Patch File for DeHackEd v3.0

# Note: Use the pound sign ('#') to start comment lines.

Doom version = 21
Patch format = 6


Thing 2 (Trooper)
Initial frame = 321
Hit points = 300
First moving frame = 339
Alert sound = 105
Attack sound = 0
Injury frame = 343
Pain chance = 100
Pain sound = 0
Close attack frame = 339
Far attack frame = 339
Death frame = 345
Exploding frame = 0
Death sound = 0
Speed = 10
Mass = 500
Action sound = 0
Bits = 26
Respawn frame = 0

Thing 3 (Sargeant)
Hit points = 100
Attack sound = 91
Pain chance = 100
Pain sound = 0
Width = 1048576
Mass = 500
Missile damage = 3
Action sound = 0

Thing 7 (Revenant Fireball)
Alert sound = 0
Death sound = 0
Speed = 2621440
Width = 655360
Missile damage = 6

Thing 22 (Cyberdemon)
Alert sound = 0

Thing 83 (Tall Gr. Pillar)
Initial frame = 442
Hit points = 60
First moving frame = 457
Injury frame = 455
Pain chance = 200
Close attack frame = 457
Far attack frame = 457
Death frame = 457
Exploding frame = 462
Death sound = 80
Speed = 8
Width = 1310720
Height = 3670016
Bits = 26

Thing 84 (Short Gr. Pillar)
Initial frame = 442
Hit points = 60
First moving frame = 457
Injury frame = 455
Pain chance = 200
Close attack frame = 457
Far attack frame = 457
Death frame = 457
Exploding frame = 462
Death sound = 97
Speed = 8
Width = 1310720
Height = 3670016
Bits = 26

Thing 85 (Tall Red Pillar)
Hit points = 60
Pain chance = 200
Speed = 8
Width = 1310720
Height = 3670016

Thing 86 (Short Red Pillar)
Initial frame = 442
Hit points = 60
First moving frame = 457
Injury frame = 455
Pain chance = 200
Close attack frame = 457
Far attack frame = 457
Death frame = 457
Exploding frame = 462
Death sound = 97
Speed = 8
Width = 1310720
Height = 3670016
Bits = 26

Thing 87 (Pillar w/Skull)
Initial frame = 442
Hit points = 60
First moving frame = 457
Injury frame = 455
Pain chance = 200
Close attack frame = 457
Far attack frame = 457
Death frame = 457
Exploding frame = 462
Death sound = 28
Speed = 8
Width = 1310720
Height = 3670016
Bits = 26

Thing 88 (Pillar w/Heart)
Initial frame = 442
Hit points = 60
First moving frame = 457
Injury frame = 455
Pain chance = 200
Close attack frame = 457
Far attack frame = 457
Death frame = 457
Exploding frame = 462
Death sound = 103
Speed = 8
Width = 1310720
Height = 3670016
Bits = 26

Thing 102 (Swaying Body)
Initial frame = 442
Hit points = 60
First moving frame = 457
Injury frame = 455
Pain chance = 200
Close attack frame = 457
Far attack frame = 457
Death frame = 457
Exploding frame = 462
Death sound = 74
Speed = 8
Width = 1310720
Height = 3670016
Bits = 26

Thing 103 (Hanging Arms Out)
Initial frame = 442
Hit points = 60
First moving frame = 457
Injury frame = 455
Pain chance = 200
Close attack frame = 457
Far attack frame = 457
Death frame = 457
Exploding frame = 462
Death sound = 100
Speed = 8
Width = 1310720
Height = 3670016
Bits = 26

Thing 104 (One-legged Body)
Initial frame = 442
Hit points = 60
First moving frame = 457
Injury frame = 455
Pain chance = 200
Close attack frame = 457
Far attack frame = 457
Death frame = 457
Exploding frame = 462
Death sound = 73
Speed = 8
Width = 1310720
Height = 3670016
Bits = 26

