         




















                         Character Generation Assistant
                                Standard Version


                                  Version 1.00 

 

 
 
 
 








 
 
         Copyright (c) 1992 David Zvekic, John Jennings, Tim Wildeboer 

 





                                   DISCLAIMER 
             Although  every  attempt  to  be  true  to  the  original 
         Advanced Dungeons & Dragons 2nd Edition rules have been  made 
         it is possible that something was overlooked.  This may be in 
         the form of a software error or an oversight.  In any case we 
         take no liability to any possible damage caused by the use of 
         this  software  or the failure of this software to perform as 
         intended.  
 
                                ACKNOWLEDGEMENTS
             It  must  be noted that this program was produced without 
         TSR's knowledge.  We have made every effort  to  observe  all 
         copyright, and trade mark laws.  

             The  intention  of  this  program  is not to displace the 
         Players Handbook or any supplement published by TSR  Inc.  It 
         is  intended to be used WITH those supplements by speeding up 
         the character creation process.  

             The Players Handbook is a completely invaluable tool  and 
         a  copy of it must be available before this program can be of 
         any use.  
         
             Further more,  use of this program is restricted to those 
         who own a copy of the Players Handbook published by TSR.  
         
             Advanced Dungeons & Dragons is in our  opinion  the  most 
         complete  and  enjoyable  of  all  role-playing  games on the 
         market.  We take ABSOLUTELY NO CREDIT for  it's  creation  or 
         publication.  We  take  this  opportunity  to  formally  give 
         thanks to TSR for producing this fine game.  
         
  "AD&D" and "Advanced Dungeons & Dragons" are trade marks owned by TSR inc.  

















                                      -1-






                               TABLE OF CONTENTS 
 
                Disclaimer and Acknowledgements................1
                Table of Contents..............................2
                Introduction...................................3
                Using CGA......................................4
                System Requirements............................4
                Required Files.................................4
                Getting Started................................5 
                Main Menu......................................6
                Ability Generation Menu........................8
                Race Selection.................................9
                Class Selection...............................10
                Trivialities..................................10
                Academics.....................................11
                Spells and Magic..............................12
                Thieves' Guild................................12
                Equipment.....................................12
                Disk Operation................................13 
                View/Edit.....................................14
                Dimension Door................................14
                Registration Information......................15 




























 
         
                                      -2-


         
         
         
         
         
                                  INTRODUCTION 
 
             Well  met!  You  now  have  in  your  possession the most 
         powerful character generation  software  ever  created.  With 
         only the public domain version you will be able to create all 
         standard  type  characters  up to 20th level.  All aspects of 
         character generation covered in  the  PLAYERS  HANDBOOK,  are 
         covered in this program.  
 
             Spells,  proficiencies,  equipment,  it's all there.  Now 
         you will be able to quickly and easily make characters in the 
         middle  of a session.  Never again,  will players have to sit 
         out  of  the  action  creating  new   characters.   Character 
         Generation Assistant makes it so easy!  
 
             All the tables and charts needed for character generation 
         are built right into the computers memory.  You won't have to 
         look  anything  up,  except the occasional spell description.  
         But  even  that  is  easier  because   Character   Generation 
         Assistant will tell you the page number!  
 
             Creating  characters  for Advanced Dungeons & Dragons 2nd 
         edition has never been so easy,  or so much fun!  This manual 
         will  take  you step by step through the character generation 
         process.  It is important to note,  however,  that it is  not 
         our  intention  that  this  supplement  replace  the  Players 
         Handbook.  Rather we consider this  program  an  AID  in  the 
         character generation process.  

             With  this in mind,  rule specifics will not be discussed 
         herein,  but  rather  the  processes  involved.   Where  more 
         information  can  be found in the Players Hand Book,  we will 
         include a page reference.  

             The names "AD&D" and "Advanced Dungeons  &  Dragons"  are 
          trademarks owned by TSR Inc.  














