First, I would like to thank Tree for making this incredible patch! He is the original author and did all the hard work, I merely changed one set of graphics frames for Fattso (looks like the Demon). It seems that those who have used Eric Leung's 16REGVR2 patch to get 1.6beta functionality while using the registered levels (and other features) are missing the BAL3* graphics from their DOOM.WAD file. (Instead of creating a new group of sprites for the Deathmatch 2.0 thing regeneration graphics, Eric overwrote the BAL3* graphics instead. Tisk, tisk.) Although these graphics were unused with the normal DOOM I stuff, these BAL3* graphics are used by Fattso's weapon when you use the DOOM II stuff in the 1.6beta version. The result is that when Fattso tries to fire at you, DOOM crashes because the needed graphics are not there. My modified DEHACKED patch uses some of the other BAL* graphics that DO exist so that Fattso can now fire something at you :-) It seems to work fine for me, but your mileage may vary. Enjoy! *** This is the orginal DOOM_HOE documentation *** Since this is basically inevitable anyways, I've created a Doom 1.6 -> Doom 2 conversion patch. I and several others have asked Id to remove the Doom 2 code from the patch, and they may end up doing it, but Dave Taylor basically told me "Besides I really don't care about Doom anymore." Thus this patch. Maybe it will encourage Id to remove the stuff, I dunno. Most of the normal monsters are now the new monsters from Doom 2. I've also changed a few of the text strings for kicks (like "idchoppers"). And the player has "homing missiles" instead of regular. Actually they don't really "home in" on monsters when the player uses them, but they still look cool. Note on the missiles: The homing missiles do NOT have a blast radius. Fire one point blank into a wall to see what I mean. Therefore they aren't as powerful as the normal missiles, because they only hit a monster once (direct hit) instead of twice (direct + blast). Here's a list of conversions: Monster from Doom I Monster from Doom II ------------------- -------------------- Baron of Hell Baron of Hell 2 Spiderdemon Baby Spiderdemon Sargeant Chaingun Sargeant Cacodemon Pain (shoots lost souls) Cyberdemon ArchVile (with red player sprites) Demon Fattso (with revised fireball graphics) Imp Skeleton (these guys are TOUGH, too tough for Imps IMO, but hey... :) Have fun! Tree Author, DeHackEd Author, TREE3.WAD