;                                      
; Random World File created by populate
;                                      
; Populate was written By Dusty Bedford 1994
;                                      
;Enemies                    Weight    When                            MAX#OF 
CHAINGUN                      2.80                                       2 
MEGABALL                      0.93                                       1 
SHOTGUN                       0.93                                       ;1 
LAUNCHER                      0.93                                       1 
SUPERSHOTGUN                  0.93         EASY_AND_MEDIUM               1 
CHAINSAW                      0.93                                       1L 
PLASMA                        0.93                                       1 
BFG9000                       1.86         EASY_AND_MEDIUM               1 
BARREL                       40.62                                       ;1 
BROWNSTUB                    25.17                                       1 
GREYTREE                     29.37                                       ;1 
BROWNTREE                    25.17                                       1 
DEADPLAYER                    0.12                                       ;1 
DEADTROOPER                   0.12                                       ;1 
DEADSARGEANT                  0.12                                       ;1 
DEADIMP                       0.12                                       ;1 
DEADDEMON                     0.20                                       ;1 
DEADCACODEMON                 0.26                                       ;1 
BONES1                        0.09                                       1 
BONES2                        6.29                                       1 
POOLOFBLOOD                   0.09                                       1 
CHAINGUNNER                  52.46         MEDIUM_ONLY                   8 
CHAINGUNNER                  26.23         HARD_ONLY                     4 
SPIDER                      132.58         HARD_ONLY                     1L 
ARACHNOTRON                 157.06         MEDIUM_AND_HARD               4L 
CYBORG                       38.46         HARD_ONLY                     1L 
SOLDIER                      17.49         MEDIUM_AND_HARD               4 
SERGEANT                      4.37         MEDIUM_AND_HARD               1 
TROOPER                       4.37         MEDIUM_AND_HARD              ;1 ;This item is inocuous
CHAINGUNNER                   6.56         MEDIUM_AND_HARD               1 
IMP                         153.03         MEDIUM_AND_HARD               35 
DEMON                        30.16         MEDIUM_AND_HARD               3 
SPECTRE                      10.05         MEDIUM_AND_HARD               1 
FLYSKULL                      2.62         MEDIUM_AND_HARD               1 
CACODEMON                    12.24         MEDIUM_AND_HARD               1 
KNIGHT                        9.18         MEDIUM_AND_HARD               1L 
BARON                        13.11         MEDIUM_AND_HARD               1L 
SKULLSPITTER                 12.24         MEDIUM_AND_HARD               1L 
SKELETON                      9.84         MEDIUM_AND_HARD               1L 
MANCUBUS                     50.99         MEDIUM_AND_HARD               2L 
FIRETHROWER                  21.42         MEDIUM_AND_HARD               2L 
DEMON                       130.70                                       13 
IMP                          13.12         HARD_ONLY                     3 
DEMON                        20.11         HARD_ONLY                     2 
CHAINGUN                      4.20         MULTIPLAYER                   3 
BULLETS                       0.93                                       ;1 
BULLETS                       1.86         MULTIPLAYER                   ;2 
TROOPER                      34.98         MEDIUM_ONLY                  ;8 ;This item is inocuous
KNIGHT                       18.36         HARD_ONLY                     2L 
;                                            
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
;                                            
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified.  Using the strict 
; standard requires that one or more of the   
; items in the list above not have a specified
; maximum number of objects.                  
;                                              
PER    130   ;Strict standard for exact placement 
;PER    110   ;Lowered Standard for easy placement
;                                            
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original  
; level.  You will have to supply your own above. 
;                                            
PRESERVE    PILLARS                          
PRESERVE    LAMPS                            
;                                            
; THRESHOLD determines what a MEGA-GOODIE is.  
; MEGA-GOODIES are used to make the level fair 
; if the generator places a lot of enemies in  
; the level.                                   
;                                              
THRESHOLD    75                                  
;                                              
; I.Q. Determines how intelligently the program  
; places objects in the effort to defeat you.   
; 250 is the default if it is not specified here. 
;                                              
I.Q.    250                                 
;                                              
; EVEN sets the point at which the program must begin 
; placing MEGA-GOODIES into the level, on the   
; basis of the hardest difficulty rating.          
; The MEGA-GOODIES give you a fighting chance,  
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level. 
EVEN    500                                 
;                                              
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects 
; this often makes the level impossible to finish
; or just ugly-looking.  Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;                  
SPREAD    15                                  
;                                              