         
                                      -3-

  
         
         
         
         
         
                      USING CHARACTER GENERATION ASSISTANT

             Character  Generation  Assistant  (CGA)  is a menu driven 
         program and is very easy to  use.  In  addition  to  keyboard 
         entry CGA also supports the mouse in the menus.  To select an 
         option with the mouse, move the pointer over the desired item 
         and double click.  A single click will move the selection bar 
         to that item without selecting it.  With the keyboard use the 
         arrow  keys  to  move  the  selection  bar and press ENTER to 
         select an option.  The ESC key can be used  at  any  time  to 
         return to the previous menu or abort an operation.  

                              SYSTEM REQUIREMENTS
                   
             In  order to fully utilize this program you must meet the 
         minimum system requirements.  Specifically you must have: 

                           IBM PC/XT/AT or Compatible
                          Any color graphics adapter.
                               256 KB of Memory.
                        PC-DOS (MS-DOS) 3.00 or higher.
                                 1 disk drive.
                   The Players Handbook published by TSR inc.

             CGA Standard version supports  the  following  additional 
         hardware  and  will provide better performance when used with 
         them although they are not required: 

                         Microsoft or compatible mouse.
              Lotus/Intel/Microsoft Expanded Memory 3.2 or later.   
                              Any sort of printer. 


                                 WHAT'S INCLUDED

             CGA  requires  thirty different library files in addition 
         to the following files in order  to  function  properly.  CGA 
         will  also  be  creating  more  files  as  you use it.  It is 
         therefore suggested that you keep  CGA  in  either  it's  own 
         directory  or  on a separate disk.  If any of these files are 
         missing you will  not  be  able  to  access  that  particular 
         section  to  which they pertain.  You will either see a "File 
         not Found" error on the screen or the program will  halt  and 
         return - RUNTIME ERROR - #02.  

                  DOS FILE NAME                   DESCRIPTION   
                     CGA.EXE                      Main Program
                     CGA.OVR                        Overlay
                     CGA.TXT                       This file
                     READ.ME!                  Last minute changes 
                           
                                      -4-







                                 Library Files
                   PRSTLVL1.LIB   PRSTLVL2.LIB   PRSTLVL3.LIB   
                   PRSTLVL4.LIB   PRSTLVL5.LIB   PRSTLVL6.LIB
                   PRSTLVL7.LIB   WIZLVL1.LIB    WIZLVL2.LIB         
                   WIZLVL3.LIB    WIZLVL4.LIB    WIZLVL5.LIB    
                   WIZLVL6.LIB    WIZLVL7.LIB    WIZLVL8.LIB
                   WIZLVL9.LIB    SKILLS.LIB     W_PROFS.LIB
                   SPECIFY.LIB    WEAPONS.LIB    ARMOUR.LIB
                   SHIELDS.LIB    CLOTH.LIB      PROV.LIB  
                   TACK.LIB       TRANS.LIB      ANIMAL.LIB
                   SERV.LIB       LODGE.LIB      MISC.LIB


                                GETTING STARTED 

             To begin using Character Generation Assistant,  first  go 
         to  the  directory  or  disk  drive,  which contains the main 
         program and library files then type:  "CGA".  This will  load 
         the  program  into  memory  and run it.  If you do not have a 
         mouse and for some reason a mouse cursor appears at  the  top 
         left  hand  corner  of  your  screen  you  can  override  the 
         automatic mouse detection routine by typing: "CGA -M" instead 
         of simply "CGA".  From here on in,  this manual will refer to 
         Character Generation Assistant as CGA.  

             Before starting make sure to read the READ.ME!  file  for 
         any last minute changes not discussed in the main manual.  
























