Mr. Skibone (but you can call me DJ SKI) presents DoomView 2.0 (formerly DoomEdit(formerly DoomView)) August 8th, 1994 (and everything after) I love writing doc files about as much as I like documenting my own code, so this little doc file ain't pretty but I'm putting in some little tidbits of information that may be useful. The program itself it pretty self-explanatory, so I'm not going to take up five pages writing long-winded explanations of the subtle uses of the up and down arrow keys. But here is a thing or two you may find interesting: ************************* ** Running the program ** ************************* DoomView 2.0 is a program that will let you take any Doom WAD or PWAD, registered or shareware (sorry, couldn't find a way to make it exclude the shareware WADs), view any of the graphics and export them to BMP. Just type DVIEW200 where is the name of the WAD you'd like to view. Got that? Really confusing, right? Well, to make this doc file real professional-like, here's an example: DVIEW200 SKIBONE.WAD That will allow you to view all of the graphics in SKIBONE.WAD If you just type DVIEW200, it will default to DOOM.WAD. This program will work on any current or future(??) version: .99, 1.1, 1.2, any of the betas, even the SGI and NeXT WADs. The program assumes you are trying to view a Doom WAD file. If you try to be cute and use this on a spreadsheet or something else, well.....it's your hard drive. Nothing will be damaged but a reboot will probably be in order. If you use this on a PWAD that doesn't have any graphics, the program will gracefully boot you out without a wimper (or an explanation). This archive should include: DVIEW200.EXE - The main executable COLOR.PAL - Palette file FILE_ID.DIZ - For lazy sysops DOOMVIEW.DOC - This fascinating piece of literature DOOMINFO.REV - Revision History of DoomView (A horrible glimpse into the mind of a DOOMented DJ) (COLOR.PAL ain't incorporated into the main EXE because I'm lazy and I want to release this - look for that nifty feature and lots more in DoomView 3.0 (or 2.1 if there's....(GASP!)....bugs!)) ******************* ** Program Start ** ******************* When the program starts, it searches through the WAD file looking for any picture files. If you use a huge WAD like the registered Doom WAD itself, your hard drive will become quite active. Don't worry, that's just the nature of the program. I know I hate it when some program access my hard drive constantly for more than five seconds - I get paranoid. "Aaaauuughhh, it's a virus!!" No, no, no. It just has to load a little bit of every WAD entry first to determine if it's a picture. In the registered Doom WAD, there are over 2000 entires, so it obviously takes a while. Maybe even up to one minute on a slow 386. ************* ** End key ** ************* On a registered DOOM.WAD, when you are in graphics mode and hit the end key, the screen will not show the last picture. That's not a bug, it's a feature! ;) Actually, you are on F2_END and F_END which are not pictures, they're just blank markers. Hit the up arrow key twice and the floor pictures will start displaying. ************************** ** T - Toggle 5x3 tiles ** ************************** What can I say? It was easy. It looks cool. Nuff said. **************************** ** Export current picture ** **************************** "Oooo, a cute little bunny rabbit. I'd like to snatch this picture and use it with my cornball screen saver!" No problem. While viewing a picture, hitting X (for Xport? ;) ), will export the current picture to a BMP file. **************** ** Export All ** **************** The F8 key will start "Export All". It will first make sure you actually want to do this - hit "Y" to continue, and then it will start. During exporting, hit any key to cancel this gigantic task. The Export All command will go through EVERY picture in the WAD file and export it to BMP. That may be fairly harmless on a PWAD, but that's (if I remember correctly) 1597 pictures on registered Doom v1.1 or 1567 on registered Doom v1.2 (the status bar was changed from multiple pictures to one and a few other changes I can't recall at the moment). The program wisely skips over blank entries like P_START, P_END, etc. When the exporting is done, it will return you to the first picture (the first Help screen on a registered DOOM.WAD). It will take about 3 minutes on a 486/66 and will amount to over 9 megabytes of BMP files on your hard drive. Now you're probably thinking - "9 megabytes just for the pictures? That's almost as big as the DOOM.WAD itself! Why so big?" Well, the DOOM.WAD only needs the palette data once. The palette is included in every BMP exported. That plus some additional BMP info accounts for 1078 bytes per file. 1078 bytes times 1600 files equals over 1.6 of basically redundant data. But don't blame me - you're the one who hit the F8 key! :) Why the F8 key, you ask?? I just wanted to make something you probably wouldn't hit by accident. Even though it still asks you if you want to proceed, I wanted to add that extra layer of protection. Actually, it's three layers of protection, since you can cancel the "Export All" at any time while it's running. ****************** ** Registration ** ****************** This program is MAIL-ME-WARE. If you like it, drop a line to skibone@ripco.com and lavish me with praise. Mail me an Internet tip (I'm an InterKnucklehead.) Mail me some wild and wooly FTP site information. Mail me a recommendation for BBS software. Or tell me my program is as worthless as a Microsoft operating system. HEY! Even better - get up close and personal. Feed Ma Bell's pockets and call Bitstream of the Eschaton - where a line is always open and a slow system means I'm playing Doom (so don't bug me! ;) ) ****************** ** Program bugs ** ****************** NONE! Never! NO! NO! NO! NO! But if this program crashes (chokes on your WAD??), give the Bitstream a call and tell me what happened and the WAD file you were viewing at the time. Go ahead and upload the offending WAD if I don't have it already. HA! The Bitstream of the Eschaton has eeeeeeeeevery Doom WAD file and add-on! Silly me! Or send me e-mail cursing me out in five different languages to: skibone@ripco.com Yah-hey! Da information superhighway! ****************** ** And then.... ** ****************** Yikes, this little doc file got big. Well, most people stopped reading about 140 lines ago, but if you've got that kind of extra-strength attention span then do the 100-meter mosey on down to.... ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Bitstream of the Eschaton º º Sysop : DJ SKI º º (708)705-7749 - Hayes OPTIMA 28800 v.FC º º (708)705-7741 - USR 28800 v.Everything º ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ º ********************************************************* º º * Your main source for Doom WAD files and utilities * º º ********************************************************* º º º º Demos - Games - OS/2 files º º º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