Chris Lutz shamefully introduces... ******************************************** S U B P : A R ******************************************** ================================================================ Title : SubP:AR Filename : Included in PAR.WAD Author : Christopher Lutz Email Address : Chris_Lutz@hotmail.com Homepage : http://www.doomworld.com/chaoscrew Other Releases : Inferno (inf-lutz.zip) : Caverns of Darkness (cc-cod.zip) : Doomworld's 10sectors.wad - Map26 Description : A set of unreleased (TERRIBLE) levels, : only offered to the public since I : could make a pun with P:AR (ha-ha) Additional Credits to : id Software : The God of Ugly Level Design : Helen Keller for beta-testing ================================================================ * About * As the description says, I included these 4 levels simply due to the fact that I could engage in some trite wordplay. Be suitably warned: THEY SUCK! Seriously...they're awful. These levels were created during and shortly after I released Inferno (somewhere between 6 and 8 years ago). At that point, I had it in my head to create replacements for both E1 and E2, but I went to work for the Chaos Crew instead and forgot about them. This was the only way they were going to see the light of day, so, why the Hell not? If nothing else, they're good for a chuckle or two. Note that there isn't anything wrong with these levels; they are all completed and run fine. It's just that they're really pretty terrible looking: poor architecture, some mis-aligned textures, etc. I would love it if someone were to try to revamp these levels; there are some good ideas, but they are rather poorly executed. E2M5 - Hangar (should be E1M1): Compare this to level 1 of P:AR -- you will actually notice quite a few similarities in terms of layout and set pieces (the hovercraft & the trains). Needless to say, P:AR's version of this level is much better. E2M6 - Deimos Anomaly (should be E2M1): Well, it has some cool doorways, anyway... E2M7 - Temple Consumed (should be E3M9): If you are going to play any of these, play this one; it's not all that bad. This was going to be the secret level for Inferno (until I hit some visplane overflows); hence the two little Easter Eggs. E2M8 - Tower of Babel: Hey, at least it's really a tower! ================================================================ * Play Information * Sourceport : Boom / MBF Game : Ulimate Doom Levels : E2M5 - E2M8 Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No * Construction * Base : New levels from scratch. Editors used : Windeu 5.24, DETH, Wintex Known Bugs : Other then appearances, no. Build Time : 1993-1994 (?) * Copyright / Permissions * I don't care what you do with these four levels. Feel free to rip them out of P:AR and play around with them -- as noted above, I'd welcome any attempt to polish them up. If you are going to do anything with them, however, I would love to know about it; send me an e-mail at: chris_lutz@hotmail.com. ================================================================ You've been warned...