                                      -5-

         
         
         
         
         
                                   MAIN MENU

             After the title screen you will be brought  to  the  main 
         menu.  In  the  main  menu there are two windows,  one in the 
         centre of the screen, and one on the left.  The window on the 
         left is a status box and when  you  begin  will  report  "New 
         Character".  This  window  will  change  as your character is 
         developed.  The centre  window  contains  the  menu  options.  
         From the main menu you have the following choices: 

                               Ability Generation
                                 Race Selection
                                Class Selection
                                  Trivialities
                                   Academics
                              Equipment Selection
                                Disk Operations
                              View/Edit Character
                                 Dimension Door
                                      Quit

         Ability Generation:
             This is the  first  step  in  character  generation. It 
         is here that you may roll your characters' attributes.  
         
         Race  Selection:
             This  is  the  second step in character generation. Here 
         you may select a race and gender.  

         Class  Selection:
             This option allows you to choose a class for your 
         character.  

         Trivialities:
             This  is the fourth option and provides for the selection 
         of Alignment,  Experience Levels and printing operations.  It 
         is important to note that currently CGA standard version will 
         not  print  out  an entire character but only the first page.  
         CGA Enhanced Version will make complete print outs.  
         
         Academics:
             This section  is  where  you  may  select  proficiencies, 
         spells  and thief skills.  CGA requires that the character is 
         saved before entering this section.  

         Equipment:
             This is the where  the  character  can  go  shopping  for 
         supplies, weapons, armour, clothes,  and anything else listed 
         in  the Players Handbook.  Complete descriptions of all items 
         can be found in that manual.  CGA requires that the character 
         is saved before entering the equipment section.  
                                          
                                      -6- 






            One  limitation  of  CGA  standard version 1.00 is that it 
         automatically generates a characters starting income based on 
         rules given on page 66  of  the  PHB.  CGA  enhanced  version 
         allows the entry of any desired amount of money.  
         
             Another feature of CGA enhanced version is that it allows 
         you  to  create  custom  unique  items  for  your  characters 
         inventory!  This option provides for magic armour  and  items 
         of  any  design.  In addition,  included will be a new field, 
         entitled "Virtual Encumbrance".  This provides for the  rules 
         on  page  79  of  the  Players  Handbook,  which  govern  the 
         encumbrance values of awkward items and magical armor.  
        
         Disk Operations:  
             This is where you  can  save  your  character,  Summon  a 
         character, delete a character and perform other Disk oriented 
         operations. Hence the name.  

         View/Edit  Character:
             This  section allows you to look at the current character 
         and edit his or her information.  

         Dimension Door:
             Selecting  this  options  engages  a  DOS shell.  If your 
         system does not have enough memory or if COMMAND.COM can  not 
         be  found,  an  error  message  will  appear  and you will be 
         returned to the main menu.  
                

         Quit:
             This option ends, the current CGA session and returns you 
         to DOS.  



















         
                                    -7-

         
         
         
         
         
                            ABILITY GENERATION MENU

             When you enter this menu,  two windows appear, one in the 
         centre and one toward the upper left corner  of  the  screen.  
         The  window to the left displays the current attributes.  The 
         centre window is a menu with the following options: 
                                    Roll 3d6
                          Roll 3d6 twice - Use Highest
                             Roll 3d6 twelve times         
                            Roll 4d6 - Use top three 
                        Start with 8 - Add 7d6 to taste
                              Rearrange Attributes
                               Choose Attributes
                              Return to Main Menu

         Roll 3d6:
             This is the standard method of rolling attributes.  Three 
         six sided dice are rolled and the sum of the three  rolls  is 
         used.  This is done for each attribute.  

         Roll 3d6 twice - Use Highest:
             This  method  is a modification of the previous method in 
         that 3d6 is rolled twice for each attribute and  the  highest 
         value of the two is used.  

         Roll 3d6 twelve times:
             With this method is 3d6 are rolled twelve times in  total 
         and  the  six  highest  rolls  of the twelve are used.  It is 
         recommended that the final ability scores are  rearranged  as 
         the final rolls are assigned in order or decreasing value.  

