                    HINT TO KING'S II QUEST

Location and point value received in game
Maximum points is 185

To open door # 1

Pts.   Location/Command
        Go to mailbox in front of grandma's house
  1     OPEN MAILBOX
  2     TAKE BASKET of goodies from the mailbox

        Walk around the surronding screens until you meet Red Riding Hood
        TALK TO GIRL
  4     GIVE BASKET TO GIRL
        Red Riding Hood gives you a bouquet of flowers

        Go to monastary and and stand beside the munk inside the building
        OPEN DOOR to enter monastary
        Stand beside the monk
  2     PRAY
        Type GRAHAM when monk ask your name
  2     The monk gives you a silver cross
  2     WEAR CROSS to pass ghost guards and to scare Dracula

        Go south one screen
  1     LOOK HOLE (south of the monastry near lake)
  7     TAKE BROOCH from the hole in rock in ocean (don't use for maximum points)

        Go to forest to get mallet (3 S. and 4 E. of large rock near beach)
        LOOK HOLE inside tree
  2     TAKE MALLET from inside tree

        Go to the bridge
  1     Cross the bridge (1st time - 6 crossings remaining)
        Walk to the magic door (door #1)
        READ DOOR (read the inscription on the door - allows mermaid to appear at beach)
        Go to the bridge
  1     Cross the bridge (2st time - 5 crossings remaining)

        Go to forest (3 S. and 2 E. of large rock near beach)
        LOOK LOG
  7     TAKE NECKLACE (don't use for maximum points)

        Go three screens S. of large rock near beach
  3     TAKE TRIDENT (to give to King Neptune)

        Go one screen south of large rock near beach
        TAKE SHELL on beach
  7     TAKE BRACELET (S of large rock near beach - don't use for maximum points)

        Go to forest (1 S and 1 E. of large rock near beach)
  2     TAKE STAKE from the base of tree

        Go to large rock near beach
        Swim out to mermaid
  2     GIVE FLOWERS TO MERMAID (no points lost)
        A seahorse will come to the surface of the water
        Approach the seahore
  2     RIDE SEA HORSE

        Move next to giant clamshell
        GIVE TRIDENT TO NEPTUNE
  4     King Neptune will bottle enclosing a cloth
  5     TAKE KEY when clamshell opens (key to door #1)
        Exit Neptune's rhelm the same way you entered (to the right)
        The seahorse will return you near to land (you swim the rest)

        Go to the bridge
  1     Cross the bridge (3st time - 4 crossings remaining)
        Go to the magical door
  7     UNLOCK DOOR (to door #1)


(65)

To open door # 2

        READ DOOR (read the inscription on door #2)
        (The antique store sign will now reads "open")
        Go to the bridge
  1     Cross the bridge (4st time - 3 crossings remaining)

        Go around the antique store
        Roam in area until the good fairy gives you a protective spell

        Go to Hagatha's cave.
        Enter and exit cave until Hagatha is gone.
  2     TAKE CLOTH
  2     PUT CLOTH OVER CAGE to cover the nightingale's birdcage
  2     TAKE CAGE
        Exit Hagath's cave with the cage

        Go to antique store
        OPEN DOOR
        walk to woman
  6     GIVE CAGE TO WOMAN (no points deducted)
        Woman will give you oil lamp in return for the cage
        Exit antique store

  2     RUB LAMP(1st time- genie inside lamp will give you magic carpet)
  4     RIDE CARPET
        The carpet will take you to the correct place

  2     RUB LAMP(2nd time- genie inside lamp will give you a sword)
  2     RUB LAMP(3rd time- genie inside lamp will give you bridle)
        The genie will disappear after third gift

        Walk to the right until you encounter a snake
        Approach snake ( but not too close)
  5     THROW BRIDLE ON SNAKE (it will change into winged horse)
  2     TALK TO HORSE and the horse will give you a sugar cube

        Walk to the right until you enter cave
        Walk to key in cave
  5     TAKE KEY

        Walk out the cave
        RIDE CARPET and the carpet will return you to your original place

