

                              K i n g s   Q u e s t  2



         The full solution to...                                      ^
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                                         King's Quest II        --W
                                      E--Romancing the Throne
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         By: Keith Thoresz

             As king of Daventry you are loved by your people and have the
         best of all kingdoms. But something is missing in your life. You
         walk to your magic mirror and in it you see a beautiful maiden.
         Her name is Valanice, and you know she is to be you queen. But
         Valanice is very sad, for she was locked in a tower by the evil
         witch Hagatha, and you know you must save her. So you lay down
         your crown and set off for the kingdom of Kolyma, where you must
         unlock (literally) the clues to rescue the beautiful Valanice.
             Before you start: Never use object until told, or else you may
         have ruined your chance to score 185 possible points, or it may
         cost you your life.
             And be careful, don't walk into evil Hagatha, and watch out
         for dwarves and evil enchanters. But don't worry, at one point in
         the game, a fairy will come down and sprinkle fairy dust on you,
         which protect's you from Hagatha and the others.
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                                         King's Quest II
                                              Start

             To begin your adventure, move King Graham east for two
         boards.Here you will see Grandma's house, and a mailbox. Open the
         mailbox, and inside the mailbox is a basket of goodies. Get the
         goodies, and move west. Move south, and wait for a few seconds....
         Little Red Riding Hood should appear on the screen looking sad.
         Move over to Red, and type: give girl goodies. In return Little
         Red Riding Hood will give you a bouquet of flowers. Now move to
         the north, then west, and south for three screens. If Red does not
         appear move north and then south, waiting a few seconds on each
         board for Red to come.
             You will come upon a scene with a log against a tree. The log
         has nothing to do with it, but if you look south of the log you
         will see a clamshell (you may have to look hard, because the shell
         blends in with the ground). Walk over to the shell, pick it up,
         and underneath the shell there is a bracelet. Pick up the
         bracelet, and move Graham to the east. Here you will come upon a
         scene with a large tree, and resting against it is a stake, get
         the stake and then move Graham back to the west. Move south, and
         south again. You will see a trident on the ground, pick it up and
         move east, and then south.
             Here you are going to see a cave, leave the board as quickly
         as you can by going past the cave and going east. On the next
         board go north and you will see two dead logs. Move between the
         log's, and type: get necklace. Then move to the east, and then
         south.Lo and behold! There's a door in a tree? Anyway, just open


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                              K i n g s   Q u e s t  2



         the door, and walk in. In this room is a ladder. Go down the
         ladder but be very careful (there was many a time when I fell
         off). When you reach the bottom, go east. You are in a small room,
         with a fireplace. If there is a dwarf in here with you, leave the
         room, go up the ladder (be careful) and go back down again.  The
         dwarf should have left by now. And now just move in front of the
         fireplace (don't worry about being burnt), and type: get soup.
         Then move in front of the chest and type: open chest. Inside are
         some earrings, get the earrings. Now you may leave. Once outside,
         go east, north, and you will see a tree with a hole in it. Move to
         the north side of the tree and type: get mallet (which is in the
         hole). If a dwarf steals you treasure, return to his home and you
         will find it in his chest.
             Now move Graham south, and then south again and here you will
         see a church.  Move to the east, and you will see the door of the
         church. Go in the door, move to the altar, and type: pray. Once
         Graham gets up, the monk praying there will get up and ask your
         name. Type: Graham or King Graham. the monk will give you a cross.
         Wear the cross, and then leave the church. Move south, and move to
         the pile of rocks. Type:look in opening. In the opening is a
         brooch. Get the brooch and move back up to the north. Maneuver
         Graham around the church, and go to the far left of the board (try
         not to go off the screen), and then go north.
             Here is a bridge, cross it (don't fall into the chasm). Move
         Graham to the east, and then north. What is this? A door is in the
         middle of nowhere, oh well! Move to the door, and type: read
         inscription. Then move back, cross the bridge again, and move
         south, and then west for five screens....

                                         King's Quest II
                                             Part I

             Here you are back at the starting board (I hope). Move south
         for two boards and you will see a mermaid sitting on a rock. Swim
         to the mermaid and give her the flowers. She will then summon a
         seahorse. Get on the seahorse, and it will lead you to King
         Neptune (ruler of the ocean). Give the king the trident, and a
         giant clam will open, revealing a gold key. Move over to the clam
         and get the key. Then move the seahorse east to the next
         scene.From there the seahorse will guide you back up to the water.
         Swim back to shore, and then move south for 3 more scenes, and
         then east. Move south and enter the cave. Type: take cloth out of
         bottle. Then move over to the cage and cover it with the cloth.
         Get the cage and exit the cave. Move back up north and swim across
         the lake (both screens), go east for two scenes, then south, and
         east again (pant pant).
             Now you are back at the bridge, cross it, go east and then
         north. Move over to the door and unlock it. Upon unlocking it you
         see another door, and another inscription. Read the inscription
         and move back south and the west, and cross the bridge again....