         Roll 4d6 - Use top three:
             Roll 4 six sided dice for  each  attribute  and  use  the 
         values of the three highest dice for each ability.  

         Start with 8 - Add 7d6 to taste:
             With this method all 6 of a character's basic  attributes 
         begin  with  a  value  of  eight.  Seven  dice are rolled and 
         displayed in a buffer on the right hand side of  the  screen.  
         By  selecting 1 die at a time,  it is possible to selectively 
         place each die on any attribute you  desire  so  long  as  no 
         attribute exceeds 18.  
         
         Rearrange Attributes:
             This  feature  allows  the  character to be customized to 
         your own liking.  Select a  score  to  swap,  by  moving  the 
         highlight  bar  over the ability.  Then press ENTER or double 
         click the mouse.  You  will  notice  the  score  will  change 
         colours.  This  indicates that the score is currently active.  
         It will be automatically swapped with the  next  ability  you 
         select.  Once  selected  you can abort rearranging an ability 
         by swapping it with itself.  
                                    -8-
        
         
         
         
         
          Choose Attributes: 
             This feature is to allow users to  enter  a  pre-existing 
         character  into  CGA for easier editing or future maintenance 
         (using the CGA enhanced version).  To edit a score,  move the 
         highlight  bar  over  the desired ability and select it.  The 
         entire line will change colours indicating it's  status.  You 
         may  then  use  the  keyboard to enter in any value up to 18.  
         Press ESC to abort editing a value.  (It is possible to enter 
         a  value as high as 25 in the VIEW/EDIT screen.  This section 
         is  limited  to  18  as  it  is  intended  for  creating  new 
         characters.   Players  will  note  that  any  character  with 
         starting attributes higher then 18 can not  qualify  for  ANY 
         standard race.  
              

         Return to Main Menu: 
             As you may have already guessed,  selecting  this  option 
         will bring you back to the main menu.  

                              RACE SELECTION MENU

             This  menu  allows for the selection of a race and,  more 
         importantly sex,  for your  character.  CGA  speeds  up  this 
         process  by automatically listing all the races (and genders) 
         that  your  character  qualifies  for.  In  most  cases  your 
         character will qualify for all 2 sexes, but usually 1 or more 
         of the 6 standard races will be unavailable.  
         
             If you select "Halfling" CGA will automatically determine 
         wether, or not, you have any Stout blood. If you do then your 
         special  abilities  (listed in the VIEW/EDIT section) will be 
         adjusted accordingly.  As it stands it not possible to  force 
         CGA to generate a Stout halfling but we intend to change this 
         in future versions.  
         
             To select a race use the up and down arrow  keys  or  the 
         mouse.  To  select a gender use the left and right key or the 
         mouse.  Once race and gender  are  selected,  pressing  ENTER 
         will  record  the  change  and  return  you to the main menu.  
         Pressing ESC will abort this option and  return  you  to  the 
         main menu.  
         
             If your attributes are too low (or too high!) to  qualify 
         for any race you will be given an error message and prevented 
         from  selecting  this option.  It is still possible to create 
         characters with extraordinarily low  or  high  attributes  by 
         selecting a race and then modifying the attributes afterwards 
         in the VIEW/EDIT section.  
         
             For  more  information  on  races,   consult  the  Player 
         Handbook, pages 20 through 24.  

 
                                      -9-
        
         
         
         
         
                               CLASS SELECTION MENU

             This  menu allows you to select a class or occupation for 
         your character.  CGA automatically  determines  what  classes 
         your   character   qualifies   for   and   generates  a  list 
         accordingly.  To select a class simply use the  up  and  down 
         arrow  keys  or  your  mouse  to  move  the  menu  bar to the 
         selection desired and press ENTER or double  click  the  left 
         mouse  button.  After that,  you will be returned to the main 
         menu.  
         
