
     This is the solution to the Hitchikers Guide To The Galaxy, if you know
this already, or if you rather I didn't spoil it for you, then don't read
this file.  If not, this may prove helpful.

NOTE: You should save the game frequently, particularly after each major
accomplishment. This adventure can be very frustrating at times, so it may
require several attempts, and be very time consuming, but you'll get it.

- John Rex

    After getting up, get the screwdriver and toothbrush. Go south. 
Get the junk mail, as you will need it later.  Go south again, and lie
in front of the bulldozer (in the mud (Lie down)).Just wait,wait,wait,
until Mr. Prosser lies in the mud (Ignore Ford when he offers you the
towel!) Go to the bar, and type, "BUY CHEESE SANDWICH". Drink the beer
that Ford bought, AGAIN and again until you hear your house being knocked
down. Go east, there will be a dog yapping, FEED DOG (VERY important for
later).Go north to the house.  Wait until Ford drops the device at your feet.
GET DEVICE. PUSH GREEN.  Wait until it says you can't use all of your 
senses except for SMELL. SMELL. Touch shadow. Eat peanuts. Remove gown.
Hang gown on hook. Get towel. Cover drain with towel.  Cover panel with
satchel. Put junk mail on the satchel. Push button. Get gown,towel. 
Wear gown. Turn switch, and read the screen. It will tell you which word
from the second verse of Prostetnic's favo(u)rite poetry will unlock the
case. Wait until you are strapped in and he starts reading the poetry.
Type ENJOY POETRY and wait a bit.  He should start the second verse.
Write the appropriate word. When you get brought to the hold, type the
appropriate word, depending which word it asked for. If it blows up,
then it was probably a simple goof, just try again. Anyway, once you
get the case open, take the plotter and WAIT  4 or 5 times until you're
in the Heart Of Gold. Wait until you can hear. LISTEN. Go south, you will
be brought to the bridge, go down then west.  Touch pad, and get ATS
(advanced tea substitute). Go east, then south until you are in the
engine room. You will have to keep trying until it lets you in.
Once in, keep LOOKing until it finally lets you see. Drop plotter,
substitute.Put the dangly bit in the ATS.  Plug the small plug into the
small receptacle on the plotter, NO HITCHIKER SHOULD BE CAUGHT WITHOUT HIS
TOWEL!  Turn switch.

    When you turn the switch on the generator, you may wind up as one
of several different charachters:

 As Trillian:(Feel,then taste liquid)

Open Handbag.  Examine Arthur. Drop hors d'oeuvres. Get jacket fluff.
(Ignore the hostess for now).  Put fluff in handbag. Get
hors d'oeuvres. Then just wait a bit, and you'll be back in the Heart Of Gold
(H.O.G.) Go to the bridge, and look in Trillian's handbag, you will find
the fluff (You should consult the guide about fluff so you'll know what
it's good for.)
  
 As Ford Prefect:SEE,EXAMINE LIGHT

North. Open satchel (you'll see satchel fluff(Ignore it for now)).
Get towel. Give towel to Arthur (he won't take it.) AGAIN. Then when
he rambles on about a man called Prosser, GO AROUND BULLDOZER. 
PROSSER,LIE IN MUD (he will), then go south, then west (to the pub).
Buy beer. Tell Arthur to drink beer. AGAIN. When his house is
destroyed, he will run out of the Pub. EAST, NORTH. Arthur will be
there. GIVE SATCHEL FLUFF TO ARTHUR. Whenever the Vogons get there
(you may have to WAIT), GET DEVICE.  If you haven't already dropped it,
then PUSH GREEN and you will drop it. Arthur will push the button,
you'll be in the dark again, which you should be getting used to by now.
 
  In the War fleet:LISTEN,SOUTH

(You fed the dog the cheese sandwich in the beginning, right? )
Get the vacuum awl. Wait, wait, etc. Until they beam you into your
brain (with the synapses (Not the software co.)). Walk around until
you come across a black particle. Read markings.  Take particle.
Now you've just removed your common sense. This is important.
 