                                         King's Quest II
                                             Part II



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                              K i n g s   Q u e s t  2



             Now go north for four scenes (that includes swimming across
         the lake) and you will come upon a little shop. Enter the shop,
         and an old lady will ask if she can help you. Give the lady the
         bird and in return she will give you an old oil lamp. Exit the
         shop and then rub the lamp. A genie will appear and he will give
         you a magic carpet. Rub the lamp again, and the genie will then
         give you a sword. Rub the lamp once more and receive a bridle. Fly
         on the magic carpet and it will lead you to the top of a cliff.
         Move east, and on the next screen is a poisonous snake. Throw the
         bridle on the snake and it will turn into a flying horse. Talk to
         the horse and it will give you a magic sugar cube, and then fly
         away. Move east again and you will see a cave. Enter the cave, and
         there on a rock is another key. Move over to the rock and get the
         key. Exit the cave, and fly on the carpet again (which will lead
         you back to the shop).
             Move back south for four screens, and cross the bridge. Go
         east, and then north, and unlock the second door. Upon doing that
         you will reveal a third door and another inscription. Read the
         inscription and cross the bridge again.

                                         King's Quest II
                                            Part III

             Move south, and then west for three screens. Here you are back
         at Grandma's house. Go into Grandma's house and move to Grandma.
         Give her the soup, and she will tell you to look under the bed.
         Look under the bed, and you will be given a ruby ring and a black
         cloak. Wear the ring and cloak and then exit Grandma's house. Move
         east, and then north for three screens.
             Here you will see a dreary castle on the other side of a
         poisoned moat. And in the moat is a boatman. Eat your sugar cube
         and climb into the boat. When on the other side, move north, and
         right in your way are two ghosts. Move past the ghosts, and open
         the door.
             When in the castle, move west. Here are some winding stairs.
         Move up the stairs carefully (you may want to save your game at
         this point) and at the top is a room. Walk over to the dresser and
         type: open drawer. A drawer will open revealing a candle. Take the
         candle and leave. When you are by the torch that's on the wall,
         light your candle off of it by typing: light candle. Now move down
         to the bottom of the stairs and go east for two screens. Here is a
         table with a slab of ham on it. Move to the south end of the table
         and get the ham. Exit the room through the passage on your right.
         Here are a set of narrow stairs. Move down them with caution, all
         the way to the bottom. Now go through the passage.
             In this room is a coffin. If it is open, leave the room, and
         come back in.  (If it's not closed by now, repeat this step). Move
         to the coffin, open it, and quickly type: kill dracula. With the
         mallet you will quickly pound the stake in dracula's heart. After
         he dies, he will leave behind a silver key. Also, in his coffin is
         a pillow. After retrieving the pillow you will see a gold key! The
         last and final key. Exit the room, go up the stairs, and go
         through the passage on the north wall. In here are more dangerous
         stairs. Go up them by constantly keeping against the wall, and


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                              K i n g s   Q u e s t  2



         moving diagonally. In here is a chest. Unlock the chest, and then
         open it. In the chest is a tiara. Get the tiara, and leave the
         castle. When across the moat, blow out your candle, move east for
         two boards, & then south for two boards. Cross the bridge, move
         east, north, and then unlock the last door. Here you will enter a
         new world.

                                         King's Quest II
                                             Part IV

             No time to enjoy the scenery, you have to get your queen. Move
         north, and here you come upon a fishing net. Get the net, move
         over to the water and fish until you catch a large golden fish.
         Get the fish and throw him back into the water. For saving him, he
         offers you a ride across the water (how about saving your game).
         Ride the fish, and you are thrown onto the shore of an island.
         Move east, and here you will see an amulet. Pick up the amulet and
         move south. Right in front of you is a tower. Open the door, and
         walk in. In the tower are some rickety stairs. Walk carefully up
         the stairs, and at the top is a lion guarding the door. Move up to
         the lion (but not to close) and give him the ham. The lion will
         fall asleep, and you can open the door. You've done it. Here is
         your queen Valanice (you my kiss her if you wish). Talk to
         Valanice and tell her your name Then type: home, and the magical
         powers of the amulet will send you home. When you arrive home you
         are at your wedding. You have won again King Graham!






























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