

                               KING'S QUEST III
                              SOLUTIONS AND HINTS


                [*][*][*][*][*][*][*][*][*][*][*][*][*][*][*][*][*]
                [*]               Five O  Presents:             [*]
                [*]                                             [*]
                [*][*][*][*][*][*][*][*][*][*][*][*][*][*][*][*][*]
                [*]                                             [*]
                [*]      K I N G ' S   Q U E S T   I I I :      [*]
                [*]                                             [*]
                [*]             The Solution !!!!!!!            [*]
                [*][*][*][*][*][*][*][*][*][*][*][*][*][*][*][*][*]
                \                                                 /
                 \                                               /
                  \          Written By:  Kloey Detect          /
                   ---------------------------------------------

         SPECIAL THANX TO THE FOLLOWING FOR ALL THEIR
         HELP IN SOLVING THIS RADICAL ADVENTURE:

         The Shadow
         The Undefined Being
         The Guardian
         Mickey Mouse
         PC Pirate
         The Game Master
         Happy Hacker
         Mr.Wonderful
         Bleu Beard
         Sam Brown
         Balboa
         CatchClaw

          Once again, thank you very much for all of your help in
         solving King's Quest III.  All of the above helped in one way
         or another.  Not all provided valid or even intelligent
         thoughts to the solution, and you know who you are!  But if
         it was not for the support of the following on the Gallifrey,
         King's Quest III would have taken much longer to solve.  Once
         again thank you and enjoy this tutorial help guide.

         - Five O


         Special Thanks To SPI for cracking King's Quest III

         Special Thanks to Kloey Jr. for his insight and thoughts
         !!!!!





          This Tutorial is dedicated to my sister, who is now mourning
         the death of her pet guinea pig, Max, who left us while I
         solved King's Quesy III in the wee hours of the morning.



                                 MAY 3RD, 1987
                                    PAGE 1




                               KING'S QUEST III
                              SOLUTIONS AND HINTS


         ..................................Amen.


         "Hot damn!  I beat your ass.........Jesus-H, it is 4:58 AM.
         I will write the tutorial tomorrow night."

            You have just witnessed the past events of December
         7....1941, a day that will live in infamy, whoops, wrong
         story.  You have just witness the events of last night or
         this morning as the case may be.  I have now sat down, after
         three hours or so, of
         re-writting my maps so that people, other than ostriches,
         could read my handwritting.  If you would like a formal map,
         please leave e-mail for Kloey Detect on a BBS near you.

          Well, Sierra On-Line topped themselves again.  This is the
         best of the King's Quest series yet, as far as the toughness
         goes, but still feel that King's Quest II was more based on
         fairy tales and mythology, as in King's Quest.  Well a
         different guy did this one.  Look for King's Quest IV between
         June and July!!!


         OBJECT
         <*><*><*>

          You have been captured by the evil and homsexual wizard,
         Manannan, who if you can't tell by the name, probably lives
         in Greenwhitch Village and skips to work wearing a pink
         flowing gown.  You must escape from Manannan, rescue your
         sister, and take her back to Daventry in time, or the kingdom
         will suffer further ruin and be destroyed, which we would not
         want to happen!

          Because King's Quest III is so large, actually smaller than
         King's Quest II, but a bitch to map, it makes it very
         difficult to explain step-by-step how to solve it, so I am
         going to help you solve this adventure, but not really:  I
         will provide the information necessary to do so, but for
         those of you who do not want to take the cheaters way out,
         you will only get the hints that you need.

         Here we go...................


         --------
         * NOTE *
         --------

          The following maps are the most "conceptual" maps that there
         are:  You may be at a poin and go south, when you go north to
         return to the beginning, you will not return to the point you
         started at, but instead to the left or right of the point.



                                 MAY 3RD, 1987
                                    PAGE 2




                               KING'S QUEST III
                              SOLUTIONS AND HINTS


         There is a wrap-around effect in the game and applies only to
         the north/south borders.




         * - Magical item which you may not possess while Manannan is
             still in the house, unless you enjoy being killed!

