

Level 1 Key:

 1. hobgoblin - knife, thief tool picks
 2. 4 hobgoblins - 3 daggers 1 rations
 3. rations
 4. 4 hobgoblins
 5. circle closes door
 6. rock
 7. open door #8
 9. rock
10. secret panel (lighter brick) 2 hobgoblins appear
11. dart
12. secret panel
13. four hobgoblins - mage scroll detect magic
14. two food rations
15. 2 leeches
16. shield
17. leech
18. arrow, button for door, place rock on pressure plate to keep door open
19. mage scroll of armor, cleric scroll of bless
20. 3 leeches


Level 2 Key:

 1. key
 2. wall illusion appears
 3. travel marker, walk through wall, mage scroll of shield
 4. 2 zombies
 5. transfer to 6
 7. transfer to 8
 9. food ration
10. two arrows
11. travel rune
12. lever to block first hole
13. pad to close hole, throw rock
14. food ration
15. food ration
16. potion of healing
17. skeleton
18. potion
19. throw rock to open door
20. button on wall to open passageway
21. zombie
22. potion giant strength, rations
23. open at some point by something above
24. ***** stone dagger ***** (for portal)
25. throw stone through door
26. potion extra healing, rations
27. -----
29. transport to 30
31. transport to 28
32. used key to open door
33. leather boots
34. push closes door, push again "room seems to move"
      elevator level 1 - "entry level"
      elevator level 2 - "correction facility"
      elevator level 3 - "death section"
35. circular patch to open door
36. 4 skeleton guards, helmet, axe
37. lever on east wall - opens door to 38
38. 2 zombies
39. potion of healing
41. ration
42. elevator
43. two helmets, panel on west wall
44. ladder going up
45. mage scroll invisibility
46. 2 helmets
47. bow
48. elevator


Level 3 Key:

 1. silver key
 2. flind, silver key
 3. arrow
 4. get dizzy, direction gets changed
 5. transport to 35
 6. button on wall opens 7
 8. cleric scroll cause light wounds
 9. giant frog, rations
10. lock, pushing produces frog w/rations, key
11. lock, arrow, pushing opens passage
12. lock, pushing produces frog w/ration, key
13. frog
14. potion extra healing, potion healing
15. 3 flinds, 3 frogs
16. gem
17. place gem in empty eye socket, transports you
18. transport
19. gem
20. transfer to 21
22. gem
23. gem, placing all four gems in the eyes gives you open wall at 24
25. shield, chainmail
26. down ladder
27. down ladder
28. 3 iron rations
29. 1 arrow
30. shield
31. rock
32. cleric scroll of flame blade
33. potion of healing
35. transport to 5
36. transport to 37
37. 2 flinds
38. button on wall
39. 2 flinds
40. 2 frogs
41. spear, leather armor, long sword
42. 2 flind, scroll fireball
43. backstabber knife, gem, scroll detect magic
44. 4 arrows, gem, potion speed



Level 4 Key:

 1. dwarf Taghor
 2. causes north wall to move north
 3. wall mose to west
 4. dwarven key
 5. stone moves around a circle
 6. chain link to pull
    "special quest for this level"
    this also controls the movement of the stone at 5
 7. mace
 8. lever device "access control lever"
 9. mace
10. poisonous spider
11. stuck door
12. ruin "Kruen - king under the mountain"
13. ruin "Kruen - the holder of wisdom"
14. ruin "Kruen - the fearless one"
15. ruin "Kruen - destroyer of the ancient one"
16. access control lever
17. dwarven key
18. key hole for middle door, uses dwarven key
19. robe, medallion
20. access control, closes hole
21. pressure plate, opens/closes holes
22. access control lever
23. button opens door
24. pressure plate - closes door
25. pressure plate
26. keyhole
27. spider
28. 2 spiders
29. arrow
30. ring
31. key
32. rock
33. pressure plate
34. rock
35. arrow
36. lever
37. ruin "there is evil that lies beyond this room"
38. portal - missing medallion
39. 4 potions - cure poison
40. ruin "oracle of knowledge"
41. keyhole
42. ruin "doors open, doors close, items come, items go"
43. door opener
44. healing potion, key
45. keyhole
46. ***** stone sceptor *****
47. arrow
48. ring
49. 3 iron rations
50. 2 potion cure poison
51. -------
52. button opens 55
     dwarven helmet, dwarven shield
53. "emergency exit"
54. lever
55. transport to 56.