             For more information on classes,  see the Player Handbook 
         pages 25 through 45 

                                  TRIVIALITIES

             This menu  contains  the  options  for  completing  minor 
         details  relevant to the character,  and creating print outs.  
         Don't let the title  "Trivialities"  frighten  you.  We  must 
         all face our destinies at some time.  

         Alignments:  
             Selecting option #1 will allow you to choose an alignment 
         for  the  character.  A  complete  list of all alignments the 
         current character may choose as restricted by  class  and  or 
         race  is  presented.  Use the mouse or the arrow keys to move 
         the highlight bar over  the  desired  alignments  then  press 
         ENTER  or  double click the mouse button.  Complete alignment 
         descriptions are available on pages  46  through  49  of  the 
         Players Handbook.  

         Levels and Experience: 
             To choose an experience level,  click on the this option, 
         type  in  the  desired experience level and press ENTER.  CGA 
         automatically  makes  all  adjustments   to   Spell   Casting 
         abilities,  proficiency  slots  and hit points as required by 
         the rules.  It is important to note that CGA standard version 
         is not intended to maintain old characters but to update  new 
         ones.  CGA  will  reroll  hit  points as if the character was 
         brand new.  CGA enhanced version is designed to for character 
         maintenance and provides many more options.  
         
         Printing:
             This option may not be particularly useful as it  is  not 
         fully  implemented  in the standard version.  However it will 
         give you an idea of some of the benefits of registering.  
         
             You will be prompted for the location  of  your  printer.  
         Most  printers are located on LPT1.  If you do not know where 
         your printer is located,  you can not harm your system or CGA 
         by testing all the options until your character prints out.  
         
             If  you desire to copy your character to a text file this 
 
                                      -10-




         is also possible.  You will be prompted for a file  name.  Do 
         not  type  in  the  name of your characters data file as this 
         will  completely  overwrite  the  file.  If  a  file  already 
         exists, you will be warned and given the option of aborting.  
         
                                 ACADEMICS MENU

             This menu is for  the  training  and  schooling  of  your 
         characters.  This  menu is divided into four sections:  "Non-
         Weapon Proficiencies",  "Weapon Proficiencies",  "Spells  and 
         Magic", and "Thieves' Skills".  

         Non-Weapon Proficiencies:
             Two windows open when this option is selected, The one in 
         the  bottom  left indicates the number of free slots,  or the 
         number of courses that  can  be  taken.  The  central  window 
         contains a list of proficiencies.  
         
             All  proficiencies  listed  in  red  fall  outside of the 
         character's proficiency groups.  These proficiencies  cost  1 
         extra  slot  above  the  listed  price.  Those  is  white are 
         available at normal cost.  

             A proficiency can be chosen  more  than  once  times  for 
         advanced  study.  Each time a proficiency is chosen again the 
         base chance is incremented by 1.  

             To learn a proficiency use the up and down arrow keys  or 
         mouse  to select the proficiency,  and use the left and right 
         arrows to highlight  "L:Learn"  and  press  enter  or  double 
         click.  

             To  view the proficiencies that you have already learned, 
         select "TAB:Personal Listing" or press TAB.  At this point  a 
         similar  window to the central window will appear and all the 
         proficiencies your character  has  learned  already  will  be 
         displayed.  In  the  unlikely  event  that your character has 
         more proficiencies then can be displayed at  one  time  using 
         the up and down arrow keys will scroll the display.  

             It  is  possible  to  drop  a  proficiency your character 
         knows.  Move the selection bar over the proficiency  in  your 
         personal  listing then select "D:Drop".  The proficiency will 
         be removed from your list and your slots refunded.  

         Weapon Proficiencies: 
             The weapon proficiency menu works in exactly the same way 
         as  the  non-weapon  proficiency section.  To Specialize in a 
         proficiency select it twice.  Only single class Fighters  may 
         specialize.  
         