         O - Ocean, which you can not swim across completely or defend
             yourself against sharks!

         # - Non-accessable area which is between/in the cliffs,
             chasms, walls, mountains, etc.

         You have exactly 30 minutes on the game clock in which to
         either gather your stuff together and solve the adventure or
         return to
         the house, stash the stuff under your bed(pay attention, clue
         #1) and then wait for Manannan to blow off.

            ---Remember to ALWAYS put the wand back when you return
         home.  --|
         |  ---Remember to ALWAYS shut the trap door & move the book
         back.  |
         |
         |----------If you do not do this then Manannan will blow you
         into
            cocaine dust.




         Manannan's House - 1st Level
         ----------------------------

             8  6
                          2  |    |
                \1 -- 7
             |
             5
             |
             11
             |
             12
             |
             13



         Manannan's House - 2nd Level
         ----------------------------

             3   4


                                 MAY 3RD, 1987
                                    PAGE 3




                               KING'S QUEST III
                              SOLUTIONS AND HINTS


             | /
             2 -- 10





         Manannan's Laboratory
         ---------------------

             8
             |
             |
             9










         "The World Below The Castle"
         Greenwitch Village !
         --------------------
                             _______
                            /   \
         E   D 26 -- 25    12    24/23 -- 19   OOOOOOOOOOO
         N   E |     |  ########  |  |     |   OOOOOOOOOOO
         D   S 27 -- 31 ########   21 --- 20   OOOOOOOOOOO
         L   E     |     |  ########   |    |       |   OOOOOOOOOOO
         E   R     28-- 30 -- 13 ----  14 --- 15 -- 16 -- 17 O
         S   T |     |     |       |       |   OOOOOOOOOOO
         S  29 -- 32 -- 33 ---- 22 --- 18   OOOOOOOOOOO



         Pirate Ship(U.S.S. Five O)
         --------------------------

             42 -- 41 -- 43
               |
             44 -- 39 -- 40
               |
               37 -- 38



         Ladder Tree(Robber's Home)
         --------------------------

           34 -- Outside The House


                                 MAY 3RD, 1987
                                    PAGE 4




                               KING'S QUEST III
                              SOLUTIONS AND HINTS


              |
              30



         Bear's House
         ------------

               36
               |
               35




         Daventry! - The Beach/Mountain Scenario
         ---------------------------------------

               54
               |
                 51 -- 52 -- 53
              |          |
                           49 -- 50          55 -- 56
                      |  |                     |
                         47-48                     57
              |  |                     |
                         45-46                     |
                                                  \/
                                              Down Only to #58




         Daventry! - The Return Home ..........
         --------------------------------------

                             68 -- 67 -- 66 -- 65
                   |     |        \
                                   61 -- 62 ######  64
               |     ######### /
               60 ######## 63
               |         /
                                   59 -- 58




          Just as a brief note, the majority, 99%, of these maps have
         been drawn as an overhead/cross-section view, but I guess by
         now you have seen that!

          In the following pages you will have the numeric key to the
         above maps.  To understand them you must be at least 10 years
         in age and be able to read 3 syllable words.  I will list the


                                 MAY 3RD, 1987
                                    PAGE 5




                               KING'S QUEST III
                              SOLUTIONS AND HINTS


         # of the map location followed by the description of the
         location, and then all the things that should be done on the
         screen.  Now bear in mind that you may have to complete
         certain conditions in order to perform certain commands.

         Example: 666 - Satan's Party Hole
            [1]Sacrafice virgin
            [2]Get pitchfork

         Comprende !!??!!




         Extra Hints:
         [*][*][*][*]

         1] To poison the porridge, place the cookie in it.

         2] To get the cat fur: a)Hold cat
                b)Get fur

         3] To stay safe during the journey to Daventry while on the
         Pirate's ship, remain at the rear of the ship untill you
         reach land.  You have to figure it out from there.

         4] SAVE YOUR GAME FREQUENTLY!!!!!  I used the following
         format when I saved a game: 136/210 : Captn.Room : 1:26:23

          This is the score I have : Location : Time used

         5] The eagle will drop the feather randomly, so GET IT !


