
                      Q U E S T   F O R   G L O R Y: 1
                         So you Want to be a Hero?

                  o- Complete Solve for the THIEF Path -o
                                IST (C)1992

Before we go to the solve I have some things I must tell you about the game

1.Talk to every person you meet,this gives you points and information
2.Break into every house you can,but make sure you dont get caught,Also
  go sell the items you steal in the thiefs guild
3.I will not tell you the exact location of the places you have to go,if I did
  it would take me weeks and I dont have the time.
4.Save your game Often,you meet monsters in the wierdest places.
5.Try to avoid fighting wherever possible,the thief does not fight very well.


Now on with the solve 

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THE TOWN
-----------

GUILD HALL - While in the guild hall you must Sign your name in the Book on
             the desk.Look at the posters on the wall.and talk to the guy
	     sitting in the rocking chair.
THE BAR	   - This is one of the most important place for the Thief,this is
	     where the thiefs guild is.Sit on the bar stool next to the slimy
             bar stool.Then pick up the note near the bar stool you just stood
             on.Thats about it in the bar.to enter the thieves guild you must
	     use the password you got from the thieves in the alley.
	     NOTE:Keep checking back to the bar for other notes they will
	     inform you on what you have to do later in the game.
THE ALLEY  - During the day there is a begger you can talk to.he gives you
	     some important information,but at night you can get robbed by
	     some thieves,you can get the password to the thieves guild from
	     them,to get the password you must use the thief and it will say
	     something about the password.
DRY GOODS  - Buy 2 flasks in here,thats all you really have to do.As the thief
	     you must buy daggers here.
APPLE STAND- Buy 50 apples and dont eat them.
THE INN    - Talk to the guy on the floor.During the night you can sleep and 
	     eat here,there will be a begger there during the night make sure
	     to buy the begger some food.
MAGIC SHOP - There is really nothing to do here besides talk to the Lady,since
	     your the thief there is no way to use magic.
SHERIFF's  - Once you break into the house,take everything but the gold box on
HOUSE        the table,if you do this it will wake everybody up.behind the
   	     painting is a safe,open it to get 50 silvers,this is all you can
	     do here,do not open any of the doors or anything,or you will die.
OLD LADY'S - Not much in here,take everything you find,search the couch,do not
HOUSE	     open the bird cage,and do not go upstairs.
THIEVES	   - This is one of the most important places in the thiefs path.This
GUILD	     is where you can sell the items that you stole,and win money(or 
	     lose it),to do this you need to buy a thiefs license,you also
	     should buy a few lock picks and a thiefs tool kit,that is all
	     you really need to do here,but you can play the Dagger game if
	     you really need money.



Thats about it for the Town,During the first couple days make sure you get to
the town before its dark,otherwise you will be locked out and theres some 
nasty monsters roaming around after dark.

THE FOREST
-----------

Explore the forest well,since I will not give the exact location to the places
I specify.