             For   specific   information  on  weapon  and  non-weapon 
         proficiencies,  see the Players Handbook  published  by  TSR, 
         pages 51 through 65 
                                      -11-

         
         
         
         
                                SPELLS AND MAGIC

             This  section  has  the  same  operating structure as the 
         proficiency section,  the menu has the  same  selections  and 
         operates  exactly  the  same.  The  character simply uses the 
         menu bar to select the spells he  wants.  The  chart  on  the 
         bottom  of  the  screen  displays  the  number  of spells the 
         character can cast per day per level.  

             Please note that the letters PHB in the source column  of 
         the spell lists stand for the Players Handbook.  


                                 THIEVES' GUILD

             This  menu  lets you enter in the special thieves' skills 
         from the Players Handbook.  To enter a skill level use the up 
         and down arrows to select the skill and press enter  to  edit 
         the  skill  level.  CGA  has  already inserted the base skill 
         levels and added the dexterity and race modifiers.  When  you 
         have  picked  your  skill levels,  following the rules in the 
         Players Handbook on pages 38 through 40,  move the  menu  bar 
         over "Keep Skills" and press enter.  

             CGA  standard  version makes no attempt to book keep your 
         skill points and this is entirely up to you.  

                                 EQUIPMENT MENU 

             This   section  allows  you  to  purchase  equipment  and 
         supplies for your character.  

             The  primary  equipment menu displays all the groups from 
         which  you  can  buy,  equipment.   Similar  to  the  Players 
         Handbook,  this  section  is separated into subgroups such as 
         Clothing,  Weapons etc.  Select an equipment  group  and  you 
         will be brought to a secondary equipment menu.  
         
             Similar  in  make up to the proficiency section this menu 
         lists all the items available to be purchased.  At the bottom 
         of the screen is a list of the character's  remaining  money.  
         
             Currently CGA automatically converts all  the  characters 
         money  to  the highest denomination.  This will be changed in 
         the next release of CGA.  For more information  on  equipment 
         and currency see the Players Handbook, pages 66 through 79.  







                                      -12-

         
         
         
         
                              DISK OPERATIONS MENU 

             This  section  permits  you to save characters for future 
         editing, to load pre-made characters, and to delete character 
         on disk.  It also allows the user to change, make, and remove 
         directories.  Disk operations options are as follows: 
                               Summon A Character
                                Save A Character
                             Mind Wipe (Initialize)
                                 Hire Assassin
                                Change Directory
                                Create Directory
                                Delete Directory
                              Return to Main Menu

         Summon A Character:
            This option loads a character into memory.  

         Save A Character: 
             This option saves the current character to disk. 

         Mind Wipe (Initialize): 
             This option clears the character from memory.  

         Hire Assassin: 
             This  option hires Hank the master assassin to search the 
         current path for a character and terminate him (or her). Hank 
         is very systematic and when in doubt will eliminate any files 
         found on the disk with the same name as the character.  So be 
         careful not to name characters' Data Files with the same name 
         as other files or else Hank will finish them ALL off.  

         Change Directory: 
             This  option  changes  the  current  directory  for  Disk 
         Operations, but the current dos directory remains the same.  

         Create Directory: 
             This   option   Creates   a  directory  off  the  current 
         directory.  

         Delete Directory: 
             This option removes a directory from the disk.  











                                      -13-

         
         
         
         
                                VIEW EDIT SCREEN 

             This section allow you to view  the  character  and  edit 
         some  of the data fields.  To edit a field use the Tab key or 
         the up and down arrow keys,  or the  mouse  to  move  between 
         fields.  Press  enter  or double click to edit the field.  To 
         view alternate data pages,  use the PgUp and  PgDn  keys,  or 
         double-click on the appropriate menu items.  Pressing the ESC 
         key at any time to will return you to the main menu.  

