The Definative Doom Setup using Artisoft Adapters ------------------------------------------------- A lot of discussion has been raised on the question of the proper setup to run Doom across a network...What drivers are needed? Where can I get them? Do I have to load multiple protocols? Can it run under LANtastic? What is NET.CFG? This is how it works: Doom does not run on NetBIOS based networks such as LANtastic. It requires the IPX-based transport Novell provides. Some would try to load multiple protocols simultaneously and retain access to their LANtastic NetBIOS network and concurrently run the IPX-based Doom program. This is not recommended. The overhead involved in loading all the applicable drivers would probably not allow Doom to run without a lot of tweaking to memory management configurations, if it could be made to run at all. Also, performance would be poor. Running Doom RIGHT requires a separate network configuration that does not involve LANtastic at all. If you are running DOS 6.x, you may want to create a multi-configuration option through CONFIG.SYS and AUTOEXEC.BAT to create a Doom-specific configuration. The Doom instructions suggest a clean boot with no memory management drivers or caches loaded. Consult your DOS manual for details on setting this up. The drivers that you will need are: LSL.COM NE2000.COM (for AEx cards. Noderunners use NRODI.COM.) IPXODI.COM NETX is NOT needed. If you do not have these drivers, they may be downloaded from Novell's BBS at (408) 649-3696 (9600b) or (408) 649-3443 (2400b.) The file required is called DOSUP9.EXE. This is a self-extracting ZIP file with all the latest Novell drivers, including NE2000.COM. If you are using a Noderunner--NRODI.COM, LSL.COM, and IPXODI.COM are located on the driver diskette in the NETWARE directory. You will need to create a text file called NET.CFG in order for the drivers to properly recognize the card . This file is read by the driver programs as they are loaded and configures the network card so that it knows how to communicate with other computers and also the computer in which it is installed. It should be placed in the same directory where the drivers are located. Here are the contents of two sample NET.CFG files for each of the cards. Entries after the semi-colons should not be placed in the actual file and are only there to describe the entries' functions. Frame, Int, and Port sections should be indented as shown. Frametypes may vary, but must match between players as this defines the "language" the driver software uses to "talk" to each other. NET.CFG for AE series card: LINK DRIVER NE2000 ;NE2000 FRAME ETHERNET_802.3 ;Common protocol all players use INT 15 ;Card Interrupt PORT 300 ;Card IO Address NET.CFG for Noderunner card: LINK DRIVER NRODI ;Noderunner FRAME ETHERNET_802.3 INT 15 PORT 300 The IPX drivers should be able to load with the cards in their default Artisoft modes. The Noderunner MUST be in Artisoft mode to use the NRODI driver. The AE series cards as well should be able to remain in Artisoft mode using the NE2000 driver although they will also work in Novell mode (jumper W5 on the N position vs. the A position.) Once the drivers and configuration files are in order, all that is left is to load the program. Here is a sample batch file that loads Doom in a networkable context then unloads the drivers upon exit. This will probably need adjustments to work on your particular system. In this example the NET.CFG file should be placed in the C:\GAMES\DOOM directory. This example assumes that memory management is in place to load drivers into upper memory. Consult your DOS manual for instructions on enabling this for your system. @Echo Off C: CD\GAMES\DOOM LH LSL LH NE2000 (or NRODI) LH IPXODI SETUP (Running SETUP gives net options. DOOM is single user) IPXODI U (The U option unloads the drivers) NE2000 U LSL U CD\ If the drivers do not load, there is a conflict either in hardware, software, bus-timing, or in the layout of the NET.CFG file. Often, loading drivers one at a time will give clues where the problem lies. For further product support, contact ID Software at (214) 613-0132. A Word to the Wise-- If you are playing on a corporate network, be aware that Doom requires a lot of the network bandwidth, and can conceivablely cripple a corporate net with the traffic that it generates. (Each time a character is moved or a weapon fired, packets are sent to each player. Each additional player increases this traffic exponentially.) If you value your job, get permission from your MIS manager to run this game on the net first. Better yet...get the MIS department hooked on it.