THE WATERFALL - Use the Flask you bought in the Dry Good shop on the Waterfall
                you will now have flying water.to get into the Hermits cave 
	        you can either try to climb the rocks to get to the door,or 
	        if you have the throwing skill you can throw rocks at the door
	        until you can hit the door 3 times then the hermit will come 
	        out and show you a magical ladder you can climb up.knock
                on the door 3 times,quickly move out of the way to avoid being
                hit by the door.Talk to the hermit.The only other thing you
                can do here is sleep,but you must give the hermit some food.
HEALERS HUT   - There are 2 ways to get the ring for the healer one way is to
	        climb the tree and walk to the limb and use the nest and you
                shall get the ring.the other way is to pick up some rocks and
	        throw them at the nest until the nest falls,then pick up the
	        ring.up the ring.Go inside the healers hut and give her the 
                ring she will give you money and some healing potions.talk to
                her,for now this is all you need to do.
	        NOTE:After you find information on the Dispel Potion,you must
	        give her Flowers From Eranas Peace,Green Fur,Flying Water,and
                a Magic acorn after you give her this she will make the dispel 
                potion for you.
CEMETARY      - there is nothing you can do here during the day.At Midnight
                you can pick Mandrake root.to pick the mandrake root you must
                have the undead ungent(you can buy it from the healer).The
                Undead Ungent will keep the ghosts from killing you.
BABA YAGAS HUT-To get the gate open you must have the glowing gem you get from
               the brauggi,Talk to the skeleton then use the glowing gem on
               the skeleton that has no eyes.Then talk to the hut and talk to
	       it again.It will ask you the Rhyme.The Rhyme is "Hut of Brown
	       Now Sit Down" you can learn this from the guy who sits infront
	       of the entrance to the town.Once inside Baba yaga will turn you
	       into a frog and ask you questions,answer all of them.She will
	       then ask you for mandrake root,she will kill you if you do not
	       get it for her within a day.this is a good time to get the root.
	       The Second time you visit her you must have the magic mirror so
	       you can turn her into a frog,to do this you must get the mirror
	       from the brigand leader.to use it you must click the mirror
	       on baba yaga and when she uses her spell it will reflect back
	       on her.If you do this it will end the game so becareful when
	       you do this,if you want to play longer just dont do it.
ERANAS PEACE - This is a nice place to spend the night since no monster can
	       kill you here.you can take flowers and eat the fruit off the 
	       tree.The Flowers you can give to the Healer.Pick up flowers 5
	       times then give them to the healer,there worth some money.There
	       is also a big rock here but you cant move it unless your a 
	       Magic User.
THE TROLL CAVE-There is a big troll infront of this cave,you can either sneak
	       around it or defeat it.I recommend sneaking since its hard to 
	       kill the troll with the thiefs.Once you beat the troll you can
               open his chest with your sword.If you defeated the troll I
	       think you can take the beard to give to the healer for gold.Go
               inside of the cave and you should see a bear Give the bear some
               food so you can pass him.Walk past the bear and you shall be in
               the kobald cavern,As the thief there are 2 ways of getting the
               key from the kobold,The first way is to sneak up to him and
               steal the key,The second is to defeat the kobold which is
               REALLY hard,to defeat him you must keep stabbing him until he
               is dead.once dead,Walk around Until you bumb into the invisible
	       treasure chest.to open the chest just pick the lock the chest.
	       pick up the money from the chest and leave.Go back to where the
               bear is and use the key you got from the kobold and the bear
               will turn back into the prince.
THE CASTLE   - as the thief the castle is not important since you cant train.
	       but you can work here for 5 silvers,this also builds your 
	       strength.Talk to everyone here also.
	       NOTE:After you save the prince(who was the bear) you can go
	       inside the kings fortress and get 50 gold and a nice meal and
	       a good bed.
ERASUMUS     - You will find a mountain that you can walk up,when you get
	       to the top there will be a gargoyle that will ask you questions
	       answer his questions truthfully and you will get into erasumus
	       house,once inside go straight up the stairs,once there you can
	       talk to erasumus,and thats it,since your not a wizard you cant
	       do anything else.
BRAUGII      - The Braugii lives in a cave in the snow,if you walk towards
	       the cave he will come out swinging a club,he will ask you if
	       you want to make a deal,say yes,he wants food.Give him the
	       apples you bought at the apple stand(I told you not to eat them)
	       Once you give him the apples he will give you the glowing gem
	       which you need to get into baba yagas hut.
