			WARNING


		Avoid common mistakes



Read the DOOM SPECS:

	Sorry. still unavoidable.


Sprite: DOOM Hangs up on startup when loading your PWAD
Flats:  DOOM crashes when viewing some

	You forgot to use DeuSF -app  or  DeuTex -merge  on your PWAD,
	so the complete list of FLATS and SPRITES is not present.
	If some sprites are missing, and DOOM hangs.
	If some flats are missing, DOOM crashes.
	
Hall of Mirror with new textures:

	Care has been taken in DeuTex to first load the
	old TEXTURE1 before adding new textures.
	However, please first create your level, build the
	nodes and reject, then add the new textures.

	I don't do that myself, and still it works, but 
	leonardc@halcyon.com reported that error. 

	It seems to be a problem with node builders, but
	I'm quite confused...

Tutti Frutti and Medusa Effect:

	see the DOOM specs, and format.txt

 
Doom reports a void column and exit:

	Use DeuTex -check on you PWAD before running DOOM.
	It will tell which textures still have void columns.
	
 
Other bug:

	Mail me a description of the bug, together with your 
	configuration file. Don't expect a quick answer, though.