         Before we continue let me just say I finished King's Quest
         III, but did NOT have all the points, which I don't give a
         crap about.  I attribute the loss in points to the following:

         Failure to complete the folowing spells:
         ----------------------------------------
         Understanding the Language of creatures(10 pts)
         Causing a deep sleep(10 pts)

         Failure to gain the following objects:
         --------------------------------------
         Reptile skins
         Acorns

         I needed the above two objects to complete the above two
         spells, simple, isn't it!  If you could leave e-mail to me, I
         would appreciate it to soothe my desire for knowledge.





                                 MAY 3RD, 1987
                                    PAGE 6




                               KING'S QUEST III
                              SOLUTIONS AND HINTS


         Points not listed in Map/Tutorial
         ---------------------------------

         Leaving the pirate ship and making it to Daventry(5 pts)
         Evading abominable snowman(4 pts)
         *Cat fur(1 pt)
         *Eagle feather(2 pts)
         Dropping fish powder(4 pts)
         Poisoning Manannan with porridge(10 pts)

         IMPORTANT: When Manannan first appears, he will ask you to go
            do something, DO IT, you get now points, but then you
            won't get turned to cocaine either!!




         Numerical key to the maps in the above:
         ---------------------------------------

         1 - Starting place

         2 - Top of staircase

         3 - Manannan's bedroom
          [1] Get pot(To humor Manannan)
          [2] Open drawer(by mirror)
           [a] Given *mirror(1 pt)
          [3] Open dresser(right hand side)
           [a] Given *Rose essence(1 pt)
          [4] Move clothes
           [a] Given *map(7 pts)
          [5] Look top cabinet
           [a] Given *key(3 pts)

         4 - Observatory
          [1] Get *fly(1 pt)

         5 - Feed chickens(To humor Manannan)
          [1] Get chicken
          [2] Get *feather(1 pt)

         6 - Get broom(To humor Manannan)
          [1] Get bowl(1 pt)
          [2] Get spoon(1 pt)
          [3] Get knife(1 pt)
          [4] Get bread(1 pt)
          [5] Get fruit(1 pt)
          [6] Get mutton(1 pt)

         7 - Manannan's dinner room
          [1] Get cup(1 pt)

         8 - Manannan's study


                                 MAY 3RD, 1987
                                    PAGE 7




                               KING'S QUEST III
                              SOLUTIONS AND HINTS


          [1] Unlock cabinet
           [a] Gives you *wand(4 pts)
          [2] Move book
          [3] Pull lever(5 pts)
          [*] The stairs lead down into the lab.

         9 - Manannan's laboratory
          [1] Get *powdered fish bone(1 pt)
              [2] Get *nightshade juice(1 pt)
          [3] Get *mandrake root powder(1 pt)
          [4] Get *saffron(1 pt)
          [5] Get *toad spittle(1 pt)
          [6] Get *toadstool powder(1 pt)
          [*] Toad cast spells you must "Turn to page 'x' "
           [a] Where 'x' is the page the spell is located on.
           [b] Spells are at the end of the tutorial.
           [c] You gain ten(10 pts)points for every spell done.

         10 - Your bedroom
          [1] Hide all

         11 - Winding Path (SAVE GAME FREQUENTLY)

         12 - Bottom of Path

         13 - End of path

         14 - Stores
          [1] General Store
           [a] Buy *leather pouch(1 pt)
           [b] Buy *salt(1 pt)
           [c] Buy *fish oil(1 pt)
           [d] Buy *lard(1 pt)
           [e] Pet Dog
            [1]Gives you *dog hair(1 pt)
          [2] Tavern
           [a] Talk man
           [b] Give coin(3 pts)

         15 - Docks
          [1] Get water(1 pt)

         16 - Extension of docks
          [1] Get on ship(2 pts)

         17 - End of docks

         18 - Beach at the docks

         19 - Beach

         20 - Stream

         21 - White trees with stream leading north


                                 MAY 3RD, 1987
                                    PAGE 8




                               KING'S QUEST III
                              SOLUTIONS AND HINTS



         22 - Trees on beach
          [1] Get *mistletoe(1 pt)