  At the Bug-Beast: Smell,touch shadow

SAY "ARTHUR DENT". EAST. COVER HEAD WITH TOWEL. GET STONES.
CARVE MY NAME IN SANDSTONE. Remove towel. WEST. SW. Get interface.
WAIT until you wind up in the dark. (you will also acquire an
asteroid paint chipper.)
  
  As Zaphod: SEE,Examine light (If you can't get here, or one or more of
the above keeps repeating, "don't panic" , you can always do so later,
with the tea.)

STEER BOAT TOWARD CLIFFS. GET UP. LOOK UNDER CUSHION. GET TOOLBOX
(yes, I know you may already be on the dais, but pay attention.)
UNLOCK TOOLBOX. PUT SEAT FLUFF, KEY IN TOOLBOX (don't close it!).
Go north, and WAIT (or keep saying "Hi"), until Trillian points the gun
at your head. GUARDS, DON'T SHOOT. TRILLIAN,SHOOT RIFLES.East. You will
die from a hangover, but will find the toolbox with everything in it
near the exit hatch.(Down from aft end of hall).


Keep returning to the engine room, and turning the switch until you've
gotten at least 3 pieces of fluff. Don't worry about the seat fluff,
you can get that later using real tea.

Now, move the generator, ATS, and plotter to the bridge, and make sure
they're connected to each other. Now plug the large plug on the generator
into the large receptacle on the control console. Down. West. Open nutrimat.
Get circuit board.Drop circuit board. Put interface in panel. Close panel.
Touch pad. Go to the bridge, and wait until Eddie says that missiles are
coming.  Turn the switch (If the cord from the generator disentegrates,
Don't Panic, this is normal). Go back into the nutrimat room.  There should
be some decent tea there. Try to find and collect every tool you can find
on the ship in one room. Get tea. Replace the substitute with the tea,
(put the dangly bit in the tea instead of the ATS. Turn the switch.
Now, instead of being sent to one fixed destination, you can wait, and
observe your senses until there are only 4 "can'ts". Now if you continue
to wait, the 4 "can'ts" will change after each wait command!
You can play around with this, and will notice that if you go to a 
place that you were already sent to, you will just die, but you
sometimes can't tell, such as telling Earth's sun from Damogran's
sun, or the whale's stomach lining from the wine, except for the
"cold and squishy", or the "warm and squishy". Be very careful not to
listen when you hear the hum of a star drive to port after turning the
switch. If you do this, you will die.

Wait until you can feel. Feel. If it says cold and squishy,wait a bit,
then feel. Until it says "warm and squishy." Taste liquid. Get flowerpot.
Put flowerpot in thing. Wait until you die and are on the H.O.G. again.
Remove all from the thing (all 4 fluffs (don't forget pocket fluff!))
and the flowerpot. PLANT ALL FLUFF. Go to the bridge, and go west.
AGAIN several times until it has developed into a full blown plant.
Drop flowerpot. Get the tea, and go to the aft end of the hall
(near the screening door.DROP TEA. GET TEA. GET NO TEA. I'm not sure,
just play around until you have both no tea, and tea, at the same time.
Show tea, then no tea to screening door. Don't go in there yet. 
Eat the fruit on the bridge. You will see a prediction of the future.
Get the tool that Marvin asked for in the prediction. If you forgot any
tool at all, that will be the first thing he asks for, naturally. 
Drink the tea right before you enter the screening door. Marvin will be
there. Get the thing that is in there with him (if he had asked for it
in the prediction.) MARVIN, OPEN HATCH. He will arrange to meet you in
the access space. Go to where the hatch is (in a beeline). Drop all but
the tool that marvin needs. And remove gown. Drop gown. East.
(save the game after each achievement, but not now!) Wait until Marvin
gets there. Give him the tool that he requested. He will open the hatch.
West then Down. You have won, I hope. If there seems to be any errors, or
problems with this solution, then leave me a message. Wasn't that fun?


                                                        -John Rex