Thing 105 (Hanging Torso)
Initial frame = 442
Hit points = 60
First moving frame = 457
Injury frame = 455
Pain chance = 200
Close attack frame = 457
Far attack frame = 457
Death frame = 457
Exploding frame = 462
Death sound = 70
Speed = 8
Width = 1310720
Height = 3670016
Bits = 26

Thing 106 (Hanging Leg)
Initial frame = 442
Hit points = 60
First moving frame = 457
Injury frame = 455
Pain chance = 200
Close attack frame = 457
Far attack frame = 457
Death frame = 457
Exploding frame = 462
Death sound = 72
Speed = 8
Width = 1310720
Height = 3670016
Bits = 26

Thing 107 (Hanging Arms Out2)
Initial frame = 442
Hit points = 60
First moving frame = 457
Injury frame = 455
Pain chance = 200
Close attack frame = 457
Far attack frame = 457
Death frame = 457
Exploding frame = 462
Death sound = 71
Speed = 8
Height = 3670016
Bits = 26

Thing 108 (Hanging Torso 2)
Initial frame = 442
Hit points = 60
First moving frame = 457
Injury frame = 455
Pain chance = 200
Close attack frame = 457
Far attack frame = 457
Death frame = 457
Exploding frame = 462
Death sound = 102
Speed = 8
Height = 3670016
Bits = 26

Thing 109 (One-legged Body 2)
Initial frame = 442
Hit points = 60
First moving frame = 457
Injury frame = 455
Pain chance = 200
Close attack frame = 457
Far attack frame = 457
Death frame = 457
Exploding frame = 462
Death sound = 104
Speed = 8
Height = 3670016
Bits = 26

Thing 110 (Hanging Leg 2)
Initial frame = 442
Hit points = 60
First moving frame = 457
Injury frame = 455
Pain chance = 200
Close attack frame = 457
Far attack frame = 457
Death frame = 457
Exploding frame = 462
Death sound = 99
Speed = 8
Height = 3670016
Bits = 26

Thing 111 (Swaying Body 2)
Initial frame = 838
Height = 1048576
Bits = 1

Frame 21
Duration = 4

Frame 22
Duration = 4

Frame 23
Duration = 4

Frame 24
Duration = 3

Frame 25
Duration = 3

Frame 26
Duration = 3

Frame 27
Duration = 3

Frame 29
Duration = 3

Frame 342
Next frame = 345

Frame 344
Next frame = 345

Frame 897
Sprite subnumber = 0

Frame 898
Sprite subnumber = 1

Weapon 1 (Pistol)
Ammo type = 5
Deselect frame = 4
Select frame = 3
Bobbing frame = 2
Shooting frame = 5
Firing frame = 0

Cheat 0
Change music = music
Chainsaw = evildead1
God mode = bruce
Ammo & Keys = raimi
Ammo = samÿ
No Clipping 1 = ihatewalls
No Clipping 2 = nowall
Invincibility = nameisash
Berserk = swivelarm
Invisibility = wheresash
Radiation Suit = powerboot
Auto-map = givescrol
Lite-Amp Goggles = torchÿÿÿÿ
BEHOLD menu = gimmethe
Level Warp = potion
Player Position = whereÿÿ
Map cheat = blow

Text 492 495
The loathsome spiderdemon that
masterminded the invasion of the moon
bases and caused so much death has had
its ass kicked for all time.

A hidden doorway opens and you enter.
You've proven too tough for Hell to
contain, and now Hell at last plays
fair -- for you emerge from the door
to see the green fields of Earth!
Home at last.

You wonder what's been happening on
Earth while you were battling evil
unleashed. It's good that no Hell-
spawn could have come through that
door with you ...Sure I could've stayed in the past.
Could've even been king. But in my own
way I am king. Hail to the king baby!
                     
Wait a minute. Hold it. Where's the
original futuristic holocaust ending?
                     
Sigh. The Wisemen were fools to trust
in you finding it. Maybe thou art not
the Promised One afterall...