                                     PAGE 1
             This  is  the  first  page  of  4  pages available in CGA 
         standard version.  It  shows  most  of  a  character's  basic 
         information.  It  is  possible  to  edit  a character's name, 
         alignment,  age,  sex,  height,  weight,  attributes and  hit 
         points  on  this  page.   The  characters  Class,  level  and 
         experience points are also shown but can not be edited in the 
         standard version.  
      
                                     PAGE 2
            This page will show the character's special  abilities  if 
         he or she has any.  

                                     PAGE 3  
             This   page  will  show  all  of  a  character  modifiers 
         resulting from  his  attributes,  such  as  bonuses  to  hit, 
         damage, bend bars lift gates etc.  

                                     PAGE 4
             If  the  character  has any thief abilities these will be 
         revealed on this page.  

                                 DIMENSION DOOR 

             Like the famous psionic ability of  the  same  name  this 
         option   will   instantaneously   transport   you  through  a 
         dimensional portal to a different  location.  However  unlike 
         the famous psionic ability of the same name, you will have no 
         choice  where  you  will arrive.  You will usually arrive DOS 
         prompt.  Type "exit" at a dos prompt to  return  to  CGA.  If 
         your  system  does not have enough memory to load COMMAND.COM 
         or another error occurs you will  be  informed  of  this  and 
         returned to CGA Main Menu.  









         
                                      -14-

         
         
         
         
         
                            REGISTRATION INFORMATION

             Character Generation Assistant is public domain.  However 
         we  wouldn't  mind  actually receiving some reimbursement for 
         the hundreds of hours put  into  this  project.  So  we  have 
         taken  a  new approach to marketing.  A little different from 
         the Share-Ware concept.  


         
             We will continue to produce CGA standard version and make 
         improvements  upon it,  but the concept will be to create NEW 
         characters from scratch.  As  a  result  many  features  will 
         never  be  implemented  in CGA standard version.  In addition 
         printing may never  be  fully  implemented  in  CGA  standard 
         version  (at  least until we think of something better not to 
         implement!).  You are free to use CGA  standard  version  and 
         make  as many copies as you like provided the package remains 
         intact in it's original unmodified form.  

         CGA ENHANCED VERSION:
             CGA Enhanced Version is intended to be a  full  Character 
         generation  and  maintenance  program.  Our  intention  is to 
         create an environment where ALL bookkeeping  and  maintenance 
         tasks  necessary in the AD&D game can be accomplished quickly 
         and painlessly with computer.  
         
             Character generation should not be a  loathsome  pain  in 
         the neck, but rather a joy akin to giving birth (Or something 
         to that effect!) 
         
             The  following  features  are implemented in CGA Enhanced 
          Version 1.00:  

                          Full Printing of characters
           Selection of exact experience points for multiple classes.
                      Modifying a characters money supply
                    Creating new and unique inventory items
                             "Virtual Encumbrance"
                         Dual-Classed Human Characters

             In addition, you will recieve a beautiful printed manual 
         and the option to upgrade to future versions of CGA for only 
         $5.00 plus shipping and handling (and tax if applicable).
                  
             Also  in  the  works are optional upgrades similar to the 
         "Complete Fighter's Handbook" and other supplements published 
         by TSR.  
             




                                      -15-

         
         
         
         
         
         To register print out the file REGISTER.DOC,  fill it in  and 
         send a check or money order for $35, payable to JOHN JENNINGS 
         to: 

                          Technomancy
                          69 Liebeck Cres.
                          Unionville, Ont.
                          L3R 1Y4

         Ontario orders please add 8% for PST.
         USA orders please use Mail Order or a  check  drawable  on  a 
         Canadian  Bank.  Please  Specify  "US  funds" on the check or 
         money order.  
         Overseas Orders please pay  $40  US  funds  by  International 
         Money Order or a check drawable on a Canadian Bank.  

             The above prices include shipping and handling and GST if 
         applicable (which currently isn't! 'cause we don't make 
         enough money!).  

































                                   -16-
        
