;                                      
; Random World File created by populate
;                                      
; Populate was written By Dusty Bedford 1994
;                                      
;Enemies                    Weight    When                            MAX#OF 
BERSERK                       1.41                                       2 
LAUNCHER                      0.71                                       1 
ROCKETS                       3.18                                       3 
SHOTGUN                       0.71                                       1 
INVISO                        1.41                                       2 
IMP                          13.27         DEAF/AMBUSH                   4 
IMP                          56.39         DEAF/AMBUSHMEDIUM_AND_HARD    17 
IMP                          19.90         DEAF/AMBUSHHARD_ONLY          6 
BACKPACK                      1.41                                       2 
SHELLS                        5.31                                       15 
MEDIKIT                      16.27                                       23 
BFG9000                       1.41                                       1L 
BARON                        19.90                                       2L 
SKULLSPITTER                 27.86                                       3L 
CACODEMON                    27.86         HARD_ONLY                     3L 
BLUEBALL                      0.53                                       1L 
BARMOR                        2.12                                       2L 
GARMOR                        1.06                                       1 
CELLPACK                      1.41                                       2 
SHELLBOX                      1.41                                       4 
ROCKET                        0.18                                       1 
CHAINGUN                      1.06                                       1 
BULLETS                       0.71                                       1 
KNIGHT                       13.93         DEAF/AMBUSH                   2L 
PLASMA                        0.71                                       1 
ENERCELL                      1.06                                       2 
INVULN                        0.71                                       1 
POOLOFBLOOD                   0.07                                       1 
DEADPLAYER                    0.09                                       1 
DEADSARGEANT                  0.09                                       1 
BONES1                        0.07                                       1 
CHAINSAW                      0.71                                       1L 
MEGABALL                      0.71                                       1L 
IMP                          49.75                                       15 
KNIGHT                        6.96                                       1L 
CACODEMON                    18.57         DEAF/AMBUSH                   2L 
CACODEMON                     9.29         DEAF/AMBUSHHARD_ONLY          1L 
CHAINGUNNER                   4.97         MEDIUM_AND_HARD               1L 
CHAINGUNNER                   4.97         HARD_ONLY                     1L 
FLYSKULL                      3.98         DEAF/AMBUSH                   2 
FLYSKULL                      7.96         DEAF/AMBUSHMEDIUM_AND_HARD    4 
FLYSKULL                      5.97         DEAF/AMBUSHHARD_ONLY          3 
SERGEANT                     79.61         DEAF/AMBUSHMEDIUM_AND_HARD    24 
SERGEANT                      6.63         DEAF/AMBUSHHARD_ONLY          2 
SERGEANT                     53.07         DEAF/AMBUSH                   16 
CHAINGUNNER                  59.70         DEAF/AMBUSHMEDIUM_AND_HARD    12L 
CHAINGUNNER                   9.95         DEAF/AMBUSHHARD_ONLY          2L 
CHAINGUNNER                   4.97         DEAF/AMBUSH                   1L 
SKULLSPITTER                 18.57         DEAF/AMBUSH                   2L 
CELLPACK                      3.54         DEAF/AMBUSH                   5 
ROCKET                        0.35         DEAF/AMBUSH                   2 
STIMPAK                       2.12         DEAF/AMBUSH                   6 
SHELLS                        0.35         DEAF/AMBUSH                   1 
CLIP                          0.35         DEAF/AMBUSH                   2 
ARACHNOTRON                  29.79         DEAF/AMBUSH                   1L 
ROCKETS                       2.12         DEAF/AMBUSH                   2 
TROOPER                     119.41         DEAF/AMBUSH                  ;36 ;This item is inocuous 
TROOPER                      16.58         DEAF/AMBUSHMEDIUM_AND_HARD   ;5 ;This item is inocuous
TROOPER                       6.63                                      ;2 ;This item is inocuous 
TROOPER                       3.32         DEAF/AMBUSHHARD_ONLY         ;1 ;This item is inocuous
SERGEANT                      3.32                                       1 
SKULLSPITTER                  9.29         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
CACODEMON                    27.86         DEAF/AMBUSHMEDIUM_AND_HARD    3L 
STIMPAK                       8.84                                       25 
CACODEMON                     9.29         MEDIUM_AND_HARD               1L 
CACODEMON                     9.29                                       1L 
CYBORG                       29.18         MULTIPLAYERDEAF/AMBUSHMEDIUM_AND_HARD    1 
SUPERSHOTGUN                  0.71         MULTIPLAYER                   1 
;                                            
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
;                                            
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified.  Using the strict 
; standard requires that one or more of the   
; items in the list above not have a specified
; maximum number of objects.                  
;                                              
PER    296   ;Strict standard for exact placement 
;PER    251   ;Lowered Standard for easy placement
;                                            
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original  
; level.  You will have to supply your own above. 
;                                            
PRESERVE    PILLARS                          
PRESERVE    LAMPS                            
;                                            
; THRESHOLD determines what a MEGA-GOODIE is.  
; MEGA-GOODIES are used to make the level fair 
; if the generator places a lot of enemies in  
; the level.                                   
;                                              
THRESHOLD    75                                  
;                                              
; I.Q. Determines how intelligently the program  
; places objects in the effort to defeat you.   
; 250 is the default if it is not specified here. 
;                                              
I.Q.    250                                 
;                                              
; EVEN sets the point at which the program must begin 
; placing MEGA-GOODIES into the level, on the   
; basis of the hardest difficulty rating.          
; The MEGA-GOODIES give you a fighting chance,  
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level. 
EVEN    500                                 
;                                              
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects 
; this often makes the level impossible to finish
; or just ugly-looking.  Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;                  
SPREAD    15                                  
;                                              