But, as we are men of our word we shall
honour our ... bargain and shall return
you to your own time.
       
Remember. Shop smart, shop S-mart.
Ya got that?!

Text 405 407
YOU HAVE ENTERED DEEPLY INTO THE INFESTED
STARPORT. BUT SOMETHING IS WRONG. THE
MONSTERS HAVE BROUGHT THEIR OWN REALITY
WITH THEM, AND THE STARPORT'S TECHNOLOGY
IS BEING SUBVERTED BY THEIR PRESENCE.

AHEAD, YOU SEE AN OUTPOST OF HELL, A
FORTIFIED ZONE. IF YOU CAN GET PAST IT,
YOU CAN PENETRATE INTO THE HAUNTED HEART
OF THE STARBASE AND FIND THE CONTROLLING
SWITCH WHICH HOLDS EARTH'S POPULATION
HOSTAGE.Alright you primitive screwheads, listen up!
See this? This is a warning screen!
Not exactly S-mart's top-of-the-line
but it'll have to do. Now let's talk.

You know how bad I want to get back to
my own time. That's why I got them that
damn book.

While you all can see the happy ending
coming, Sam didn't intend it that way...

So from now on, keep an extra eye open
for that bootleg, ergh, secret exit...


Text 7 7
SLIME16rrock03

Text 81 80
                         The Ultimate DOOM Startup v%i.%i                                               Ultimate Army of Darkness Doom v1.0                      

Text 80 80
                         DOOM 2: Hell on Earth v%i.%i                                                    Army of Darkness Doom ][ v1.0                          

Text 71 68
are you sure? this skill level
isn't even remotely fair.

press y or n.Yeah, and maybe I'm a Chinese jet pilot.
           (y/n)           

Text 45 44
You need a yellow key to activate this objectGo find the Necronomicon first!             

Text 39 36
You need a yellow key to open this doorGo find the Necronomicon first!     

Text 25 25
Picked up a blue keycard.Found Linda's necklace...

Text 27 26
Picked up a yellow keycard.Is this the Necronomicon ?

Text 24 26
Picked up a red keycard.Found the missing pages...

Text 29 28
Picked up a yellow skull key.Got the Necronomicon !      

Text 19 19
Picked up a rocket.Picked up an arrow.

Text 27 27
Picked up a box of rockets.Picked up a bag of arrows. 

Text 25 25
Picked up an energy cell.Picked up some gunpowder.

Text 30 29
Picked up an energy cell pack.Picked up a lot of gunpowder.

Text 30 28
You got the BFG9000!  Oh, yes.You got the catapult!       

Text 21 23
You got the chaingun!You got the Winchester.

Text 28 28
You got the rocket launcher!You got the crossbow.       

Text 23 20
You got the plasma gun!You got the torch!  

Text 15 12
E3M1: Hell KeepEvil Dead   

Text 23 20
E3M2: Slough of DespairArthur's Castle     

Text 17 16
E3M3: PandemoniumThe Pit         

Text 19 19
E3M4: House of PainGood Ash vs Bad Ash

Text 22 22
E3M5: Unholy CathedralNecronomicon Ex Mortis

Text 16 16
E3M6: Mt. ErebusIn the deal     

Text 11 8
E3M7: LimboLet's go

Text 9 11
E3M8: DisShop S-mart

Text 13 14
E3M9: WarrensSlept too long

Text 17 16
level 1: entrywayEvil Dead       

Text 19 16
level 2: underhallsArthur's Castle 

Text 20 20
level 3: the gantletThe Pit             

Text 18 19
level 4: the focusGood Ash vs Bad Ash

Text 26 24
level 5: the waste tunnelsNecronomicon Ex Mortis  

Text 20 20
level 6: the crusherIn the deal         

Text 20 20
level 7: dead simpleLet's go            

Text 25 24
level 8: tricks and trapsShop S-mart             

Text 21 20
level 31: wolfensteinSlept too long      
