west, north, west twice to
the Bank Entrance.  It's time to rob the bank.  Go northwest, west, then south.
Get old Pierpont's portrait then go north.  Enter the light.  You will now be
in a Small Room but not for long.  Enter the south wall.  Enter the light 
again.  This time you will be in the vault. Get the bills. Unfortunatly, there
is no way out of the vault.  If you have previously died, you would know that
you were always transported somewhere.  So type "kill" and you will kill 
yourself (for a good reason). Go west three times to the Barrow, get the lamp,
and then head for the Gazebo.  Once you get to the Gazebo, get all of your
goodies.  Now head for the Wizard's Workshop.  Drop all but the lamp and the
club.  Go west and throw the club at the glass (the aquarium).  Watch out for
dying sea serpents!  Get the white sphere and go back east to the Wizard`s 
Workshop.  Put the white sphere on the diamond stand, put the red sphere on
the ruby stand, and put the blue sphere on the sapphire stand.  Neat!!!!!!
 
     Now get the black sphere.  Now go south.  Put the black sphere in the
circle and go north.  Get the ruby, coin, stamp, violin and go south.  You
shouldn't tell your parents that you're getting into demon summoning.  Give
the demon all that you're carrying except for the lamp.  Now go north and get
the rest of your treasures and take them south.  Give them to the demon.  Now,
the demon will give you anything you want!  Since you're not greedy, ask for 
the Wizard of Frobozz's wand.  Take the wand.  Now for the last time, head for
the Carousel Room.  Go south to the Menhir Room.  
 
     I know you just can't wait to test the wand so point it at the menhir.
Now say "float" and go southwest.  Take the collar and go northeast, south,
down, and down again to the Cerberus Room.  Put the collar on the dog.  Go east
and open the door.  Now go south.  Oops!  Dead End!  Turn off the lamp.  Look!
There's a secret door which can only be seen in the dark.  Open the secret door
and head south to the Endless Stairway which is where Zork III begins. 
 
All done !!!!
 

he dark.  Open the secret door
and head south to the Endless Stairway w