;                                      
; Random World File created by populate
;                                      
; Populate was written By Dusty Bedford 1994
;                                      
;Enemies                    Weight    When                            MAX#OF 
MEDIKIT                       7.81                                       8 
BONES2                        6.59                                       ;1 
DEADPLAYER                    0.12                                       ;1 
BONES1                        0.09                                       4 
DEADTROOPER                   0.12                                       ;1 
ENERCELL                      3.66                                       ;5 
IMP                          36.64                                       16 
IMP                          22.90         MEDIUM_AND_HARD               10 
CACODEMON                    38.47                                       3 
CACODEMON                    51.29         MEDIUM_AND_HARD               4 
CACODEMON                    25.64         HARD_ONLY                     2 
BARON                        13.74                                       1L 
CYBORG                       40.29         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
CHAINGUN                      1.47                                       1 
SHOTGUN                       0.98         MULTIPLAYERMEDIUM_AND_HARD    1 
SERGEANT                      9.16                                       2 
SERGEANT                     13.74         MEDIUM_AND_HARD               3 
CHAINGUNNER                  27.48         MEDIUM_AND_HARD               4 
SPECTRE                      10.53         HARD_ONLY                     1 
SHELLBOX                      2.93                                       6 
IMP                          22.90         DEAF/AMBUSH                   10 
IMP                          18.32         DEAF/AMBUSHMEDIUM_AND_HARD    8 
CHAINGUNNER                  27.48         DEAF/AMBUSHMEDIUM_AND_HARD    4 
SKULLSPITTER                 12.82         HARD_ONLY                     1L 
SKULLSPITTER                 25.64         DEAF/AMBUSHMEDIUM_AND_HARD    2L 
CACODEMON                    51.29         DEAF/AMBUSH                   4 
CHAINGUNNER                   6.87                                       1 
CHAINGUNNER                  13.74         HARD_ONLY                     2 
PLASMA                        0.98                                       1 
BULLETS                       3.91                                       4 
POTION                        6.35                                      ;13 ;This item is inocuous 
HELMET                        4.40                                      ;9 ;This item is inocuous 
KNIGHT                       19.23         DEAF/AMBUSH                   2L 
KNIGHT                       19.23         DEAF/AMBUSHMEDIUM_AND_HARD    2L 
KNIGHT                        9.62         DEAF/AMBUSHHARD_ONLY          1L 
SKELETON                     30.91         DEAF/AMBUSH                   3L 
FIRETHROWER                  11.22         DEAF/AMBUSH                   1L 
MANCUBUS                     53.42         DEAF/AMBUSH                   2L 
SKELETON                     10.30         DEAF/AMBUSHHARD_ONLY          1L 
BARON                        13.74         DEAF/AMBUSH                   1L 
BARON                        13.74         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
SKULLSPITTER                 12.82         DEAF/AMBUSH                   1L 
SERGEANT                     13.74         DEAF/AMBUSH                   3 
SERGEANT                     36.64         DEAF/AMBUSHMEDIUM_AND_HARD    8 
TROOPER                      13.74         DEAF/AMBUSH                  ;3 ;This item is inocuous 
TROOPER                      18.32         DEAF/AMBUSHMEDIUM_AND_HARD   ;4 ;This item is inocuous
TROOPER                      27.48         DEAF/AMBUSHHARD_ONLY         ;6 ;This item is inocuous
ROCKETS                       1.47         DEAF/AMBUSH                   ;1 
ENERCELL                      1.47         DEAF/AMBUSH                   2 
SHELLBOX                      0.98         DEAF/AMBUSH                   2 
BACKPACK                      0.98         DEAF/AMBUSH                   1 
BULLETS                       0.98         DEAF/AMBUSH                   1 
SHELLS                        1.95         DEAF/AMBUSH                   4 
MEDIKIT                       5.86         DEAF/AMBUSH                   6 
STIMPAK                       1.95         DEAF/AMBUSH                   4 
SUPERSHOTGUN                  0.98                                       1 
SHELLS                        0.49                                       1 
BARMOR                        1.47                                       1 
CACODEMON                    25.64         DEAF/AMBUSHMEDIUM_AND_HARD    2 
GARMOR                        1.47                                       4 
STIMPAK                       2.44                                       5 
BACKPACK                      0.98                                       1 
BLUEBALL                      0.73         DEAF/AMBUSH                   2 
BERSERK                       1.95                                       2 
SERGEANT                     22.90         DEAF/AMBUSHHARD_ONLY          5 
SKELETON                     20.61         MEDIUM_AND_HARD               2L 
MANCUBUS                     53.42         HARD_ONLY                     2L 
CLIP                          0.49         HARD_ONLY                     ;2 
CELLPACK                      1.95         HARD_ONLY                     2 
MANCUBUS                     26.71         EASY_ONLY                     1 
;                                            
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
;                                            
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified.  Using the strict 
; standard requires that one or more of the   
; items in the list above not have a specified
; maximum number of objects.                  
;                                              
PER    198   ;Strict standard for exact placement 
;PER    168   ;Lowered Standard for easy placement
;                                            
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original  
; level.  You will have to supply your own above. 
;                                            
PRESERVE    PILLARS                          
PRESERVE    LAMPS                            
;                                            
; THRESHOLD determines what a MEGA-GOODIE is.  
; MEGA-GOODIES are used to make the level fair 
; if the generator places a lot of enemies in  
; the level.                                   
;                                              
THRESHOLD    75                                  
;                                              
; I.Q. Determines how intelligently the program  
; places objects in the effort to defeat you.   
; 250 is the default if it is not specified here. 
;                                              
I.Q.    250                                 
;                                              
; EVEN sets the point at which the program must begin 
; placing MEGA-GOODIES into the level, on the   
; basis of the hardest difficulty rating.          
; The MEGA-GOODIES give you a fighting chance,  
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level. 
EVEN    500                                 
;                                              
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects 
; this often makes the level impossible to finish
; or just ugly-looking.  Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;                  
SPREAD    15                                  
;                                              