THE DRYAD    - To Find the Dryad find the White Stag(the white Deer)follow the
	       stag and it will lead you to the Dryad,Once there walk toward
	       the tree,the tree will come alive and talk to you,it will ask
	       you to do a favor and say yes,since you cant beat the game 
	       if you dont,it will ask you to get a seed from the spitting 
	       plants.
	       NOTE:once you return with the seed from the spitting plant it
	       will drop a Acorn,this is the magic acorn and you must get it.
MEEP ROCK    - These are little furry creatures,you must talk to them to get
	       some green fur from them,to talk to them just click on top of
	       one of the rocks,a green Meep will come out,talk to it and ask
	       it about fur,then ask it about green fur,it should give you 
	       some green fur.you may also get a scroll from it,but since your
	       a thief you do not need it.
MUSHROOM RING- You Can pick mushrooms here during the daytime,but during the
	       night there will be fairies here,the faires will ask you to
	       dance for you,Make sure you say yes or you will die,once you
	       finish dancing ask them about fairy dust,they will decide to
	       give you some,you must have an empty flask for this,if not
	       you will have to do it again(Dancing takes Stamina Away).
	       NOTE:Do NOT step inside of the mushroom ring,or the fairies
	       will kill you.
AMBUSH SPOT  - This is a BAD way to go to get into the brigand fortress,if you
	       do decide to go this way,make sure your in running mode and 
	       run to the tree branch and click on it and you should jump over
	       it,then you gotta fight a bunch of guys.
ANTWERP      - The Antwerp is a big bouncing blue monster(DO NOT ATTACK!) 
	       if you have the key that you got from the guy at the archery
	       range you can walk up to the antwerp and he will bounce away.
	       look at the big rock,it will say it has a lock on it,use your
	       key on the lock and then open it,once open you have two choices
	       you can either talk to the open hole or walk in,if you talk to
	       it the orge will move away,if not you get to fight him.hes 
	       extremely hard and I dont recommend this path,but if you want 
	       to fight,well then fight him,this leades to the entrance to the
	       brigand HQ
ENTRANCE TO  - There will be a Minotaur here,one bad dude.You gotta sneak past
BRIGAND HQ     the minotaur since fighting him is extremely hard.To get the
	       Door open you must keep using it until it opens.
2ND AMBUSH   - After you get past the entrance to the brigand headquarters 
	       there will be a room with with archers on each side,first thing
	       to do is click on the 2 traps(There little gray lines on the 
	       screen)There is a rug in front of you and if you step on it
	       you will die,so dont.Walk over the right little bridge and
	       quickly make it to the door on the north wall,Becareful you may
	       get shot here a few times until you get the hang of it.
3RD AMBUSH   - quickly shut the door behind you,wait until you the guards come
	       then after about 10seconds they will walk away,Use the chair
	       infront of the right door,once you do that there will be 3
	       guards that come into the room(They look like Larry,Moe,Curly)
               they will walk towards you,When they are halfway to you use the
               Candlebra(It holds Candles)it will fall over and they will have
	       to go around.when they are on the other side of the table use
	       the table,you will stand on the table,once there use the lights
	       on the ceiling,you will knock out the gaurds,use the north door
	       and get out of there.
YORICKS ROOM - What a STRANGE room,Watch where you walk,talk to yorick(it says
 	       ME but his name is yorick)..okay this is hard,Walk into the 
               door on the Right,the first door.you will end up on the left
               side above a thing that says "BOX" pull the chain infront of 
	       you,once you do that a door on the north wall will open up
	       walk over there and go inside,you will end up on the other side
	       and there will be a door with a little door inside of it.Open
	       the door and move back into the left room,the door will slam
	       down and there will be a door behind it,walk into that door and
	       you shall be in the brigand leaders room.
BRIGAND LEADER-Okay,this is easy part,Once your in the room walk to the table
	       where the brigand leader is sitting,she will jump over the 
	       table and you must quickly use the dispel potion on her if you
	       dont you will die.once you use the dispel potion on her she 
	       will turn back into the princess,she will say all this shit and
	       yorick will come in and they will leave,grab the magic mirror
	       and the potions.leave through the secret entrance that yorick
               came through. Go to Baba's hut and use the Mirror on her.
               NOTE: You can go directly to the castle, but it ends the game.
               For the complete endding go the Baba and defeat her.
===============================================================================

                                                           Released: 07/07/92
		
                                                   Solved By: The IceBreaker
                                                      An IST SOLVE (C)1992



			       


	     




