;                                      
; Random World File created by populate
;                                      
; Populate was written By Dusty Bedford 1994
;                                      
;Enemies                    Weight    When                            MAX#OF 
LAUNCHER                      0.98                                       1 
ROCKETS                       5.88                                       4 
CACODEMON                    17.16                                       1 
CACODEMON                   240.22         HARD_ONLY                     14 
CACODEMON                   171.59         MEDIUM_AND_HARD               10 
SHOTGUN                       0.98                                       1 
SHELLS                        0.98                                       ;2 
BACKPACK                      0.98         EASY_ONLY                     1 
BULLETS                       1.96         MEDIUM_AND_HARD               2 
ROCKETS                       1.47         EASY_ONLY                     1 
SHELLBOX                      0.98         EASY_ONLY                     2 
SHELLBOX                      0.49         MEDIUM_AND_HARD               1 
CHAINGUN                      1.47         EASY_ONLY                     1 
IMP                          36.78         HARD_ONLY                     8 
IMP                          36.78         MEDIUM_AND_HARD               8 
IMP                           4.60                                       1 
TROOPER                      16.55         MEDIUM_AND_HARD              ;4 ;This item is inocuous
SERGEANT                     59.77                                       13 
TROOPER                      16.55                                      ;4 ;This item is inocuous 
BARREL                        8.28                                       ;3 
SERGEANT                     50.57         MEDIUM_AND_HARD               11 
SERGEANT                      9.19         HARD_ONLY                     2 
SERGEANT                      4.60         DEAF/AMBUSHMEDIUM_AND_HARD    1 
FLYSKULL                      5.52                                       2 
FLYSKULL                     30.35         MEDIUM_AND_HARD               11 
FLYSKULL                     22.07         HARD_ONLY                     8 
BLUEBALL                      0.98         MEDIUM_AND_HARD               1 
HELMET                       11.27                                      ;23 ;This item is inocuous 
STIMPAK                       5.39                                       11 
MEDIKIT                       1.96                                       2 
POTION                       11.27                                      ;23 ;This item is inocuous 
BROWNSTUB                   476.47                                       18 
BROWNTREE                   264.71                                       10 
GREYTREE                    555.88                                       18 
TROOPER                       8.28         HARD_ONLY                    ;2 ;This item is inocuous
RADSUIT                       2.21                                       1 
BARMOR                        1.47                                       1 
PLASMA                        0.98                                       1 
ENERCELL                      4.41                                       6 
BFG9000                       1.96                                       1L 
BULLETS                       2.94                                       3 
SHELLBOX                      0.98                                       2 
MAP                           1.47                                       1L 
BERSERK                       0.98                                       1 
LAVISOR                       0.74                                       1 
INVISO                        0.98                                       1 
DEMON                        21.14         HARD_ONLY                     2 
DEMON                        21.14         MEDIUM_AND_HARD               2 
SPECTRE                      21.14         HARD_ONLY                     2 
;                                            
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
;                                            
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified.  Using the strict 
; standard requires that one or more of the   
; items in the list above not have a specified
; maximum number of objects.                  
;                                              
PER    250   ;Strict standard for exact placement 
;PER    212   ;Lowered Standard for easy placement
;                                            
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original  
; level.  You will have to supply your own above. 
;                                            
PRESERVE    PILLARS                          
PRESERVE    LAMPS                            
;                                            
; THRESHOLD determines what a MEGA-GOODIE is.  
; MEGA-GOODIES are used to make the level fair 
; if the generator places a lot of enemies in  
; the level.                                   
;                                              
THRESHOLD    75                                  
;                                              
; I.Q. Determines how intelligently the program  
; places objects in the effort to defeat you.   
; 250 is the default if it is not specified here. 
;                                              
I.Q.    250                                 
;                                              
; EVEN sets the point at which the program must begin 
; placing MEGA-GOODIES into the level, on the   
; basis of the hardest difficulty rating.          
; The MEGA-GOODIES give you a fighting chance,  
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level. 
EVEN    500                                 
;                                              
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects 
; this often makes the level impossible to finish
; or just ugly-looking.  Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;                  
SPREAD    15                                  
;                                              
