# ------------+ # OB_COLS.DFU | Datafile for object coloring. # ------------+ # # If the object isn't encoded here, it will get the default object color. # The convention I adopted is blue for ennemies (lighter = harder) # and yellow for useful things (the lighter the more useful). # Keys and goal items are pink, and 'true spirits' are green. # -----<<<<< ENNEMIES - HUMANS >>>>>----- [BOBAFETT.WAX] COLOR=5 [OFFCFIN.WAX] COLOR=15 [COMMANDO.WAX] COLOR=15 [STORMFIN.WAX] COLOR=15 # -----<<<<< ENNEMIES - DARK TROOPERS >>>>>----- [PHASE1.WAX] COLOR=5 [PHASE2.WAX] COLOR=5 [PHASE3X.WAX] COLOR=5 # -----<<<<< ENNEMIES - ROBOTS & TRAPS >>>>>----- [GUN.3DO] COLOR=15 [INTDROID.WAX] COLOR=15 # ??? [EWOK.WAX] COLOR=15 [LANDMINE.FME] COLOR=15 [PROBE.WAX] COLOR=15 [REMOTE.WAX] COLOR=15 # -----<<<<< ENNEMIES - MONSTERS >>>>>----- [BOSSK.WAX] COLOR=15 [GAMGUARD.WAX] COLOR=15 [KELL.WAX] COLOR=5 [REEYEES.WAX] COLOR=15 [SEWERBUG.WAX] COLOR=15 # -----<<<<< POWERUPS >>>>>----- [IARMOR.WAX] COLOR=22 [IBATTERY.FME] COLOR=23 [ICLEATS.FME] COLOR=21 [IGOGGLES.FME] COLOR=21 [IMASK.FME] COLOR=21 [IMEDKIT.FME] COLOR=22 # -----<<<<< WEAPONS >>>>>----- [IAUTOGUN.FME] COLOR=20 [ICANNON.FME] COLOR=20 [ICONCUS.FME] COLOR=20 [IDET.FME] COLOR=22 [IDETS.FME] COLOR=21 [IENERGY.FME] COLOR=23 [IFUSION.FME] COLOR=20 [IMINE.FME] COLOR=22 [IMINES.FME] COLOR=21 [IMSL.FME] COLOR=22 [IMSLS.FME] COLOR=21 [IMORTAR.FME] COLOR=20 [IPLAZMA.FME] COLOR=23 [IPOWER.FME] COLOR=23 [ISHELL.FME] COLOR=23 [ISHELLS.FME] COLOR=23 [IST-GUNI.FME] COLOR=19 [IST-GUNU.FME] COLOR=19 # -----<<<<< BIG POWERUPS >>>>>----- [ICHARGE.FME] COLOR=19 [IINVINC.WAX] COLOR=19 [ILIFE.WAX] COLOR=19 [IREVIVE.WAX] COLOR=19 # -----<<<<< KEYS >>>>>----- [IKEYB.FME] COLOR=24 [IKEYR.FME] COLOR=24 [IKEYY.FME] COLOR=24 # -----<<<<< GOALS >>>>>----- [IDATA.FME] COLOR=24 [IDPLANS.WAX] COLOR=24 [IDTGUN.FME] COLOR=24 [INAVA.WAX] COLOR=24 [IPHRIK.FME] COLOR=24 [IPILE.FME] COLOR=24 # -----<<<<< PLAYER >>>>>----- [SPIRIT] COLOR=10