Doom Network Menu System Version 9.0, Jul 8 1994 Copyright 1994, Jason Sandlin All Rights Reserved You can find the latest version of DooMenu thru internet's anonymous FTP at wuarchive.wustl.edu in /pub/MSDOS_UPLOADS/games/doomstuff <---| infant2.sphs.indiana.edu <---| | in /pub/doom/incoming <---| | | or in /pub/doom/misc <--- It should be called DOOMEN*.ZIP or in /pub/doom/multi_doom/modem <---| | or in /pub/doom/multi_doom/net <---| MAKE SURE YOU ARE USING DOOM V1.2 or HIGHER!!! **** What is DooMenu: DooMenu now fully support Death Match v2.0 and -fast if you use v1.4+ of Doom. DooMenu will search thru WAD files for the correct map/episode for easy play! It will now even load multi-pwads! It will also allow IPX network, modem, and null-modem play, or stand alone play quickly and easily thru a menu which is far better than the one packaged with Doom. DooMenu allows you to choose coorperative, or deathmatch with respawn or no monsters on or off, it can load a save game, or use an external WAD file. It will ask you for the skill, episode, episode map, number to dial, and weather to disable call waiting. It can store up to 9 different default friends for speed dialing. It is very quick and does a lot more than the Doom setup does. The Doom setup does not support -nomonsters, -file, -fast, or call waiting. DooMenu does this and more. **** How to Start: Just type DOOMENU and follow the instructions. After you have configured doomenu, all you need to do is to type DOOMENU and it will load up and ask you a series of questions. Answer them and eventully it will load up ipxsetup.exe, doom.exe, or sersetup.exe with the proper parameters. If you ever need to reconfigure DooMenu just type DOOMENU /C **** HELP! DooMenu is screwing up and I can't figure it out! Try typing del doomenu.* and unzip the orginal again. Sometimes that seems to help. If it still does not work, leave me a comment on internet. **** Explain How DooMenu use external WAD files? DooMenu looks in the doom directory for all wad files besides the main doom wad file. If any are found it adds the option to load an external wad file at the episode prompt. Once you select this you are given a list of all wad file in the dir. Use the arrow keys and highlight the one you want and then it will use that wad file in to play. Make sure the person your playing with also has loaded the same wad file. Once you have selected the wads you want, if you tell it to doomenu automatically looks in the wad file to find the first level the external wad edited, and then automatically warp to that level. DooMenu will also record the number of times each of wad you have has been played, so it will be easy to spot wads you haven't tried yet. This will be stored in DOOMENU.WDI. If you find that you can't get wads to work and have read the docs fully, leave me a comment and maybe it's not you. **** Does DooMenu support different SERSETUP's not made by ID? Yes. It will send the commands as normal to sersetup.exe, so just name your new sersetup to sersetup.exe. If you need to add an command line option to sersetup everytime, for example you need to send -14400 then just type 'DOOMENU -14400'. You can pass up to 9 commands thru doomenu to the new sersetup. **** Sometimes I get a warning message about my command line being long? I am telling this to tell you about a MAJOR problem you will almost definatly ecounter if you use DOOM v1.2 with DOOMENU or any other DOOMENU clone. What is this problem? I'll tell you. There are major bugs in passing more than 155 character command lines to doom v1.2 or sersetup, like doomenu can. With the ability to load more than one external wad file its easy to go far beyond 155 characters. I think DOS v6.0+ (5?) and 4DOS can support command lines more than 155 characters, but it seems that DOOM is not reconizing them. Anyways I am just warning you that there will be error if you try to do TOO much. DooMenu will beep at you and display a warning message if this occurs so if that never happens you will be fine. In v1.4+ there is a @RESPONCE file which removes the 155 barrier which DooMenu fully supports, but the shareware v1.4+ doesn't exactly need it cause you can't load pwads. **** How do pay tribute to this great shareware author? The very least you can do if you have internet access is just to leave me a message expessing your opinion of DooMenu. If you want, please feel free to send $0.01 up to $2 billion to Jason Sandlin 35 Woodland Drive Downingtown, Pa 19335-1720 By registering you can receive, if you wish, the source code (written in Turbo Pascal v7.0) to the latest copy of DooMenu (internet access req.) Thanks for your support. Internet E-Mail Address: 000082937@ucis.vill.edu Don't bother emailing me after 1/95, the account will probably not be active. If you find any errors or have any suggestions get in touch, but try to make sure that you have the newest version. See the top of this file for location on where to get it on internet. **** Do you have any thing else to say? I would like to thank everyone on internet for helping me with ideas on how to improve DOOMENU, and of course for the few that registered with it with me. I am amazed at internet's ability for mass information, and how that it is only getting bigger. I'd also like to thank ID, alt.games.doom, and the sysop of infant2.sphs.indiana.edu for obvious reasons.