;                                      
; Random World File created by populate
;                                      
; Populate was written By Dusty Bedford 1994
;                                      
;Enemies                    Weight    When                            MAX#OF 
BLUEBALL                      0.68                                       1 
CACODEMON                    23.81                                       2 
DEMON                        14.67         MEDIUM_AND_HARD               2 
DEMON                        80.69                                       11 
TROOPER                      63.17         DEAF/AMBUSH                  ;22 ;This item is inocuous 
SERGEANT                     35.09         DEAF/AMBUSHHARD_ONLY          11 
SERGEANT                     60.61         DEAF/AMBUSH                   19 
IMP                          57.42                                       18 
IMP                          19.14         DEAF/AMBUSHHARD_ONLY          6 
SERGEANT                     28.71                                       9 
IMP                          12.76         MEDIUM_AND_HARD               4 
DEMON                       110.03         DEAF/AMBUSH                   15 
MEDIKIT                       8.84                                       13 
SHELLS                        1.70                                       ;5 
CELLPACK                      3.40                                       5 
BULLETS                       9.52                                       14 
GARMOR                        2.04                                       2 
SHELLBOX                      2.04                                       6 
DEMON                        14.67         DEAF/AMBUSHHARD_ONLY          2 
DEMON                         7.34         HARD_ONLY                     1 
IMP                         105.27         DEAF/AMBUSH                   33 
IMP                          25.52         HARD_ONLY                     8 
SERGEANT                     25.52         HARD_ONLY                     8 
SERGEANT                     25.52         MEDIUM_AND_HARD               8 
TROOPER                      31.58         HARD_ONLY                    ;11 ;This item is inocuous
TROOPER                      34.45                                      ;12 ;This item is inocuous 
TROOPER                      28.71         MEDIUM_AND_HARD              ;10 ;This item is inocuous
BARON                         7.65                                       1L 
PLASMA                        0.68                                       1 
TROOPER                      43.07         DEAF/AMBUSHHARD_ONLY         ;15 ;This item is inocuous
ENERCELL                      3.57                                       7 
BFG9000                       1.36                                       1L 
BARMOR                        3.06                                       3 
BACKPACK                      2.72                                       4 
ROCKETS                       8.16                                       8 
BARON                        15.31         DEAF/AMBUSH                   2L 
FLYSKULL                      9.57         DEAF/AMBUSH                   5 
FLYSKULL                      5.74         DEAF/AMBUSHHARD_ONLY          3 
CHAINGUN                      1.02                                       1 
CHAINSAW                      0.68                                       1L 
LAUNCHER                      0.68                                       1 
FLYSKULL                      3.83         HARD_ONLY                     2 
FLYSKULL                      3.83                                       2 
BARON                        15.31         DEAF/AMBUSHHARD_ONLY          2L 
BARON                         7.65         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
MEDIKIT                       2.04         MEDIUM_AND_HARD               3 
SPECTRE                      14.67         HARD_ONLY                     2 
SPECTRE                      14.67                                       2 
DEMON                        22.01         DEAF/AMBUSHMEDIUM_AND_HARD    3 
IMP                          25.52         DEAF/AMBUSHMEDIUM_AND_HARD    8 
MEDIKIT                       3.40         DEAF/AMBUSH                   5 
BERSERK                       0.68                                       1 
SERGEANT                     12.76         DEAF/AMBUSHMEDIUM_AND_HARD    4 
SHOTGUN                       0.68         DEAF/AMBUSH                   1 
SHELLS                        2.04         DEAF/AMBUSH                   ;6 
TROOPER                       8.61         DEAF/AMBUSHMEDIUM_AND_HARD   ;3 ;This item is inocuous
SHOTGUN                       0.68                                       1 
CACODEMON                    11.91         DEAF/AMBUSHMEDIUM_AND_HARD    1 
CACODEMON                    11.91         DEAF/AMBUSH                   1 
CACODEMON                    11.91         DEAF/AMBUSHHARD_ONLY          1 
MAP                           1.02                                       1L 
INVISO                        0.68                                       1 
INVULN                        0.68         DEAF/AMBUSHHARD_ONLY          1 
;                                            
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
;                                            
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified.  Using the strict 
; standard requires that one or more of the   
; items in the list above not have a specified
; maximum number of objects.                  
;                                              
PER    363   ;Strict standard for exact placement 
;PER    308   ;Lowered Standard for easy placement
;                                            
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original  
; level.  You will have to supply your own above. 
;                                            
PRESERVE    PILLARS                          
PRESERVE    LAMPS                            
;                                            
; THRESHOLD determines what a MEGA-GOODIE is.  
; MEGA-GOODIES are used to make the level fair 
; if the generator places a lot of enemies in  
; the level.                                   
;                                              
THRESHOLD    75                                  
;                                              
; I.Q. Determines how intelligently the program  
; places objects in the effort to defeat you.   
; 250 is the default if it is not specified here. 
;                                              
I.Q.    250                                 
;                                              
; EVEN sets the point at which the program must begin 
; placing MEGA-GOODIES into the level, on the   
; basis of the hardest difficulty rating.          
; The MEGA-GOODIES give you a fighting chance,  
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level. 
EVEN    500                                 
;                                              
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects 
; this often makes the level impossible to finish
; or just ugly-looking.  Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;                  
SPREAD    15                                  
;                                              