         23 - Cave
          [1] Dip feather in essence
          [2] Fly towards cave entrance
          [3] Enter cave
          [4] Get *stone(3 pts)

         24 - Waterfall
          [1] Get mud(1 pt)

         25 - Forest/desert

         26 - Medusa
          [1] Enter the screen and face away from the way you entered
          [2] Wave mirror when Medusa is VERY close to you(5 pts)

         27 - Curved desert basin

         28 - Desert with cattle bones
          [1] Get *cactus(1 pt)

         29 - Crackled desert floor

         30 - Ladder Tree(Robbers Hideout)
          [1] Place hand in tree(4 pts)
          [2] Climb ladder
          [3] Get off ladder(2 pts)

         31 - Large rock with trees

         32 - Tall tree

         33 - Bear's house
          [1] Knock on door
          [2] Walk over flowers
          [3] Open door

         34 - Robber's house
          [1] Get *purse(4 pts)

         35 - Bear's main room
          [1] Get porridge(2 pts)

         36 - Bear's bedroom
          [1] Open drawer
          [2] Get *thimble(1 pt)
          [*] Leave house and go into garden and fill thimble(1 pt)

         37 - Holding pen
          [1] Drop crate(2 pts)
          [2] Jump crate


                                 MAY 3RD, 1987
                                    PAGE 9




                               KING'S QUEST III
                              SOLUTIONS AND HINTS


          [3] Jump crate
          [4] Jump

         38 - Storage room
          [1] Get crate(? pts)

         39 - Captain's room
          [1] Open chest
          [2] Get all(3 pts)

         40 - Store room
          [1] Get shovel(1 pt)

         41 - Main Deck

         42 - Galley

         43 - Front of ship
          [1] Dip feather in essence(5 pts)

         44 - Back of ship

         45 - Beach

         46 - Beach

         47 - Foot of mountain

         48 - Foot of mountain

         49 - Path to mountain

         50 - Path with waterfall

         51 - Mountain caps with snow

         52 - Path with cave at right

         53 - End of path and mountain

         54 - Abominabal snowman's house

         55 - Cliff and caves

         56 - Cliff path

         57 - Cliff path down

         58 - Old house

         59 - Old well

         60 - Gnome's house



                                 MAY 3RD, 1987
                                    PAGE 10




                               KING'S QUEST III
                              SOLUTIONS AND HINTS


         61 - Castel(left half)
          [1] Open doors(4 pts)

         62 - Castle(right half)

         63 - Stairs

         64 - Stairs

         65 - Stairs

         66 - Cave entrance



         67 - Dragon
          [1] Screen before(#66) rub ointment on body
              [2] Stir brew with finger
          [3] Cast storm spell(7 pts)
          [4] Untie girl(3 pts)
          [*] Take girl back to castle and you will win !




                                 \/\/\/\/\/\/\/\/
         That's all folks
         /\/\/\/\/\/\/\/\

          It took me about 10 hours to complete the thing and to map
         it all out and put the above info in a descent order.  I only
         got 169/210 points, and I have allready discussed why.

          I have only provided you with 80% of the solve.  What I mean
         by this is that you must perform certain actions before
         others can obviously take place. I.e.  You must open a brew
         to drink it, unless you are a conehead, or on a more
         understandable basis, you must have the key in order to open
         the wizard's safe.

          Well....have fun....live long.....and remember to save your
         game frequently......and look for King's Quest IV !!!!



         Kloey Detect of Five O

         S p e c i a l   T h a n k s   T o:
                        _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

         Mr. Camaro
         Xpax
         The Magician



                                 MAY 3RD, 1987
                                    PAGE 11




                               KING'S QUEST III
                              SOLUTIONS AND HINTS


         EXTRA SPECIAL THANKS TO:
         oooooooooooooooooooooooo

         Augie, Veronica, Ursula, Onika and SUPER DUCK
         For listening to my problems!










