A general overview of The Classic Episode version 2.0 changes. E2M1 + Make DM start w/ chaingun door stay open; change cieling to flat23 + Fix alignment of area inside chaingun door + Fix sladwall alignment near yellow key door + Redo computer panel near blue key door + Change aestetic of red switch room + Add 25% health near red key + Add 25% opposite the green armor near the pillar + Change 10% health near center room crate -> 2 bullet clips + Miscellaneous changes E2M2 + Health + Change lower/raise floor to platform + Fix visual sky glitches near building + Move crate in front of the low cieling DM start (near blue key bars) + Remove a demon + sergeant from start area + Relocate red key bars + Change chainsaw > beserk + Miscellaneous changes E2M3 + Health (near blue key + yellow key, as well as ?) + Miscellaneous changes E2M4 + Replace blue skull key with blue keycard + Increase speed of blue key teleporter + Marked secret area, added 2 rockets + Removed a couple lost souls in NE tunnels E2M5 + Replace yellow skull key with yellow keycard + Removed 2 lost souls near the exit E2M6 + Health + Change rad suit > soul sphere + Ammo - bullets, rockets + Change red key area layout a bit + Remove sergeants from outside area + Close outside tunnel; Move DM starts inside building + Restructure areas behind yellow key door + Remove sergeants sniping thru window near green armor + Tweaked DM support + Miscellaneous changes E2M7 {no changes} E2M8 + Added two medkits (1 each in east + west rooms) + Added 4 ammo clips + 4 shells E2M9 + Health (and more health :) + Scaled down initial lost soul attack + Implemented better, more focused DM support + Minor architecture changes + Miscellaneous changes