;                                      
; Random World File created by populate
;                                      
; Populate was written By Dusty Bedford 1994
;                                      
;Enemies                    Weight    When                            MAX#OF 
CACODEMON                    57.86                                       4L 
CACODEMON                    28.93         MEDIUM_AND_HARD               2L 
CACODEMON                    72.32         HARD_ONLY                     5L 
ENERCELL                      0.83                                       1 
PLASMA                        1.10                                       1 
ROCKETS                       8.26                                        
LAUNCHER                      1.10                                       1L 
DEMON                       166.35         HARD_ONLY                     14 
DEMON                       166.35         MEDIUM_AND_HARD               14 
DEMON                       166.35                                       14 
GARMOR                        3.31                                       2 
MEDIKIT                       5.51                                       5 
STIMPAK                       2.20                                       4 
SERGEANT                      5.17         HARD_ONLY                     ;1 
CHAINGUN                      1.65                                       1 
BULLETS                       6.61                                       6 
CELLPACK                      4.41                                       4 
SPECTRE                      11.88                                       1 
SPECTRE                      23.76         MEDIUM_AND_HARD               2 
IMP                          72.34         DEAF/AMBUSH                   ;14 
IMP                          56.84         DEAF/AMBUSHMEDIUM_AND_HARD    ;11 
SHOTGUN                       1.10         DEAF/AMBUSH                   1 
SHELLBOX                      2.20                                       4 
SHELLS                        1.10         DEAF/AMBUSH                   2 
IMP                          31.00         HARD_ONLY                     ;6 
CYBORG                       45.45                                       1L 
BARON                       263.46         DEAF/AMBUSH                   3L 
BLUEBALL                      1.65                                       2L 
INVULN                        1.10         EASY_AND_MEDIUM               1 
INVULN                        2.20                                       2 
SKULLSPITTER                 28.93         HARD_ONLY                     2L 
SKULLSPITTER                 28.93                                       2L 
FLYSKULL                      6.20         MEDIUM_AND_HARD               2 
BACKPACK                      5.51                                       5 
INVULN                        2.20         EASY_ONLY                     2 
BFG9000                       2.20                                       1L 
SERGEANT                      5.17         DEAF/AMBUSHMEDIUM_AND_HARD    ;1 
CHAINSAW                      1.10         MEDIUM_AND_HARD               1L 
BARON                        15.50         MEDIUM_AND_HARD               1L 
CACODEMON                    14.46         EASY_ONLY                     1L 
ROCKET                        1.65                                       ;6 
IMP                          62.01         MEDIUM_AND_HARD               ;12 
IMP                          62.01                                       12 
DEMON                        11.88         DEAF/AMBUSHMEDIUM_AND_HARD    1 
STIMPAK                       3.31         DEAF/AMBUSH                   6 
BARON                        31.00         HARD_ONLY                     1L 
SERGEANT                     15.50         DEAF/AMBUSHHARD_ONLY          ;3 
INVISO                        1.10                                       1 
CLIP                          0.55                                       ;2 
SHELLS                        0.55                                       1 
;                                            
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
;                                            
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified.  Using the strict 
; standard requires that one or more of the   
; items in the list above not have a specified
; maximum number of objects.                  
;                                              
;PER    212   ;Strict standard for exact placement 
PER    180   ;Lowered Standard for easy placement
;                                            
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original  
; level.  You will have to supply your own above. 
;                                            
PRESERVE    PILLARS                          
PRESERVE    LAMPS                            
;                                            
; THRESHOLD determines what a MEGA-GOODIE is.  
; MEGA-GOODIES are used to make the level fair 
; if the generator places a lot of enemies in  
; the level.                                   
;                                              
THRESHOLD    75                                  
;                                              
; I.Q. Determines how intelligently the program  
; places objects in the effort to defeat you.   
; 250 is the default if it is not specified here. 
;                                              
I.Q.    250                                 
;                                              
; EVEN sets the point at which the program must begin 
; placing MEGA-GOODIES into the level, on the   
; basis of the hardest difficulty rating.          
; The MEGA-GOODIES give you a fighting chance,  
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level. 
EVEN    500                                 
;                                              
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects 
; this often makes the level impossible to finish
; or just ugly-looking.  Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;                  
SPREAD    15                                  
;                                              
