WADED v1.42 - AN EXCELLENT DOOM MAP EDITOR! Full featured, edits everything map related. Draw maps from scratch with ease. Texture viewer, NODES builder, quick MakeSector feature, great interface. New: DOOM II support! Written by Matthew Ayres. ------------------------------------------------------------------------------ Version 1.42 - A problem where at times WADED would not pick the LINEDEF you were trying to select, some LINEDEFS were impossible to select + New configuration screen, appears the first time you run WADED, can also be invoked by typing 'WADED -c' at the prompt + DOOM II support! Load/save WADs for DOOM II, use the new THINGS and wall textures. Type 'WADED -2' at the prompt to enable DOOM II support, or click on the 'DOOM = x' button in WADED to toggle between 1 and 2 * Updated LINEDEFS specials list, seperated by catagory, and spiced up the interface to go along with the new list + Included WADCAT05.ZIP, inside is WAD Concatenater v0.5. A little utility I wrote to merge maps from multiple WADs into one, since WADED can't (yet) do that. WADCAT doesn't work on DOOM II WADs either (yet). The big thing with this version is of course DOOM II support. I also added a few command line parameters, fixed up some bugs, and changed the interface a bit during loading/saving. The consistency checker is part way done, and disabled in this version... will be working completely soon. ------------------------------------------------------------------------------ Version 1.37 - A minor bug in the code that could cause serious problems in various places while map editing and saving - The mouse would disappear sometimes while editing THINGS + Hit 'R' to redraw the screen at any time Another maintaince release, bugs fixed. ------------------------------------------------------------------------------ Version 1.36 - The cancel button in the 'SECTORS' special list would actually screw up the specials value * Detection of which line you're mouse cursor was over was still not working perfectly, it's been rewritten again, this time it IS perfect - Deleting a SECTOR was clearing the LINEDEFS, but not the actual SECTOR definitions, making the WAD bigger than it needed be. It was also effecting the 'MakeSector' feature * If you delete a VERTEX that has exactly two LINEDEFS attached to it, you'll be left with one LINEDEF attached to the remaining VERTEXES + Sensitivity of how close your mouse has to be to a line for it to be highlighted is adjustable in 'Draw Map' mode - More minor bugs annoyances removed This version should fix up all the problems, big and small, version 1.35 was experiencing. This is only a maintaince release, however I wouldn't suggest usage 1.35. ------------------------------------------------------------------------------ Version 1.35 - 'LINEDEFS' mode and 'SECTORS' mode in 'Draw Map' selection had odd bug, both routines fixed and modified a tad * Bottom right selection box holds 6 items of information instead of 5 * While drawing lines, STARTAN3 is no longer the default texture used, instead it's whatever is selected in the bottom right selection box ------------------------------------------------------------------------------ Version 1.31 - Few minor glitches fixed and minor adjustments made ------------------------------------------------------------------------------ Version 1.30 + Added feature, 'MakeSector', for quick SECTOR defining. Simply click anywhere within a region of what's to become a SECTOR - After saving, the mouse would disappear, oops! - 'Make Door' had a bug where it would set the floor and ceiling both to 0 * 'Smart Draw' and 'Sec Define, Method 2' features removed * In 'Draw' mode, the right mouse button cancels, and moving the mouse over a LINEDEF will highlight it to be split into two * You can now add VERTEXES while moving the mouse around, previously the mouse had to be still to add a VERTEX + Moving the mouse over a LINEDEF in 'VERTEXES' mode highlights that LINEDEF, if a VERTEX is placed while a LINEDEF is highlighted, the new VERTEX will split the LINEDEF into two - The routine that detected if the mouse was over a LINEDEF wasn't always picking the correct LINEDEF and would pick LINEDEFS even if the mouse was far from it. The routine has been completely rewritten - WADED wasn't properly reading floor/ceiling textures from DOOM v1.666 + Better memory management, WADED only requires 460k lower memory now + WADED can now handle enormous WADs, 300k-400k + Mouse support for cursor movement while loading a PWAD * Improved, and organized, list of LINEDEF specials, nicer screen too + Length and angle of LINEDEF are shown while drawing it, and when changing its attributes * Improved list of SECTOR specials, nicer screen too * BASE.ZIP with BASE.WAD no longer included + Including the "Unofficial DOOM Specs 1.3" by Matt Fell, with permission and unmodified (DMSPEC13.TXT) The list of features to go into this version has gotten so long, I couldn't possibly add them all. The ones that didn't make it into this version will show up in 1.40 and later. The major improvement in this version is by far the 'MakeSector' feature that virtually eliminates the need of the SECTORS definer. So level creation should be all the easier. ------------------------------------------------------------------------------ Version 1.29 - The node builder is more stable, you shouldn't hear that error beep as often * The code is going through significant changes, almost all unnoticable to the user. However, these changes will enable future versions of WADED to be written much faster and easily + All registered users of WADED now get a WADEDREG program will that enables them to register any future versions of WADED in their name + When loading a PWAD, you can use the mouse to select the file you want to load (everyone wanted this...) It has been quite some time since I last worked on WADED. I was quite busy for some time, and I stopped all work pretaining to WADED. I'm once again working on WADED full blast, so you can expect to see versions being with more features being released more regularly. This version is sort of a beta to version 1.30, with many features disabled since they're not working completely. They'll all be enabled in version 1.30.