Level 5 Key:

 1. rune of passage
 2. scale mail, dwarven key
 3. rune of passage
 4. cleric scroll of prayer
 5. keyhole
 6. rune of passage
 7. "please reset drain holes when finished"
 8. control lever
 9. "greed will be your downfall"
10. lever
11. pressure plate opens hole to north
12. axe, pressure plate opens hole at 11
13. pressure plate opens hole to south
      all squares open up behind me at this point, making this a
      one way trip.
14. ----
15. key hole
16. ring
17. mage scroll invisibilty 10', plate mail, keyhole in south wall - activates
      transporter to east (goto 55)
18. sling
19. key
20. transport to 21
22. iron rations
23. potion of poison
24. floor ration
25. button to open door
26. rune of passgae
27. cleric scroll hold person
28. -----
29. potion healing
30. potion healing, mage scroll flame arrow, cleric scroll slow poison
31. keyhole
32. button, mage scroll dispell magic
33. button
34. portal - touch with missing symbol, to gate 2
35. ***** stone necklace *****
36. cleric scroll of aid, mage scroll of haste
37. rune of passage
38. transfer to 39
40. rune of passage
41. dwarvish rune of safe passage
42. dwarf
43. 2 dwarves
44. dwarf
45. dwarf
46. 4 dwarves
47. dwarf
48. dwarf
49. dwarf cleric
      A wary dwarven cleric eyes you and says, "I would offer my help to
      anyone who is injured, but my people require constant attention.
      Of course, if you were helping us in our efforts to find the
      prince . . .
50. iron ration
51. lever
52. go north for lever
54. "things are not always as they appear"
55. rune of passage
57. lever
59. [first time]
      meet Armun, agree to quest, given ***** stone medallion *****,
      Dorhum joins party

    [with potion]
            Given wand of Slivias
60. rune of passage
61. spear, iron rations
62. rune of passage

    [transporter area]        [open the 3 doors]
        t1 transport to 58       t3 - then change lever
        t2 transport to 53       t6 - then change lever
        t3 transport to 52       t4 -> t3 -> t5 -> t7 -> t11 
        t4 transport to 58            - then change lever
        t5 transport to 54
        t6 transport to 51
        t7 transport to 56
        t8 transport to 52
        t9 transport to 53
       t10 transport to 58
       t11 transport to 63
       t12 transport to 63
       t13 transport to 52



Level 6 Key:

 1. "store weapons before preceding"
 2. keyhole
 3. kenku egg
 4. dark robed figure
 5. mage scroll hold person, 2 potions extra healing
 6. 3 holes in wall (dart trap)
 7. triggers dart trap
 8. 2 kenku
 9. key
10. portal - missing ring
11. 4 kenku
12. bracers
13. kenku
14. cleric scroll flame blade
15. button
16. ring
17. "Nest"
18. 2 kenku
19. pressure plate - dart trap
20. "silverware rack - be neat" 
21. wand of magic missile
22. dagger, adamantite dart
23. keyhole (will produce a sequence of two more keyholes requiring
       dwarven keys to open the stairwell to level 7)
24. "round and round"
25. appears after putting dagger in slot
26. appears after putting dagger in slot, dwarven key
27. appears after putting dagger in slot, to south it says "dart rack"
28. appears after dart, slots to N, S, E
29. appears after dart, slots to N, E
30. appears after dart, slots to E, dwarven shield north end
31. appears after dart, slots to S, E
32. appears after dart, slots to N, S
33. appears after dart, slot to N
34. appears after dart, slot to N
35. appears after dart, slot to E
36. cleric scroll dispel magic, cleric scroll cure serious
37. slots to S, W
38. slots to S, W, mace +3, button in south wall
39. 5 kenku eggs
40. kenku eggs
41. kenku egg
42. ***** stone ring *****

           Manual check performed when going down to level 7



Level 7 Key:

 1. a drow patrol (4) squad stops you from advancing.
 2. "don't delay"
 3. party damaged from N
 4. party damaged
 5. -----
 6. mage scroll fireball
 7. arrow
 8. spider button - closed hole, fireball in room
 9. fireball comes from N, swings around corner
10. fireball fire
11. opens doors two north, attacked by 2 skeletons in robes
12. cleric scroll remove paralysis, cleric scroll protect-evil 10', key
13. -----
14. shield
15. keyhole
16. potion healing, key
17. arrow
18. scroll create food
19. cleric scroll of bless



Level 8 Key:

 1. portal
 2. wand lightning
 3. lock picks
 4. hell hound
 5. spider button
 6. drider
 7. 3 drider, 1 hell hound
 8. 3 driders
 9. scroll cleric protect from evil
10. portal - missing staff - goes to level 10 portal room
11. drow boots
12. plate mail of great beauty (cursed)
13. flail
14. direction switched
15. 2 drider
16. robe, sceptor of knightly might
17. transfer to 17a
18. 2 hell hounds
19. spider emblem
20. spider button (opens door)
21. hit by fireball from north
22. hit by fireball from north
23. fires fireballs
24. ring
25. transport
26. transport
27. two hell hounds
28. cleraic scroll hold person
29. spider button
30. mage scroll invisibility 10'
31. closes door to nort
32. MANY hell hounds
33. cleric scroll cure critical, cleric scroll neutral poison,
      cleric scroll prayer
34. every wall has spider emblem
35. drider
36. "turn around" - reading it swaps position
37. ring, medallion
38. spider button, opens doors to south and releases 4 hell hounds
39. 'night stalker' sword
40. numbering the button from 1-4, top to bottom, and the holes, the
      buttons close the following holes
         button 1   - hole 3
         button 2   - hole 4 
         button 3   - hole 1
         button 4   - hole 2
      the pressure plate activate the corresponding holes


Level 9 Key:

 1. portal
 2. drow boots
 3. "Hall of Thieves"
 4. "Watch your Head"
 5. rock trap
 6. special keyhole (requires drow +1 rock)
 7. 3 displacers
 8. keyhole
 9. "donate armor"
10. "donate sword"
11. "donate missile"
12. "donate food"
13. 2 displacers, 3 arrows
14. 1 displacer
15. 1 displacer, emtpy slot
16. empty slot
17. spider on wall - place wand from portal room then press spider to
      open wall to North (maybe anything will do)
18. wand of fireball
19. rust monster
20. empty slot
21. oracle of devouring (will devour power orb)
22. 3 displacer beast
23. 1 displacer
24. cleric scroll detect magic
25. rust monster
26. displacer
27. potion of poison
28. "The cunning and agile will survive"
29. dart trap
30. paladin symbol, helmet, 'severious' sword, shield, plate mail, bones
31. button on wall
32. "combination lock - be quick"
33. push button spider
34. spider w/keyhole
35. drow key
36. 2 scrolls
37. keyhole
38. 3 displacers
39. cleric scroll cure serious, cleric scroll dispel magic
40. "You forgot something" - changes to "thank you" if you put 
      something in every empty slot
41. "Hall of Thieves"
42. empty slots all down hall
43. cleric scroll protect-evil 10'
44. potion cure serious
45. drow shield
46. mage scroll stoneskin
47. drow key
48. pressure plate removes wall at 49



Level 7-8-9 Key:

    A rather complicated level for mapping.  Each section is 
    labeled.  For sections with multiple stairs, each stair has
    been designated with a lowercase letter.  Where stairs go to
    are labelled with <Nn> where <N> is the section and <n> is
    the stairwell in that section.  Hope this isn't too confusing.
 1. drow key
 2. spider symbol
 3. key hole (ruby red key)
 4. drow key, gem
 5. jeweled key, mage scroll 'shield'
 6. transport to L, #75
 7. scroll raise dead, potion extra healing
 8. "storage"
 9. displacer
10. mage scroll of armor
11. cleric scroll of flame blade
12. spear
13. keyhole (jeweled key)
14. keyhole (drow key
15. keyhole (jeweled key)
16. spider button
17. "it is written, the key lies on the other side"
18. slot
19. "one key for one gem"
      place gem in slot, push button, get jeweled key
20. "mounting device" special keyhole
21. slot
22. "one gem for one key"
23. spider rune
24. drow key
25. ruby key
26. "one's faith repaid"
27. transporter to #76, part C
28. "one battle for glory"
29. skeleton in robe
30. slot in west wall, button north, put knife in, push
31. ring
32. "one leap of faith"
33. feather fall to below

      only one item can be taken from the following area, so only open
      the door you want.
34. lever
35. transporter to part K (north of transporter)
36. lever
37. lever
38. "weapon"
39. "armor"
40. "magic"
41. ring
42. bracers +3
43. 'slicer' +3

44. door to north closes, can't open
45. "fight for your freedom"
46. door closes, can't open
47. button
48. key hole (jeweled)
49. robed skeleton, banded armor
50. jeweled key
51. 3 arrows
52. ruby key
53. jeweled key
54. cleric scroll cure light wounds
55. drow key
56. mage scroll fear
57. drow key
58. keyhole (drow)
59. keyhole (drow)
60. keyhole (jeweled)
61. keyhole (ruby key)
62. transporter to part F
63. portal - missing cleric cross
64. portal - missing necklace
65. portal - missing knife
66. portal - missing medallion
67. portal - missing gem
68. wand
69. rock
70. 2 drow
71. "Use front entrance. Exit only"
72. "No trespassing"
73. ruby red key
74. mage scroll vampiric touch, drow bow
75. transport destination from 6
76. transport destination from 
77. "one way"
78. keyhole (drow key)




Level 10 Key:

 1. mantis
 2. 3 pressure plates
 3. "stow your weapons"
 4. keyhole
 5. "in case of flood . ."
 6. "in case of fire . ."
 7. buttons on wall, pushing causes damage
 8. 4-5 mantis
 9. arrow
10. skull key, bones
11. lever
12. lever, makes single room
13. toggle switches to open northern wall
14. "jump", potion of giant strength
15. "jump", ring
16. arrow
17. button on wall
18. mage scroll cone of cold
19. cleric scroll neutralize poison
20. hole from above.
21. "Welcome" exploding rune causes damage
22a. meet Shindia
22. portal - missing ring
23. empty slot
24. cleric scroll remove paralysis, cleric scroll flame blade
25. portal- missing staff
26. wand
27. Prince Keirgar
    Keirgar joins the party.
27. potion of poison
28. wand
29. cleric scroll cure critical, cleric scroll flame blade
30. "thirteen"
31. "proper sequence"
32. lever
33. transporter
34. plate mail
36. "hive"



Level 11 Key:

 1. portal - missing holy symbol
 2. button - rotates wall
 3. start
 4. "Your fate lies in the stars"
 5. "Leave no stone unturned"
 6. star
 7. button - rotates wall
 8. star
 9. "Alignment must be true"
10. rock
11. button - rotates wall
12. appear when properly alligned
13. many xorns
14. 3 zorn
15. cleric scroll raise dead
16. dwarven healing potion
17. cleric scroll cure serious
18. "Room of the key"
19. banded armor, 'slasher +4 sword
20. ring
22. keyhole
23. seems to transport based on direction of travel
       scroll hold monster, wand
24. mind flayer
25. keyhole (drow key)
26. 2 xorn
27. mind flayer
28. mind flayer
29. orb of power
30. drow key
31. mind flayer
32. mind flayer, ***** stone holy symbol *****, spell book, bones, bracers,
      ring, 'flicka' dagger
33. "chwat"
34. portal - missing orb
35. ***** stone orb *****, key



Level 12 key:

 1. portal
 2. lamp turns, activate fireball trap at 3
 3. fireball trap
 4. lamp, opens secret door to west
 5. "turn back, no trespassing"
 6. "you were warned"
 7. 4 stone golems, skull key
 8. door to east close when stepping on plate
 9. taking items actually removes them from your character
10. skull key
11. taking items actually removes them from your character
12. activates secret door
13. transport to 15
14. transport to 41
15. activates secret door
16. "room of spheres"
17. pedestal w/large eye
18. button
19. slot w/wand appears (fireball)
20. keyhole (skull key)
21. wand magic missile
22. slot - iron rations - taking it transfers an iron ration
        from one of the other slots
23. slot - iron ration
24. pedestal - 3 orbs of power
25. button opens door
26. stone golem
27. keyhole (skull key)
28. stone golem
29. button
30. 2 potion invisibility
31. beholder
32. transfer to 12
33. transfer to 14
34. opens slot to north, potion of speed
35. activates two fireball traps
36. opens slot to south, orb of power
37. fireball trap
38. fireball trap
39. transfer to 12
40. transfer to 15
41. transfer to beholder back room (?)
42. fireball trap
43. "stone for substance"
44. "potion for strength"
45. "sphere for animation"
46. keyhole (skull key)
47. pedestal w/large eye
49. slot - potion vitality, potion invisibility
50. slot - potion vitality, potion invisibility
51. light beam - breaking it activates fireball traps #54
52. pedestal with large eye
53. spike trap, slot with stone artifacts (not stone gem though)
54. fireball traps
55. button - using stone, potion, orb of power then pushing
        button, the sound of a stone golem in the distance was heard.
56. 3 stone golems





BONUSES (taken from Compuserve messages - after all - I never did them,
   so check them out - maybe I'll try them another time)

#1 put a dagger in the alcove guarded by two kobolds at the bottom
        of the map. Becomes a +4
#2 put a dagger in each mark and get food
#3 put 4 jewels in eyes, go down get a dwarf, take out eyes, keep
        gems.  They can be traded for keys later.
#4 pull chain. no effect for me except more experience points.
#5 this has not worked for me but someone told me if you put a piece of
        food in the pantry alcove all your food becomes iron rations
#6 gather all the kenku eggs, put in nest, get Chieftains +5 halberd
#7 at the grand gate junction, place a "stone" object in all three
        niches. You will get 1-3 scrolls depending where you are.  The
        strangest says: THE LIGHT OF THE STARS SPARKLES IN THE GEM.
        FOLLOW ONE TO SEE THE OTHER.
#8 takes 12 darts -  On 8 there is a room with 3 scrolls and no obvious
        purpose. It turns out it's dart hungry. The reward is 10 blue
        adamantine +5 darts.



Comments/corrections can be sent to:
Ray Brander on Compuserve [72460,3165]


