Hint: You MAY want to print this first.  :-)

Letter to all Doom WAD reviewers,

     1) Play each level completely through *at least* twice with no 
       cheating!!  Give each author the courtesy of a thorough review.
       A lot of work and time goes into each level. 
       After you are done, use Deu or another level editor to 
       locate every secret that you may not have found earlier.  
       Make note of the fact if you had to resort to such measures to 
       solve the level ;)

     2) Remember:
       Play the level through without the use of cheats (for
       determining Play Information accuracy.)  If you can't get 
       through on Ultra-Violent, swallow your ego (gg) and play
       It on 'HMP' (be sure to give points for difficulty...)

     3) Give perfect 10's GRUDGINGLY.  Give'm a 9.8 if you think they
       really deserve it, but remember - 10 is PERFECTION.  Be sure
       you back up your scoring with comments and examples.

     4) Use the following sheet as a template for your review. You may 
       wish to do your review on paper first, but, it is always better
       to place them in your computer to share with others.  We are
       trying to set a standard here, so, let's get at it.

     5) Remember the REVIEW NUMBER and give each one a score.  There
       is a place at the end of this review for an overall text
       summary.

     6) Our STANDARD scoring will include the 0 - 100 number and the
       one liner word for each review.  This is how we want your
       overall review to look:


                        NEMO.WAD - 94.3 - KEEPER
       
                         <Long Review File Here>

       
     7) Upload all your reviews to infant2.sphs.indiana.edu
       in the /pub/doom/incoming directory.

       Make sure all your reviews are named like the following:

			NEMO.TEA (Review files should always have
				  the TEA extension)

       What does the TEA stand for?  TEAm -- like wad-TEAm

       If you want an example... go to infant2 and check the
       /pub/doom/wads/reviews/wad-team directory.  This is where
       all of our reviews will be held.


     8) Have fun.  Be safe.  Use protection (yes, a shotgun will do).

                        Sincerely,
       
                        Your wad-team review leaders,

                        Bill Bessette (dsquid@liii.com)
                        Mike Gholson (mtg@csos.orst.edu)


-- Cut Here ---

WAD-TEAM -- REVIEW TEMPLATE -- UPLOAD THIS TO INFANT2.SPHS.INDIANA.EDU
                               IN DIRECTORY = /pub/doom/incoming
========================================================================
Review            : <WADNAME.WAD>
Reviewed By       : <Reviewer name & Email address>
Date of Review    : ##/##/##
========================================================================
Title             : <Title of wad - Filename & long title>
Author            : <Author's name if provided>
Email Address     : <Author's address if provided>
========================================================================
**Play Information** 
 
Episode and Level #     : <E2M5>
Single Player           : <Yes/No>
Cooperative 2-4 Player  : <Yes/No>
Deathmatch 2-4 Player   : <Yes/No>
Difficulty Settings     : <Yes/No>
New Sounds              : <Yes/No> <TYPE -- Music, Sound Effects>
New Graphics            : <Yes/No> <TYPE>
=========================================================================


=========================================================================
=== Scoring ===
===============
 
Scale each from 0.0 to 10.0...  (Obviously, 0 is BAD -- 10 is EXCELLENT)
 
Aspect                  Grade   Reviewer's Comments 
=========================================================================

1) Theme:               10.0    Designer's success at establishing a
                                consistant theme.  Does this level even
                                have a theme?  What was your opinion of
                                the theme expressed?  Themeless
                                "Hack-n-Slash" levels are okay, but,
                                they should be consistant.
 
2) Mood:                5.2     How well does the author establish and
                                maintain the mood through the use of
                                lighting, textures, and possibly music
                                and/or sound?  Were there points at
                                which you could just not turn the
                                corner without being spooked?  Were you
                                hesitant to walk into a room because of
                                the atmosphere?  We are looking for the
                                overall "mood" of things here.  A bad
                                example would be a level with no mood
                                and a very bland atmosphere to the level.
 