         KINGS QUEST III MAGIC SPELLS

         UNDERSTANDING THE LANGUAGE OF CREATURES

         Page II

         INGREDIENTS : ONE SMALL FEATHER FROM A BIRD
               ONE TUFT OF FUR FROM ANY ANIMAL
               ONE DRIED REPTILE SKIN
               ONE ROUNDED SPOONFUL OF POWERDED FISH BONE
               ONE THIMBLE FULL OF DEW
               ONE MAGIC WAND

         DIRECTIONS:  I) PUT THE SMALL FEATHER IN A BOWL
             II) PUT THE FUR IN THE BOWL
            III) PUT THE REPTILE SKIN IN THE BOWL
             IV) ADD A SPOONFUL OF POWEDERED FISH BONE
              V) PUT THE THIMBLE FULL OF DEW IN THE BOWL
             VI) MIX WITH HANDS (MIXTURE WILL BE DOUGHY)
            VII) SEPERATE MIXTURE INTO TWO PIECES
           VIII) PUT DOUGH PIECES INTO YOUR EARS
             IX) RECITE THIS VERSE :
                 FEATHER OF FOWL AND BONE OF FISH,
                 MOLDED TOGETHER IN THIS DISH,
                 GIVE ME WISDOM TO UNDERSTAND
                 CREATURES OF AIR,SEA AND LAND
              X) WAVE THE MAGIC WAND

             YOU WILL NOW BE ABLE TO UNDERSTAND THE SPEECH OF ANIMALS,
         BIRDS AND FISH.  YOU WILL NOT, HOWEVER, BE ABLE TO SPEAK TO
         THEM.  THE SPELL WILL LAST AS LONG AS THE DOUGH IS IN YOUR
         EARS.



              FLYING LIKE AN EAGLE OR A FLY

         Page IV



                                 MAY 3RD, 1987
                                    PAGE 12




                               KING'S QUEST III
                              SOLUTIONS AND HINTS


         INGREDIENTS: ONE TAIL FEATHER OF ANY EAGLE (TO FLY LIKE AN
                  EAGLE) ONE PAIR OF FLY WINGS (TO BECOME A FLY)
              ONE PINCH OF SAFFRON
              ROSE PETAL ESSENCE
              ONE MAGIC WAND

         DIRECTIONS: I) PUT A PINCH OF SAFFRON IN ESSENCE
                II) RECITE THIS VERSE:
                OH WINGED SPIRITS, SET ME FREE
                OF EARTHLY BINDINGS, JUST LIKE THEE
                IN THIS ESSENCE, BEHOLD THE MIGHT
                TO GRANT THE PRECIOUS GIFT OF FLIGHT
           III) WAVE THE MAGIC WAND

             YOU NOW HAVE A POTION WHICH WILL ALLOW YOU TO CAST THE
         TRANSFORMATION SPELL.  TO CAST THE SPELL ANY TIME LATER:
             DIP THE EAGLE FEATHER IN THE ESSENCE (IF YOU WANT TO
         BECOME AN EAGLE) OR DIP THE FLY WINGS IN THE ESSENCE (IF YOU
         WANT TO BECOME A FLY). YOU WILL TURN INTO AN EAGLE OR A FLY.
         IF YOU DO NOT TRANSFORM BACK INTO YOURSELF, THE SPELL WILL
         WEAR OFF AFTER SOME TIME HAS PASSED.
             YOU CAN USE THIS SPELL UNTIL YOUR ROSE PETAL/SAFFRON
         POTION IS GONE. TO RETURN TO YOUR OWN FORM BEFORE THE SPELL
         WEARS OFF, RECITE THIS VERSE:

              EAGLE BEGONE!
                MYSELF, RETURN!

                          OR

                    FLY BEGONE!
            MYSELF, RETURN!