        Go to the bridge
  1     Cross the bridge (5st time - 2 crossings remaining)
        Walk to door
  7     UNLOCK DOOR to open door # 2

(43)

TO open door # 3


        READ DOOR (read the inscription on door #3)
        (The boat will now appear at south end of poisoned lake)
        Go to the bridge
  1     Cross the bridge (6st time - 1 crossings remaining)

        Go to the door in side of tree (Dwarf's house)
        OPEN DOOR and enter tree
        Walk to ladder and you will begin to climb down ladder
        At bottom of ladder, walk right until you enter room with table

  2     TAKE POT from fireplace
        Walk to chest
        OPEN CHEST
  7     TAKE EARRINGS from inside chest (don't use for maximum points)
        CLOSE CHEST
        Exit the dwarf's hose the same way you entered

        Go to grandma's house and approach the door
        KNOCK DOOR
        OPEN DOOR
        Repeat entering and exiting until wolf is not in grandma's bed
  2     GIVE SOUP TO GRANDMA
        She will offer something under her bed
  4     LOOK UNDER BED and you will take cloak and ring
        WEAR CLOAK (for protection from ghost guard when crossing lake)
  3     WEAR RING

        Go to South side of poisoned lake
        Approach the man in boat
        ENTER BOAT and the man will take you across the poisoned lake
        EXIT BOAT when you reach the island
  1     EAT SUGAR CUBE to protect you from the poisonous bramble weeds

        Approach the door in front of castle
        OPEN DOOR
        Go left when you enter the castle
        Climb the stairs to the top
        Walk to the table
        OPEN DRAWER
  2     TAKE CANDLE from inside drawer in order to see in dungeon
        CLOSE DRAWER
        Exit room by climbing down stairs
        Stop at the torch on the wall along the stairwell
  1     LIGHT CANDLE in the torch flame
        Continue down the stairs
        Go right until you enter the dining room
  2     TAKE HAM from Count Dracula's table
        Continue to walk right and walk down stairs to bottom
        Enter the room at the bottom of the stairs
        Enter and exit room until Coffin is closed
        Walk to coffin
        OPEN COFFIN
  7     KILL DRACULA with mallet and stake (if he is in coffin)
  2     TAKE KEY that was under dracula (used to unlock trunk in room at top of castle tower)
        TAKE PILLOW and you will find key to door # 3
  5     TAKE KEY to door # 3 from under under Dracula's pillow inside coffin
        CLOSE COFFIN
        Exit to the dining room the same way you entered (up the stairs)
        Climb the stairs to the top of the tower
        Walk to the chest
  1     UNLOCK CHEST with the silver key
        OPEN CHEST
        LOOK IN CHEST
  7     TAKE TIARA from inside trunk (don't use for maximum points)
        CLOSE CHEST
        Exit the room the same way you entered (down the stairs)
        Exit the castle and walk to the boat at the poisoned lake
        ENTER BOAT to be taken back to the mainland
        You will exit boat when it docks on the mainland

        Go to the bridge
  1     Cross the bridge (7st time - 0 crossings remaining)
        Walk to door
  7     UNLOCK DOOR to open door # 3

(55)

On the Enchanted Island

        Enter the door # 3 and you are now on the Enchanted Island
        Walk north one screen
  1     TAKE NET from the ground
        Walk to the edge of the ocean
  2     CAST NET until you catch a fish

        Quickly approach fish
        TAKE FISH while is still alive
        Walk to the shore
  3     PUT FISH IN WATER while it is still alive
        In gratitude the fish will offer you a ride
  1     RIDE FISH to the enchanted island

        Walk to the lagoon when you arrive at the beach on the other side
  3     TAKE AMULET (1 scene N of tower)

        Go to the doorway of the tower
        OPEN DOOR
        Climb stairs to top where a lion guards a door
  4     GIVE HAM TO LION (instead of killing him)
        The lion will fall asleep
        Approach the door at the top of the tower
  5     OPEN DOOR to Valanice's room
        Approach Valanice
        KISS VALANICE
  3     type HOME and the amulet will return you to the correct place

(22)

185     ((BINGO !!! ...You have solved the adventure))
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