3) Architecture:        7.5     Level complexity.  Levels with 
                                simplistic, squarish rooms and halls
                                should be marked lower than designs
                                which encorporate complex archways,
                                sweeping stairs, and fantastic use of
                                raising/lowering floors.  Technical
                                construction mistakes should be graded
                                in the next category.
 
4) Technical:           10.0    Mismatched textures, HOM effects, Moire,
                                Tutti-Frutti *all* should diminish the
                                technical excellence score. If you 
                                deduct points here, be specific and
                                point out the problem spots to the 
                                author.  Also keep in mind that this is
                                the area that you might want to mention
                                things like "game play slows down when I
                                run through door 3, the walls in the 
                                room are missing textures, etc etc."

5) Overall 
   Difficulty:          8.3     Reletive difficulty to complete the 
                                level.  Including enemies and puzzles.
                                Is it impossible?  Is it just too hard?
                                Or is it just too easy?  Let everyone,
                                here, know what this level's difficulty
                                rating is.

6) Non-enemy 
   Difficulty:          4.1     If there was NO enemies, how difficult
                                would it be to pass this level?  This
                                has to do with mazes, switches, keys,
                                and the difficulty in passing the level.

7) Creativity 
   & Inovation:         7.4     Does the level attempt ground breaking
                                effects?  Is there anything new and
                                exciting? or is it just more of the
                                same old "hack and crack?"
 
8) Level Logic:         8.5     Does the level seem to be a 'pure flight
                                of fancy?'  1000 imps packed in a 5 x 5
                                closet with no doors seems a bit 
                                illogical.  Were there any parts of this 
                                level seeming to have no logic?  How 
                                well does the level promote suspension
                                of disbelief?
 
9) RE-playability:      4.3     Would you play the wad a second time?
                                A third time?  Is this something that
                                you will NEVER delete from your H/D?
                                Overall -- is this a "keeper?"  Take
                                care when reviewing Deathmatch wads
                                not to slant them too heavily in this
                                category, because, they're made to be
                                played over and over).
 
10) Enjoyability:       7.6     How much did you enjoy this level?
                                Explain why?
=========================================================================
Sub-Total               72.9
                   
Bonus: (0.0 - 5.0)              1.0       You may add a bonus if you feel
                                          extras such as music, sound and
                                          patched graphics added to the
                                          experience in a positive way.
                                          Be sure to detail why you are 
                                          awarding the points.
                              -------------------------------------------
Total:                         73.9  << Wad-team review score >>


=========================================================================
=== REVIEW SUMMARY===
=====================
<The meat of the review.  Feel free to get creative, but also be sure
 to actually RTW! (Review the Wad!)  Try to be truly objective and be
 sure to mention both the good and the bad.  Points that all reviews 
 should cover at a minimum are: General theme (if any), Obvious bugs, 
 inconsistencies between the Play information and what is actually 
 *in* the wad, and the number of times you played it.  You may want
 to throw this all into a summary at the bottom after your 'creative
 bits'.  Its all up to you...>

------

Summary Rating:

This WAD is the following:

        KEEPER          I would keep this wad on my hard drive as
                        long as I can.  I will play this wad over
                        and over.  This wad is VERY EXCELLENT and
                        I will do everything in my power to keep
                        it around.

        TWO TIMER       I played this wad a couple times (maybe more)
                        and I think it's a pretty good wad.  It's
                        good enough to keep around, but, if I need
                        the hard drive space.. I will delete it.
                        It's good to play a few times.

        SOUL SUCKER     I played this wad and conclude that it is
                        something for a new player.  It's not that
                        challenging, but, it's something suitable
                        for a new player - NOT an advanced player.
                        I finished it too fast and wasn't really
                        that impressed.  It has a way of sucking the
			soul out of a non-believer (it's a good first
			game to get them "hooked!")

        LOST SOUL       This level is just plain and boring.  Even
                        though I understand that the author spent some
                        time on this wad, it's not really something
                        I'd suggest to many other people.
=========================================================================
