Doom Network Menu System Version 15.333, Sep 20 1994 Copyright 1994, Jason Sandlin All Rights Reserved You can find the latest version of DooMenu thru internet's anonymous FTP at infant2.sphs.indiana.edu in /pub/doom/incoming <---| in /pub/doom/misc <--- It should be called DOOMEN*.ZIP wuarchive.wustl.edu | in /pub/MSDOS_UPLOADS/games/doomstuff <---| MAKE SURE YOU ARE USING DOOM V1.666!!! (tho DOOM v1.2 will work also, but why not update?) **** What is DooMenu: DooMenu will allow IPX network, modem, and null-modem play, or stand alone play quickly and easily thru a menu which is far better than the one packaged with Doom. DooMenu allows you to choose coorperative, or deathmatch with respawn or no monsters on or off, it can load a save game, or use an external WAD file. It will ask you for the skill, episode, episode map, number to dial, and weather to disable call waiting. It can store up to 9 different default friends for speed dialing. DooMenu now supports DEH files to be used with DeHacked. DooMenu supports -altdeath, -timer, -nomonsters, -fast, a wad rating system, -turbo, and much more. The Doom setup does not support most of these commands. DooMenu will also search thru WAD files for the correct map/episode for easy play! It will even load multi-pwads! **** How to Start: Just type DOOMENU and follow the instructions. After you have configured doomenu, all you need to do is to type DOOMENU and it will load up and ask you a series of questions. Answer them and eventully it will load up ipxsetup.exe, doom.exe, or sersetup.exe with the proper parameters. If you ever need to reconfigure DooMenu just type DOOMENU /C If you want to change the colors to your liking type DOOMENU /COLOR **** HELP! DooMenu is screwing up and I can't figure it out! Try typing del doomenu.* and unzip the orginal again. Sometimes that seems to help. If it still does not work, leave me a comment on internet. **** Explain How DooMenu use external WAD files? DooMenu looks in the user defined wad directory for all wad files besides the main doom wad file. If any are found it adds the option to load an external wad file at the episode prompt. Once you select this you are given a list of all wad file in the dir. Use the arrow keys and highlight the one you want and then it will use that wad file in to play. Make sure the person your playing with also has loaded the same wad file. Once you have selected the wads you want, if you tell it to doomenu automatically looks in the wad file to find the first level the external wad edited, and then automatically warp to that level. DooMenu will also record the number of times each of wad you have has been played, so it will be easy to spot wads you haven't tried yet. This will be stored in DOOMENU.WDI. Sadly shareware Doom v1.666 does not support loading external wad files so you will either have to registered Doom or change to doom v1.2. If you find that you can't get wads to work and have read the docs fully, leave me a comment and maybe it's not you. **** Explain How DooMenu use DEH files? First off DooMenu and DEHACKED by Greg Lewis will only work with the registered version of Doom. DooMenu looks in the user defined DEH directory for all DEH files. Once you select the option to load a DEH file you are given a list of all wad file in the dir. Use the arrow keys and highlight the one you want and then it will use that DEH file with the DEHACKED exectutable which must be in the user defined DEH directory. Make sure the person your playing with also has loaded the same DEH file. If you find that you can't get the DEH files to work and have read the docs fully, leave me a comment and maybe it's not you. **** Does DooMenu support different SERSETUP's not made by ID? Yes. It will send the commands as normal to sersetup.exe, so just name your new sersetup to sersetup.exe. If you need to add an command line option to sersetup everytime, for example you need to send -14400 then just type 'DOOMENU -14400'. You can pass up to 9 commands thru doomenu to the new sersetup. **** Sometimes I get a warning message about my command line being long? I am telling this to tell you about a MAJOR problem you will almost definatly ecounter if you use DOOM v1.2 with DOOMENU or any other DOOMENU clone. What is this problem? I'll tell you. There are major bugs in passing more than 80 characters command lines to doom v1.2 or sersetup, like doomenu can. With the ability to load more than one external wad file its easy to go far beyond 80 characters. I think DOS v6.0+ (5?) and 4DOS can support command lines more than 80 characters, but it seems that DOOM is not reconizing them. Anyways I am just warning you that there will be error if you try to do TOO much. DooMenu will beep at you and display a warning message if this occurs so if that never happens you will be fine. In v1.666 there is a @RESPONCE file which removes the 80 barrier which DooMenu fully supports. There is an error when using 80+ char, you need to include all commands in the @REPSONCE if you use @RESPONCE w/ sersetup. The other commands are ignored. This was first pointed out by Scott Andrews, and later the solution to fix it was shown to me by Raymond Chi. If anybody wants to waste his time you should report this to ID, because it is a bug in DOOM/SERSETUP. **** Can I record a demo game w/ doomenu? Yes, all you have to do is type doomenu -record demo.dem "demo.dem" may be any file name. If you want to record a multi-player demo make sure each person in the link also type -record. You may also, as explained in the readme.txt, add -maxdemo xxx to increase the amount of memory. See the README that was packaged with doom for more details. **** How do pay tribute to this great shareware author? For full details of registered please view DOOMENU.REG. By registering you can receive, if you wish, the source code (written in Turbo Pascal v7.0) to the latest copy of DooMenu, and the lastest copy of DooMenu. Thanks for your support. The very least you can do if you have internet access is just to leave me a message expessing your opinion of DooMenu. My internet address is found at the end of the this file, or in the program. **** Do you have any thing else to say? I would like to thank everyone on internet for helping me with ideas on how to improve DOOMENU, and of course for those that registered with DooMenu with me. I am amazed at internet's ability for mass information, and how that it is only getting bigger. I'd also like to thank ID, alt.games.doom, and the sysop of infant2.sphs.indiana.edu for obvious reasons. I'd like to thank Greg Lewis for writing DeHackEd and making another util that makes doom once again interesting. I'd also like to thank Rob Verenna for making/hacking that pretty little PCX file displayed when you reconfigure. If you find any errors or have any suggestions get in touch, but try to make sure that you have the newest version. See the top of this file for location on where to get it on internet. If you have the newest version, contact me on internet at 000082937@ucis.vill.edu