         TELEPORTATION AT RANDOM

         Page VII

         INGREDIENTS: ONE SPOONFUL OF SALT GRAINS
              ONE SPRIG OF DRIED MISTLETOE
              ONE SMOOTH ROUNDED STONE OF UNUSUAL COLOUR
              ONE MAGIC WAND

         DIRECTIONS:  I) GRIND A SPOONFUL SALT IN A MORTAR (WITH A
             PESTLE) II) GRIND THE MISTLETOE IN THE MORTAR
            III) RUB THE STONE IN THE MIXTURE
             IV) KISS THE STONE
              V) RECITE THIS VERSE:
                 WITH THIS KISS, I THEE IMPART,
                 POWER MOST DEAR TO MY HEART.
                 TAKE ME NOW FROM THIS PLACE HITHER,
                 TO ANOTHER PLACE FAR THITHER.
             VI) WAVE MAGIC WAND


                                 MAY 3RD, 1987
                                    PAGE 13




                               KING'S QUEST III
                              SOLUTIONS AND HINTS



             YOU NOW OWN A CHARM WHICH WILL ALLOW YOU TO CAST THE
         RANDOM TELEPORTATION SPELL.  TO CAST THE SPELL, RUB THE
         STONE.  IT WILL INSTANTLY WISK YOU AWAY FROM WHERE YOU ARE.
         REMAIN ALERT, HOWEVER --EVEN THOUGH YOU USE THE SPELL TO RUN
         AWAY FROM DANGER, NOTHING GUARANTEES THAT YOU WILL NOT ARRIVE
         IN A MORE PRECARIOUS SITUATIONTHAN THE ONE YOU LEFT.  THE
         POWER OF THE CHARM REMAINSFOR AS LONG AS YOU CAN RETAIN THE
         STONE.








         CAUSING A DEEP SLEEP

         Page XIV

         INGREDIENTS: THREE DRIED ACORNS
              1 CUP NIGHTSHADE JUICE
              1 MAGIC WAND
              1 EMPTY POUCH

         DIRECTIONS: I. GRIND THE ACORNS IN A MORTAR [WITH A PESTLE]
         II. PUT THE ACORN POWDER IN A BOWL
           III. PUT THE NIGHTSHADE JUICE IN THE BOWL
            IV. STIR THE MIXTURE WITH A SPOON
             V. LIGHT A CHARCOAL BRAZIER
            VI. HEAT THE MIXTURE ON THE BRAZIER [BOIL THE MIXTURE
                      UNTIL THE NIGHSHADE JUICE IS ALMOST GONE, THEN
                 REMOVE FROM HEAT]
           VII. SPREAD THE MIXTURE ON A TABLE [WAIT UNTIL DRY]
             VIII. RECITE THIS VERSE:

             ACORN POWDER GROUND SO FINE
             NIGHTSHADE JUICE LIKE BITTER WINE,
             SILENTLY IN DARKNESS YOU CREEP
             TO BRING A SOPORIFIC SLEEP

            IX. WAVE THE MAGIC WAND
             X. PUT THE SLEEP POWDER IN THE POUCH [4 SAFEKEEPING]


          YOU HAVE NOW MIXED A POWDER FOR CASTING A SLEEP SPELL OVER
         WHOEVER IS NEARBY.  TO CAST THE SPELL, POUR THE SLEEP POWDER
         ON THE GROUND [OR FLOOR] IN A DANK, DARK PLACE.  THEN RECITE
         :

         SLUMBER, HENCEFORTH!




                                 MAY 3RD, 1987
                                    PAGE 14




                               KING'S QUEST III
                              SOLUTIONS AND HINTS



            TRANSFORMING ANOTHER INTO A CAT

         Page XXV

         INGREDIENTS: 1/2 CUP MANDRAKE ROOT POWDER
              1 SMALL BALL OF CAT HAIR
              2 SPOONFULS OF FISH OIL
                  1 MAGIC WAND

         DIRECTIONS: I. PUT MANDRAKE ROOT POWDER IN A BOWL
             II. PUT THE CAT HAIR IN THE BOWL
            III. PUT 2 SPOONS OF FISH OIL IN BOWL
             IV. STIR MIXTURE WITH A SPOON [DOUGH WILL BE OILY]
                  V. PUT THE DOUGH ON THE TABLE
             VI. PAT DOUGH INTO A COOKIE [LET HARDEN ON TABLE]
                VII. RECITE THIS VERSE:

             MANDRAKE ROOT AND HAIR OF CAT
             MIX OIL OF FISH AND GIVE A PAT
             A FELINE FROM THE ONE WHO EATS
             THIS APPETIZING MAGIC TREAT

               VIII. WAVE THE MAGIC WAND

          YOU HAVE JUST CREATED A COOKIE THAT,WHEN EATEN, WILL TURN
         THE VICTIM INTO A CAT.  FOREVER!



              BREWING A STORM

         Page LXXXIV


         INGREDIENTS:  1 CUP OF OCEAN WATER
            1 SPOONFUL OF MUD
            1 PINCH OF TOADSTOOL POWDER
            1 MAGIC WAND
            1 EMPTY JAR

         DIRECTIONS:  I. PUT A CUP OF OCEAN WATER IN BOWL
               II. LIGHT A CHARCOAL BRAZIER
              III. HEAT THE BOWL ON THE BRAZIER [HEAT SLOWLY,
                     BUT NOT TO BOILING, THEN REMOVE FROM HEAT]
               IV. PUT A SPOON OF MUD IN THE BOWL
            V. ADD A PINCH OF TOADSTOOL POWDER
               VI. BLOW INTO THE HOT BREW
              VII. RECITE THIS VERSE:

             ELEMENTS FROM THE EARTH AND SEA,
             COMBINE TO SET THE HEAVENS FREE.
             WHEN I STIR THIS MAGIC BREW,
             GREAT GOD THOR, I CALL ON YOU.


                                 MAY 3RD, 1987
                                    PAGE 15




                               KING'S QUEST III
                              SOLUTIONS AND HINTS



                     VIII. WAVE THE MAGIC WAND
                   IX. POUR THE STORM BREW INTO THE JAR [TO STORE]

          YOU HAVE MIXED A POTION THAT YOU CAN USE TO BREW A STORM. TO
         ACTIVATE THE SPELL, STIR THE STORM BREW WITH YOUR FINGER AND
         RECITE :

             BREW OF STORMS,
             CHURN IT UP!

          OUTDOORS, A RAINSTORM COMPLETE WITH THUNDER AND LIGHTNING
         WILL OCCUR. IT WILL LAST FOR SOME ITME, BUT WILL EVENTUALLY
         RAIN IT SELF OUT . IF YOU WISH IT TO SUBSIDE EARLIER, RECITE:


             BREW OF STORMS,
             CLEAR IT UP!



                  BECOMEING INVISIBLE

         Page CLXIX

         INGREDIENTS:  1 JAR OF LARD
            1 CACTUS
            1 SPOONFUL OF CACTUS JUICE
            2 DROPS OF TOAD SPITTLE
            1 MAGIC WAND

         DIRECTIONS:  I. CUT THE CACTUS WITH A KNIFE
               II. SQUEEZE THE CACTUS JUICE ON SPOON
              III. PUT THE CACTUS JUICE IN A BOWL
               IV. PUT THE LARD IN THE BOWL
            V. ADD 2 DROPS OF TAOD SPITTLE
                VI. STIR THE MIXTURE WITH A SPOON
               VII. RECITE THIS VERSE:

             CACTUS PLANT AND HORNY TOAD
             I NOW START DOWN A DANGEROUS ROAD
             COMBINE WITH FIRE AND MIST TO MAKE
             ME DISAPPEAR WITHOUT A TRACE

                  VIII. WAVE MAGIC WAND
                IX. PUT OINTMENT IN THE EMPTY LARD JAR

          YOU NOW HAVE A MAGIC OINTMENT THAT WILL ALLOW YOU TO TURN
         INVISIBLE [BUT BEWARE, THE OINTMENT ONLY WORKS IN A PLACE
         WHERE THERE IS BOTH FIRE AND MIST].  TO CAST THE INVISIBILITY
         SPELL, RUB THE OINTMENT ON YOUR BODY. YOU WILL BE INVISIBLE
         FOR A SHORT WHILE. YOU HAVE ENOUGH FOR ONE APPLICATION.




                                 MAY 3RD, 1987
                                    PAGE 16


